Arsenal Script Keyless (Glitch Systems) | Esp, Speed, Etc.
Arsenal Keyless
Arsenal Script Keyless (Glitch Systems) | Esp, Speed, Etc.
๐Ÿ‘ค alexriderr ๐Ÿ‘ 20 views โค๏ธ 0 likes โฑ Apr 9, 2026
I decided to make it open sourceโ€”just because, why not! Anyway, this script was created by me.
โœจ Features
Fly Kill All Kill All (Teleport) Aimbot Noclip Infinite Jump And moreโ€ฆ
๐Ÿ“‹ Script Code
-- hi this is an open source give credit if you want to... if you do ill be happy

local Players          = game:GetService("Players")
local TweenService     = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService       = game:GetService("RunService")
local Workspace        = game:GetService("Workspace")
local StarterGui       = game:GetService("StarterGui")
local VIM              = game:GetService("VirtualInputManager")

local LocalPlayer = Players.LocalPlayer
local Camera      = Workspace.CurrentCamera
local Mouse       = LocalPlayer:GetMouse()

local function getChar()  return LocalPlayer.Character end
local function getHRP()
    local c = getChar(); return c and c:FindFirstChild("HumanoidRootPart")
end
local function getHum()
    local c = getChar(); return c and c:FindFirstChildOfClass("Humanoid")
end

local function hasLOS(origin, target)
    -- true = clear line of sight (no wall blocking)
    local dir = target - origin
    local rp  = RaycastParams.new()
    rp.FilterType = Enum.RaycastFilterType.Exclude
    local ex = {}
    for _, p in ipairs(Players:GetPlayers()) do
        if p.Character then table.insert(ex, p.Character) end
    end
    rp.FilterDescendantsInstances = ex
    return Workspace:Raycast(origin, dir.Unit * dir.Magnitude, rp) == nil
end

local function worldToViewport(pos)
    local vp, onScreen = Camera:WorldToViewportPoint(pos)
    return Vector2.new(vp.X, vp.Y), onScreen, vp.Z
end

local flags = {
    fly            = false,
    noclip         = false,
    shootWalls     = false,
    triggerbot     = false,
    esp            = false,
    espNames       = true,
    espBoxes       = true,
    espHealth      = true,
    espTracers     = true,
    espDistance    = true,
    espWallCheck   = false,
    aimbot         = false,
    aimbotHead     = true,
    aimbotSmooth   = true,
    teamCheck      = true,   -- skip teammates in aimbot/triggerbot
    hitbox         = false,  -- expand enemy hitboxes
    speed          = false,
    infJump        = false,
    killAura       = false,
    antiAfk        = false,
    godMode        = false,
}

local FLY_SPEED    = 60
local SPEED_MULT   = 1.5
local AIMBOT_FOV   = 120   -- pixels radius
local AIMBOT_SMOOTH= 0.5  -- lerp factor (lower = smoother)
local KILLAURA_R   = 15    -- stud radius
local HITBOX_SIZE  = 10    -- studs โ€” expands HumanoidRootPart on all axes

local function isEnemy(p)
    if p == LocalPlayer then return false end
    if flags.teamCheck then
        local myTeam    = LocalPlayer.Team
        local theirTeam = p.Team
        if myTeam and theirTeam then
            return myTeam ~= theirTeam
        end
    end
    return true
end

local hitboxOriginals = {}  -- [player] = original HRP Size

local function applyHitbox(p)
    if not isEnemy(p) then return end
    local char = p.Character; if not char then return end
    local hrp  = char:FindFirstChild("HumanoidRootPart"); if not hrp then return end
    if not hitboxOriginals[p] then
        hitboxOriginals[p] = hrp.Size  -- save original
    end
    hrp.Size = Vector3.new(HITBOX_SIZE, HITBOX_SIZE, HITBOX_SIZE)
    -- Keep it invisible so it doesn't look weird
    hrp.Transparency = 1
end

local function restoreHitbox(p)
    local orig = hitboxOriginals[p]; if not orig then return end
    local char = p.Character; if not char then return end
    local hrp  = char:FindFirstChild("HumanoidRootPart"); if not hrp then return end
    hrp.Size = orig
    hitboxOriginals[p] = nil
end

local function enableHitbox()
    for _, p in ipairs(Players:GetPlayers()) do applyHitbox(p) end
end
local function disableHitbox()
    for _, p in ipairs(Players:GetPlayers()) do restoreHitbox(p) end
    hitboxOriginals = {}
end

