one tap aim bot (bind:E) AI
One Tap Keyless
one tap aim bot (bind:E) AI
👤 alexriderr 👁 116 views ❤️ 0 likes ⏱ Apr 7, 2026
AI Aimbot (Keybind: E) with Friends Ignore enabled (No Menu Interface)
✨ Features
aim bot friends ignore (no menu)
📋 Script Code
--[[
    Roblox Aimbot Script - Aim for Head on E Key Press
    WITH FRIEND IGNORE SYSTEM
    WARNING: This script is for educational purposes only.
    Using aimbots in Roblox violates the Terms of Service and can result in a ban.
]]

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera

local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()

-- Settings
local AIM_KEY = Enum.KeyCode.E
local AIM_FOV = 200 -- Maximum distance to aim at enemies
local AIM_SMOOTHNESS = 1 -- Lower = smoother, higher = faster (0.1 to 0.5 recommended)
local IGNORE_FRIENDS = true -- Set to false if you want to aim at friends too

-- State
local isAiming = false
local targetPlayer = nil

-- Function to check if player is friend
local function IsFriend(player)
    if not IGNORE_FRIENDS then return false end
    
    -- Check if player is in friends list
    if LocalPlayer:IsFriendsWith(player.UserId) then
        return true
    end
    
    -- Check if player is in same group (optional - comment out if not needed)
    --[[
    local groups = LocalPlayer:GetGroups()
    for _, group in ipairs(groups) do
        if player:IsInGroup(group.Id) then
            return true
        end
    end
    ]]
    
    return false
end

-- Function to get closest player to mouse/crosshair
local function GetClosestPlayer()
    local closestDistance = AIM_FOV
    local closestPlayer = nil
    
    local mouseLocation = Vector2.new(Mouse.X, Mouse.Y)
    
    for _, player in ipairs(Players:GetPlayers()) do
        -- Skip local player and friends
        if player ~= LocalPlayer and not IsFriend(player) then
            if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
                local head = player.Character:FindFirstChild("Head")
                if head then
                    local headPos, onScreen = Camera:WorldToViewportPoint(head.Position)
                    if onScreen then
                        local distance = (Vector2.new(headPos.X, headPos.Y) - mouseLocation).Magnitude
                        if distance < closestDistance then
                            closestDistance = distance
                            closestPlayer = player
                        end
                    end
                end
            end
        end
    end
    
    return closestPlayer
end

-- Function to aim at player's head
local function AimAtPlayer(player)
    if not player or not player.Character then return end
    
    local head = player.Character:FindFirstChild("Head")
    if not head then return end
    
    -- Get head position
    local headPosition = head.Position
    
    -- Calculate camera direction to head
    local cameraPosition = Camera.CFrame.Position
    local direction = (headPosition - cameraPosition).Unit
    
    -- Calculate new CFrame for camera
    local newCFrame = CFrame.new(cameraPosition, headPosition)
    
    -- Apply smoothing
    local currentCFrame = Camera.CFrame
    local smoothedCFrame = currentCFrame:Lerp(newCFrame, AIM_SMOOTHNESS)
    
    -- Set camera position
    Camera.CFrame = smoothedCFrame
end

-- Input handling
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    
    if input.KeyCode == AIM_KEY then
        isAiming = true
        targetPlayer = GetClosestPlayer()
        
        -- Visual feedback (optional)
        if targetPlayer then
            print("Locked on: " .. targetPlayer.Name)
        end
    end
end)

UserInputService.InputEnded:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    
    if input.KeyCode == AIM_KEY then
        isAiming = false
        targetPlayer = nil
    end
end)

-- Main loop
RunService.RenderStepped:Connect(function()
    if isAiming then
        -- Update target to closest player while holding key
        local newTarget = GetClosestPlayer()
        if newTarget then
            targetPlayer = newTarget
        end
        
        if targetPlayer then
            AimAtPlayer(targetPlayer)
        end
    end
end)

-- Visual indicator with friend detection
local function CreateFOVCircle()
    local screenGui = Instance.new("ScreenGui")
    screenGui.Name = "AimbotGUI"
    screenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
    
    local frame = Instance.new("Frame")
    frame.Size = UDim2.new(0, AIM_FOV * 2, 0, AIM_FOV * 2)
    frame.Position = UDim2.new(0.5, -AIM_FOV, 0.5, -AIM_FOV)
    frame.BackgroundColor3 = Color3.new(1, 0, 0)
    frame.BackgroundTransparency = 0.8
    frame.BorderSizePixels = 2
    frame.BorderColor3 = Color3.new(1, 0, 0)
    frame.BackgroundTransparency = 0.9
    frame.Parent = screenGui
    
    local corner = Instance.new("UICorner")
    corner.CornerRadius = UDim.new(1, 0)
    corner.Parent = frame
    
    -- Status text
    local statusText = Instance.new("TextLabel")
    statusText.Size = UDim2.new(0, 150, 0, 30)
    statusText.Position = UDim2.new(0, 10, 1, -40)
    statusText.BackgroundTransparency = 0.5
    statusText.BackgroundColor3 = Color3.new(0, 0, 0)
    statusText.TextColor3 = Color3.new(0, 1, 0)
    statusText.Text = "Aimbot: OFF | Friends: IGNORED"
    statusText.Font = Enum.Font.GothamBold
    statusText.TextSize = 12
    statusText.Parent = screenGui
    
    -- Update status when aiming
    RunService.RenderStepped:Connect(function()
        if isAiming and targetPlayer then
            statusText.Text = "Aimbot: ON | Target: " .. targetPlayer.Name .. " | Friends: IGNORED"
            statusText.TextColor3 = Color3.new(1, 0, 0)
        elseif isAiming then
            statusText.Text = "Aimbot: ON | No target | Friends: IGNORED"
            statusText.TextColor3 = Color3.new(1, 0.5, 0)
        else
            statusText.Text = "Aimbot: OFF | Hold " .. tostring(AIM_KEY):sub(14) .. " | Friends: IGNORED"
            statusText.TextColor3 = Color3.new(0, 1, 0)
        end
    end)
end

-- Uncomment to show FOV circle and status
CreateFOVCircle()

print("Aimbot script loaded with FRIEND IGNORE enabled!")
print("Hold " .. tostring(AIM_KEY):sub(14) .. " to aim at enemy heads (friends are ignored!)")
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Script Info
Game One Tap
TypeKeyless
Authoralexriderr
Views116
Likes0
PublishedApr 7, 2026
🎮 Play Game on Roblox
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