-- Continuously apply hitbox to new characters (respawns, new players)
RunService.Heartbeat:Connect(function()
    if not flags.hitbox then return end
    for _, p in ipairs(Players:GetPlayers()) do
        if not isEnemy(p) then continue end
        local char = p.Character; if not char then continue end
        local hrp  = char:FindFirstChild("HumanoidRootPart"); if not hrp then continue end
        -- Re-apply if the size got reset (e.g. after respawn)
        if hrp.Size.X  0 then
            return char, hitPart
        end
    end
    return nil, nil
end

local function triggerFireTool(enemyChar, hitPart)
    local char = getChar(); if not char then return end
    local tool = char:FindFirstChildOfClass("Tool"); if not tool then return end

    local hitPos    = hitPart and hitPart.Position or Mouse.Hit.Position
    local hitNormal = Vector3.new(0, 1, 0)

    -- Fire every RemoteEvent in the entire tool tree
    for _, obj in ipairs(tool:GetDescendants()) do
        if not obj:IsA("RemoteEvent") then continue end
        pcall(function() obj:FireServer(hitPos, hitPart, hitNormal) end)
        pcall(function() obj:FireServer(hitPos, hitPart) end)
        pcall(function() obj:FireServer(hitPos) end)
        pcall(function() obj:FireServer(Mouse.Hit, hitPart) end)
        pcall(function() obj:FireServer(Mouse.Hit) end)
    end

    -- Named remotes: Arsenal uses "RE", Rivals uses "Shoot"/"FireWeapon"
    for _, name in ipairs({"RE","Fire","Shoot","FireWeapon","ShootEvent",
                           "RemoteEvent","BulletEvent","HitEvent","Attack"}) do
        local r = tool:FindFirstChild(name)
        if r and r:IsA("RemoteEvent") then
            pcall(function() r:FireServer(hitPos, hitPart, hitNormal) end)
            pcall(function() r:FireServer(hitPos, hitPart) end)
            pcall(function() r:FireServer(hitPos) end)
        end
    end

    -- LMB click for click-activated / melee tools
    pcall(function()
        VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, true,  game, 1)
        VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, false, game, 1)
    end)
end

local function enableTriggerbot()
    if triggerbotConn then return end
    triggerbotConn = RunService.Heartbeat:Connect(function()
        if not flags.triggerbot then return end
        -- Instant โ€” no throttle, fires every Heartbeat (~60/sec)
        local enemyChar, hitPart = getEnemyAtCrosshair()
        if not enemyChar then return end
        triggerFireTool(enemyChar, hitPart)
    end)
end

local function disableTriggerbot()
    if triggerbotConn then triggerbotConn:Disconnect(); triggerbotConn = nil end
end

-- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
-- ESP  (Boxes โ€ข Names โ€ข Health bars โ€ข Tracers โ€ข Distance)
-- โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
local espFolder = Instance.new("Folder")
espFolder.Name  = "ESP_Drawings"
espFolder.Parent = LocalPlayer.PlayerGui   -- just a holder, drawings are Drawing objects

local espObjects = {}  -- [player] = { box, nameLabel, healthBg, healthBar, tracer, distLabel, topLine, bottomLine, leftLine, rightLine }

local ESP_COLOR     = Color3.fromRGB(255, 60, 60)
local ESP_FRIEND    = Color3.fromRGB(60, 200, 255)
local TRACER_COLOR  = Color3.fromRGB(255, 220, 50)

local function rgb(c) return {c.R, c.G, c.B} end  -- unused but handy

local function newDrawing(type_, props)
    local d = Drawing.new(type_)
    for k, v in pairs(props) do d[k] = v end
    return d
end

local function removeESPForPlayer(p)
    local objs = espObjects[p]
    if not objs then return end
    for _, d in pairs(objs) do
        if typeof(d) == "table" then
            for _, dd in pairs(d) do pcall(function() dd:Remove() end) end
        else
            pcall(function() d:Remove() end)
        end
    end
    espObjects[p] = nil
end

local function createESPForPlayer(p)
    if p == LocalPlayer then return end
    removeESPForPlayer(p)
    local c = ESP_COLOR
    local objs = {}

    -- Box (4 lines)
    objs.boxLines = {}
    for i = 1, 4 do
        objs.boxLines[i] = newDrawing("Line", {Visible=false, Color=c, Thickness=1.5, Transparency=1, ZIndex=5})
    end

    -- Corner box accent lines (small corners only)
    objs.cornerLines = {}
    for i = 1, 8 do
        objs.cornerLines[i] = newDrawing("Line", {Visible=false, Color=Color3.fromRGB(255,255,255), Thickness=2, Transparency=1, ZIndex=6})
    end

    -- Name label
    objs.nameLabel = newDrawing("Text", {
        Visible=false, Color=Color3.fromRGB(255,255,255), Size=13,
        Font=Drawing.Fonts.UI, Outline=true, OutlineColor=Color3.fromRGB(0,0,0),
        Center=true, ZIndex=7
    })

    -- Distance label
    objs.distLabel = newDrawing("Text", {
        Visible=false, Color=Color3.fromRGB(200,200,200), Size=11,
        Font=Drawing.Fonts.UI, Outline=true, OutlineColor=Color3.fromRGB(0,0,0),
        Center=true, ZIndex=7
    })

    -- Health bar background
    objs.healthBg = newDrawing("Line", {Visible=false, Color=Color3.fromRGB(0,0,0), Thickness=4, Transparency=1, ZIndex=4})
    -- Health bar fill
    objs.healthBar = newDrawing("Line", {Visible=false, Color=Color3.fromRGB(50,210,80), Thickness=3, Transparency=1, ZIndex=5})

    -- Tracer
    objs.tracer = newDrawing("Line", {Visible=false, Color=TRACER_COLOR, Thickness=1, Transparency=0.7, ZIndex=3})

    espObjects[p] = objs
end

local function updateESP()
    if not flags.esp then
        for p, objs in pairs(espObjects) do
            for _, v in pairs(objs) do
                if typeof(v) == "table" then for _, d in pairs(v) do pcall(function() d.Visible = false end) end
                else pcall(function() v.Visible = false end) end
            end
        end
        return
    end

    local vp = Camera.ViewportSize
    local tracerOrigin = Vector2.new(vp.X / 2, vp.Y)  -- bottom center

    for _, p in ipairs(Players:GetPlayers()) do
        if p == LocalPlayer then continue end
        if not espObjects[p] then createESPForPlayer(p) end

        local objs = espObjects[p]
        local char = p.Character
        local hrp  = char and char:FindFirstChild("HumanoidRootPart")
        local hum  = char and char:FindFirstChildOfClass("Humanoid")

        if not hrp or not hum or hum.Health <= 0 then
            for _, v in pairs(objs) do
                if typeof(v) == "table" then for _, d in pairs(v) do pcall(function() d.Visible = false end) end
                else pcall(function() v.Visible = false end) end
            end
            continue
        end

        -- Wall check (optional)
        local myHRP = getHRP()
        if flags.espWallCheck and myHRP then
            if not hasLOS(myHRP.Position, hrp.Position) then
                for _, v in pairs(objs) do
                    if typeof(v) == "table" then for _, d in pairs(v) do pcall(function() d.Visible = false end) end
                    else pcall(function() v.Visible = false end) end
                end
                continue
            end
        end

        -- Get head and feet positions
        local head = char:FindFirstChild("Head")
        local headPos = head and head.Position or (hrp.Position + Vector3.new(0, 2.5, 0))
        local feetPos = hrp.Position - Vector3.new(0, 2.8, 0)

        local topScreen,    topOn,    topZ    = worldToViewport(headPos + Vector3.new(0, 0.4, 0))
        local bottomScreen, bottomOn, _       = worldToViewport(feetPos)
        local _, centerOn, centerZ            = worldToViewport(hrp.Position)

        local visible = topOn or bottomOn

        if not visible or topZ  0 and math.clamp(hp / maxHp, 0, 1) or 0
        local hpColor = Color3.fromRGB(
            math.floor(255 * (1 - hpRatio)),
            math.floor(255 * hpRatio),
            40
        )

        -- โ”€โ”€ BOX โ”€โ”€
        if flags.espBoxes then
            local bl = objs.boxLines
            -- top, bottom, left, right
            bl[1].From = Vector2.new(L, T); bl[1].To = Vector2.new(R, T); bl[1].Visible = true; bl[1].Color = ESP_COLOR
            bl[2].From = Vector2.new(L, B); bl[2].To = Vector2.new(R, B); bl[2].Visible = true; bl[2].Color = ESP_COLOR
            bl[3].From = Vector2.new(L, T); bl[3].To = Vector2.new(L, B); bl[3].Visible = true; bl[3].Color = ESP_COLOR
            bl[4].From = Vector2.new(R, T); bl[4].To = Vector2.new(R, B); bl[4].Visible = true; bl[4].Color = ESP_COLOR

            -- Corner accents (white corners overlaid)
            local cw = width  * 0.28
            local ch = height * 0.18
            local cl = objs.cornerLines
            -- top-left H, V
            cl[1].From=Vector2.new(L,T);   cl[1].To=Vector2.new(L+cw,T); cl[1].Visible=true
            cl[2].From=Vector2.new(L,T);   cl[2].To=Vector2.new(L,T+ch); cl[2].Visible=true
            -- top-right H, V
            cl[3].From=Vector2.new(R,T);   cl[3].To=Vector2.new(R-cw,T); cl[3].Visible=true
            cl[4].From=Vector2.new(R,T);   cl[4].To=Vector2.new(R,T+ch); cl[4].Visible=true
            -- bottom-left H, V
            cl[5].From=Vector2.new(L,B);   cl[5].To=Vector2.new(L+cw,B); cl[5].Visible=true
            cl[6].From=Vector2.new(L,B);   cl[6].To=Vector2.new(L,B-ch); cl[6].Visible=true
            -- bottom-right H, V
            cl[7].From=Vector2.new(R,B);   cl[7].To=Vector2.new(R-cw,B); cl[7].Visible=true
            cl[8].From=Vector2.new(R,B);   cl[8].To=Vector2.new(R,B-ch); cl[8].Visible=true
        else
            for _, l in ipairs(objs.boxLines)    do l.Visible = false end
            for _, l in ipairs(objs.cornerLines) do l.Visible = false end
        end

        -- โ”€โ”€ NAME โ”€โ”€
        if flags.espNames then
            objs.nameLabel.Text     = p.DisplayName
            objs.nameLabel.Position = Vector2.new(cx, T - 16)
            objs.nameLabel.Visible  = true
        else
            objs.nameLabel.Visible = false
        end

        -- โ”€โ”€ DISTANCE โ”€โ”€
        if flags.espDistance then
            objs.distLabel.Text     = dist .. "m"
            objs.distLabel.Position = Vector2.new(cx, B + 3)
            objs.distLabel.Visible  = true
        else
            objs.distLabel.Visible = false
        end

        -- โ”€โ”€ HEALTH BAR (left side) โ”€โ”€
        if flags.espHealth then
            local barX   = L - 5
            local barTop = T
            local barBot = B
            local fillTo = barBot - (barBot - barTop) * hpRatio

            objs.healthBg.From    = Vector2.new(barX, barTop)
            objs.healthBg.To      = Vector2.new(barX, barBot)
            objs.healthBg.Visible = true

            objs.healthBar.From    = Vector2.new(barX, fillTo)
            objs.healthBar.To      = Vector2.new(barX, barBot)
            objs.healthBar.Color   = hpColor
            objs.healthBar.Visible = true
        else
            objs.healthBg.Visible  = false
            objs.healthBar.Visible = false
        end

        -- โ”€โ”€ TRACER โ”€โ”€
        if flags.espTracers then
            local centerScreen, _, _ = worldToViewport(hrp.Position)
            objs.tracer.From    = tracerOrigin
            objs.tracer.To      = centerScreen
            objs.tracer.Visible = true
        else
            objs.tracer.Visible = false
        end
    end
end

-- Cleanup ESP when player leaves
Players.PlayerRemoving:Connect(function(p) removeESPForPlayer(p) end)

-- Pre-create for existing players
for _, p in ipairs(Players:GetPlayers()) do
    if p ~= LocalPlayer then createESPForPlayer(p) end
end
Players.PlayerAdded:Connect(function(p)
    task.wait(1)
    createESPForPlayer(p)
end)

local fovCircle = Drawing.new("Circle")
fovCircle.Visible     = false
fovCircle.Color       = Color3.fromRGB(255, 255, 255)
fovCircle.Thickness   = 2
fovCircle.NumSides    = 64
fovCircle.Filled      = false
fovCircle.Transparency = 1   -- 1 = fully opaque in Drawing API (NOT 0)

-- Shared rainbow hue for FOV circle (syncs with ESP)
local aimbotHue = 0

local function getBestAimTarget()
    local mPos   = UserInputService:GetMouseLocation()
    local myHRP  = getHRP()
    local best, bestDist = nil, math.huge

    for _, p in ipairs(Players:GetPlayers()) do
        if p == LocalPlayer then continue end
        local char = p.Character; if not char then continue end
        local hum  = char:FindFirstChildOfClass("Humanoid")
        if not hum or hum.Health <= 0 then continue end

        -- Use shared team/enemy check
        if not isEnemy(p) then continue end

        local aimPart = (flags.aimbotHead and char:FindFirstChild("Head"))
                     or char:FindFirstChild("HumanoidRootPart")
        if not aimPart then continue end

        -- LOS check (only visible enemies)
        if myHRP and not hasLOS(myHRP.Position, aimPart.Position) then continue end

        -- Screen-space distance from mouse cursor (matches reference script logic)
        local vPos, onScreen = Camera:WorldToViewportPoint(aimPart.Position)
        if not onScreen or vPos.Z <= 0 then continue end

        local screenPos = Vector2.new(vPos.X, vPos.Y)
        local d = (screenPos - mPos).Magnitude
        if d < AIMBOT_FOV and d < bestDist then
            best = aimPart
            bestDist = d
        end
    end
    return best
end

local aimbotConn
local function enableAimbot()
    if aimbotConn then return end
    aimbotConn = RunService.RenderStepped:Connect(function(dt)
        -- Rainbow FOV circle โ€” follows mouse cursor exactly like reference
        aimbotHue = (aimbotHue + dt * 0.4) % 1
        local rainbowColor = Color3.fromHSV(aimbotHue, 0.85, 1)
        local mPos = UserInputService:GetMouseLocation()
        fovCircle.Position = mPos
        fovCircle.Radius   = AIMBOT_FOV
        fovCircle.Color    = rainbowColor
        fovCircle.Visible  = flags.aimbot

        if not flags.aimbot then return end

        local target = getBestAimTarget()
        if not target then return end

        -- CFrame.lookAt is the proven method from the Arsenal reference script.
        -- It locks the camera to look at the target continuously every frame,
        -- which is what makes the aimbot persistent (not just 1 second).
        local camPos = Camera.CFrame.Position
        local goalCF = CFrame.lookAt(camPos, target.Position)

        if flags.aimbotSmooth then
            -- Smooth lerp โ€” 0.35 per frame feels natural, not snappy
            Camera.CFrame = Camera.CFrame:Lerp(goalCF, 0.35)
        else
            Camera.CFrame = goalCF
        end
    end)
end

local function disableAimbot()
    if aimbotConn then aimbotConn:Disconnect(); aimbotConn = nil end
    fovCircle.Visible = false
end

local defaultWalkSpeed = 16
RunService.Heartbeat:Connect(function()
    local hum = getHum(); if not hum then return end
    if flags.speed then
        hum.WalkSpeed = defaultWalkSpeed * SPEED_MULT
    else
        if hum.WalkSpeed ~= defaultWalkSpeed and not flags.fly then
            hum.WalkSpeed = defaultWalkSpeed
        end
    end
end)

UserInputService.JumpRequest:Connect(function()
    if not flags.infJump then return end
    local hum = getHum()
    if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end
end)

local killAuraConn
local killAuraCooldown = {}

local function killAuraFireAllRemotes(tool, targetChar)
    if not tool then return end
    local eHRP = targetChar and targetChar:FindFirstChild("HumanoidRootPart")
    for _, obj in ipairs(tool:GetDescendants()) do
        if obj:IsA("RemoteEvent") then
            pcall(function() obj:FireServer(eHRP, 100) end)
            pcall(function() obj:FireServer(targetChar, 100) end)
            pcall(function() obj:FireServer(eHRP) end)
            pcall(function() obj:FireServer() end)
        end
        if obj:IsA("RemoteFunction") then
            pcall(function() obj:InvokeServer(eHRP, 100) end)
        end
        if obj:IsA("BindableEvent") then
            pcall(function() obj:Fire(eHRP) end)
        end
    end
end

local function enableKillAura()
    if killAuraConn then return end
    killAuraConn = RunService.Heartbeat:Connect(function()
        if not flags.killAura then return end
        local char = getChar(); if not char then return end
        local hrp  = getHRP();  if not hrp  then return end
        local tool = char:FindFirstChildOfClass("Tool")

        for _, p in ipairs(Players:GetPlayers()) do
            if not isEnemy(p) then continue end
            local eChar = p.Character; if not eChar then continue end
            local eHRP  = eChar:FindFirstChild("HumanoidRootPart"); if not eHRP then continue end
            local eHum  = eChar:FindFirstChildOfClass("Humanoid")
            if not eHum or eHum.Health  KILLAURA_R then continue end

            local now = tick()
            if killAuraCooldown[p] and (now - killAuraCooldown[p]) < 0.12 then continue end
            killAuraCooldown[p] = now

            -- Snap camera toward enemy to ensure tool fires in their direction
            local prevCT = Camera.CameraType
            local prevCF = Camera.CFrame
            Camera.CameraType = Enum.CameraType.Scriptable
            Camera.CFrame = CFrame.new(Camera.CFrame.Position, eHRP.Position)

            -- Simulate real mouse click (activates any LocalScript-driven tool)
            pcall(function()
                VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, true,  game, 1)
                VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, false, game, 1)
            end)

            -- Fire all remotes as backup for server-driven damage systems
            killAuraFireAllRemotes(tool, eChar)

            -- Restore camera next frame
            task.defer(function()
                pcall(function()
                    Camera.CameraType = prevCT
                    Camera.CFrame     = prevCF
                end)
            end)
        end
    end)
end
local function disableKillAura()
    if killAuraConn then killAuraConn:Disconnect(); killAuraConn = nil end
    killAuraCooldown = {}
end

local antiAfkConn
local function enableAntiAfk()
    if antiAfkConn then return end
    antiAfkConn = task.spawn(function()
        while flags.antiAfk do
            task.wait(110)
            if not flags.antiAfk then break end
            -- Simulate a jump to reset AFK timer
            local hum = getHum()
            if hum then hum.Jump = true end
            -- Also fire fake VirtualUser to be safe
            pcall(function()
                game:GetService("VirtualUser"):CaptureController()
                game:GetService("VirtualUser"):ClickButton2(Vector2.new())
            end)
        end
    end)
end
local function disableAntiAfk()
    flags.antiAfk = false
    antiAfkConn   = nil
end

RunService.Heartbeat:Connect(function()
    if not flags.godMode then return end
    local hum = getHum(); if not hum then return end
    if hum.Health < hum.MaxHealth then
        hum.Health = hum.MaxHealth
    end
end)

RunService.RenderStepped:Connect(updateESP)

local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name           = "PremiumDashboard"
ScreenGui.Parent         = LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ResetOnSpawn   = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.DisplayOrder   = 999

local MainFrame = Instance.new("Frame")
MainFrame.Name              = "MainFrame"
MainFrame.Size              = UDim2.new(0, 380, 0, 620)
MainFrame.Position          = UDim2.new(0.5, -190, 0.5, -310)
MainFrame.BackgroundColor3  = Color3.fromRGB(13, 13, 18)
MainFrame.BorderSizePixel   = 0
MainFrame.Parent            = ScreenGui
MainFrame.ClipsDescendants  = true
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 14)

local MFStroke = Instance.new("UIStroke")
MFStroke.Color        = Color3.fromRGB(65, 100, 255)
MFStroke.Thickness    = 1.5
MFStroke.Transparency = 0.35
MFStroke.Parent       = MainFrame

local dragging, dragStart, startPos = false, nil, nil
local function updateDrag(input)
    local d = input.Position - dragStart
    MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + d.X, startPos.Y.Scale, startPos.Y.Offset + d.Y)
end

-- โ”€โ”€โ”€ HEADER โ”€โ”€
local Header = Instance.new("Frame")
Header.Size             = UDim2.new(1, 0, 0, 54)
Header.BackgroundColor3 = Color3.fromRGB(22, 22, 32)
Header.BorderSizePixel  = 0; Header.ZIndex = 2; Header.Parent = MainFrame
Instance.new("UICorner", Header).CornerRadius = UDim.new(0, 14)

local HCover = Instance.new("Frame") -- fills bottom round gap
HCover.Size             = UDim2.new(1, 0, 0, 14)
HCover.Position         = UDim2.new(0, 0, 1, -14)
HCover.BackgroundColor3 = Header.BackgroundColor3
HCover.BorderSizePixel  = 0; HCover.ZIndex = 2; HCover.Parent = Header

local AccentBar = Instance.new("Frame")
AccentBar.Size             = UDim2.new(0, 64, 0, 3)
AccentBar.Position         = UDim2.new(0, 16, 1, -1)
AccentBar.BackgroundColor3 = Color3.fromRGB(80, 120, 255)
AccentBar.BorderSizePixel  = 0; AccentBar.ZIndex = 3; AccentBar.Parent = Header
Instance.new("UICorner", AccentBar).CornerRadius = UDim.new(1, 0)

local DragIcon = Instance.new("TextLabel")
DragIcon.Text = "โ ฟ"; DragIcon.Size = UDim2.new(0, 22, 0, 54)
DragIcon.Position = UDim2.new(1, -38, 0, 0); DragIcon.BackgroundTransparency = 1
DragIcon.TextColor3 = Color3.fromRGB(80, 85, 115); DragIcon.Font = Enum.Font.BuilderSansBold
DragIcon.TextSize = 18; DragIcon.ZIndex = 3; DragIcon.Parent = Header

local TitleLabel = Instance.new("TextLabel")
TitleLabel.Text = "Glitch Systems"; TitleLabel.Size = UDim2.new(1, -50, 0, 28)
TitleLabel.Position = UDim2.new(0, 16, 0, 8)
TitleLabel.BackgroundTransparency = 1; TitleLabel.TextColor3 = Color3.fromRGB(235, 238, 255)
TitleLabel.Font = Enum.Font.BuilderSansBold; TitleLabel.TextSize = 15
TitleLabel.TextXAlignment = Enum.TextXAlignment.Left; TitleLabel.ZIndex = 3; TitleLabel.Parent = Header

local SubLabel = Instance.new("TextLabel")
SubLabel.Text = "v4.0  โ€ข  Full Feature Pack"; SubLabel.Size = UDim2.new(1, -50, 0, 14)
SubLabel.Position = UDim2.new(0, 16, 0, 33)
SubLabel.BackgroundTransparency = 1; SubLabel.TextColor3 = Color3.fromRGB(80, 90, 140)
SubLabel.Font = Enum.Font.BuilderSans; SubLabel.TextSize = 11
SubLabel.TextXAlignment = Enum.TextXAlignment.Left; SubLabel.ZIndex = 3; SubLabel.Parent = Header

Header.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true; dragStart = input.Position; startPos = MainFrame.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then dragging = false end
        end)
    end
end)
UserInputService.InputChanged:Connect(function(input)
    if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
        updateDrag(input)
    end
end)

-- โ”€โ”€โ”€ SECTION LABEL โ”€โ”€
local SectionLbl = Instance.new("TextLabel")
SectionLbl.Text = "SCRIPT LIST"; SectionLbl.Size = UDim2.new(1, -32, 0, 18)
SectionLbl.Position = UDim2.new(0, 16, 0, 62)
SectionLbl.BackgroundTransparency = 1; SectionLbl.TextColor3 = Color3.fromRGB(75, 115, 255)
SectionLbl.Font = Enum.Font.BuilderSansBold; SectionLbl.TextSize = 11
SectionLbl.TextXAlignment = Enum.TextXAlignment.Left; SectionLbl.Parent = MainFrame

-- โ”€โ”€โ”€ SCROLL FRAME โ”€
local ScrollFrame = Instance.new("ScrollingFrame")
ScrollFrame.Size                 = UDim2.new(1, -32, 1, -118)
ScrollFrame.Position             = UDim2.new(0, 16, 0, 84)
ScrollFrame.BackgroundColor3     = Color3.fromRGB(18, 18, 26)
ScrollFrame.BorderSizePixel      = 0
ScrollFrame.ScrollBarThickness   = 4
ScrollFrame.ScrollBarImageColor3 = Color3.fromRGB(80, 120, 255)
ScrollFrame.CanvasSize           = UDim2.new(0, 0, 0, 0)
ScrollFrame.AutomaticCanvasSize  = Enum.AutomaticSize.Y
ScrollFrame.ScrollingDirection   = Enum.ScrollingDirection.Y
ScrollFrame.Parent               = MainFrame
Instance.new("UICorner", ScrollFrame).CornerRadius = UDim.new(0, 10)

local ListLayout = Instance.new("UIListLayout")
ListLayout.SortOrder = Enum.SortOrder.LayoutOrder
ListLayout.Padding   = UDim.new(0, 5); ListLayout.Parent = ScrollFrame

local LPad = Instance.new("UIPadding")
LPad.PaddingTop    = UDim.new(0, 7); LPad.PaddingBottom = UDim.new(0, 7)
LPad.PaddingLeft   = UDim.new(0, 7); LPad.PaddingRight  = UDim.new(0, 7)
LPad.Parent        = ScrollFrame

-- โ”€โ”€โ”€ STATUS BAR โ”€
local StatusBar = Instance.new("Frame")
StatusBar.Size             = UDim2.new(1, 0, 0, 30)
StatusBar.Position         = UDim2.new(0, 0, 1, -30)
StatusBar.BackgroundColor3 = Color3.fromRGB(18, 18, 26)
StatusBar.BorderSizePixel  = 0; StatusBar.Parent = MainFrame

local SDot = Instance.new("Frame")
SDot.Size = UDim2.new(0, 8, 0, 8); SDot.Position = UDim2.new(0, 14, 0.5, -4)
SDot.BackgroundColor3 = Color3.fromRGB(50, 210, 120); SDot.BorderSizePixel = 0; SDot.Parent = StatusBar
Instance.new("UICorner", SDot).CornerRadius = UDim.new(1, 0)

local StatusTxt = Instance.new("TextLabel")
StatusTxt.Text = "Connected  โ€ข  Injected  โ€ข  v4.0"
StatusTxt.Size = UDim2.new(1, -30, 1, 0); StatusTxt.Position = UDim2.new(0, 28, 0, 0)
StatusTxt.BackgroundTransparency = 1; StatusTxt.TextColor3 = Color3.fromRGB(75, 90, 130)
StatusTxt.Font = Enum.Font.BuilderSans; StatusTxt.TextSize = 11
StatusTxt.TextXAlignment = Enum.TextXAlignment.Left; StatusTxt.Parent = StatusBar

task.spawn(function()
    while true do
        TweenService:Create(SDot, TweenInfo.new(0.9, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {BackgroundTransparency=0.65}):Play()
        task.wait(0.9)
        TweenService:Create(SDot, TweenInfo.new(0.9, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {BackgroundTransparency=0}):Play()
        task.wait(0.9)
    end
end)

local rowOrder = 0
local function nextOrder() rowOrder = rowOrder + 1; return rowOrder end

local function makeDivider(text)
    local D = Instance.new("Frame")
    D.Size = UDim2.new(1, 0, 0, 26); D.BackgroundTransparency = 1
    D.LayoutOrder = nextOrder(); D.Parent = ScrollFrame

    local Line = Instance.new("Frame")
    Line.Size = UDim2.new(1, -90, 0, 1); Line.Position = UDim2.new(0, 0, 0.5, 0)
    Line.BackgroundColor3 = Color3.fromRGB(35, 38, 60); Line.BorderSizePixel = 0; Line.Parent = D

    local Line2 = Instance.new("Frame")
    Line2.Size = UDim2.new(1, -90, 0, 1); Line2.Position = UDim2.new(1, 0, 0.5, 0)
    Line2.BackgroundColor3 = Color3.fromRGB(35, 38, 60); Line2.BorderSizePixel = 0
    Line2.AnchorPoint = Vector2.new(1,0); Line2.Parent = D

    local Lbl = Instance.new("TextLabel")
    Lbl.Text = text; Lbl.Size = UDim2.new(0, 90, 1, 0); Lbl.Position = UDim2.new(0.5, -45, 0, 0)
    Lbl.BackgroundTransparency = 1; Lbl.TextColor3 = Color3.fromRGB(55, 65, 100)
    Lbl.Font = Enum.Font.BuilderSansBold; Lbl.TextSize = 10; Lbl.Parent = D
end

-- Toggle row โ€” returns the toggle button so callers can watch it
local function makeToggleRow(name, sub, tag, color, onEnable, onDisable)
    local Row = Instance.new("Frame")
    Row.Size = UDim2.new(1, 0, 0, 52); Row.BackgroundColor3 = Color3.fromRGB(24, 24, 35)
    Row.BorderSizePixel = 0; Row.LayoutOrder = nextOrder(); Row.Parent = ScrollFrame
    Instance.new("UICorner", Row).CornerRadius = UDim.new(0, 8)

    local Stripe = Instance.new("Frame")
    Stripe.Size = UDim2.new(0, 3, 0, 30); Stripe.Position = UDim2.new(0, 9, 0.5, -15)
    Stripe.BackgroundColor3 = color; Stripe.BorderSizePixel = 0; Stripe.Parent = Row
    Instance.new("UICorner", Stripe).CornerRadius = UDim.new(1, 0)

    local NL = Instance.new("TextLabel")
    NL.Text = name; NL.Size = UDim2.new(0, 162, 0, 20); NL.Position = UDim2.new(0, 21, 0.5, -19)
    NL.BackgroundTransparency = 1; NL.TextColor3 = Color3.fromRGB(215, 220, 255)
    NL.Font = Enum.Font.BuilderSansMedium; NL.TextSize = 13
    NL.TextXAlignment = Enum.TextXAlignment.Left; NL.Parent = Row

    local SL = Instance.new("TextLabel")
    SL.Text = sub; SL.Size = UDim2.new(0, 162, 0, 14); SL.Position = UDim2.new(0, 21, 0.5, 3)
    SL.BackgroundTransparency = 1; SL.TextColor3 = Color3.fromRGB(60, 70, 105)
    SL.Font = Enum.Font.BuilderSans; SL.TextSize = 10
    SL.TextXAlignment = Enum.TextXAlignment.Left; SL.Parent = Row

    local Tag = Instance.new("TextLabel")
    Tag.Text = tag; Tag.Size = UDim2.new(0, 64, 0, 18); Tag.Position = UDim2.new(1, -118, 0.5, -9)
    Tag.BackgroundColor3 = Color3.fromRGB(13, 13, 20); Tag.TextColor3 = color
    Tag.Font = Enum.Font.BuilderSansBold; Tag.TextSize = 9; Tag.BorderSizePixel = 0; Tag.Parent = Row
    Instance.new("UICorner", Tag).CornerRadius = UDim.new(1, 0)

    local isOn = false
    local Btn  = Instance.new("TextButton")
    Btn.Text = "OFF"; Btn.Size = UDim2.new(0, 46, 0, 26); Btn.Position = UDim2.new(1, -52, 0.5, -13)
    Btn.BackgroundColor3 = Color3.fromRGB(38, 38, 55); Btn.TextColor3 = Color3.fromRGB(100, 105, 145)
    Btn.Font = Enum.Font.BuilderSansBold; Btn.TextSize = 10; Btn.BorderSizePixel = 0
    Btn.AutoButtonColor = false; Btn.Parent = Row
    Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 6)

    Btn.MouseEnter:Connect(function()
        if not isOn then TweenService:Create(Btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(55,55,75)}):Play() end
    end)
    Btn.MouseLeave:Connect(function()
        if not isOn then TweenService:Create(Btn, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(38,38,55)}):Play() end
    end)
    Btn.MouseButton1Click:Connect(function()
        isOn = not isOn
        if isOn then
            Btn.Text = "ON"
            TweenService:Create(Btn, TweenInfo.new(0.18), {BackgroundColor3=color, TextColor3=Color3.fromRGB(255,255,255)}):Play()
            if onEnable then onEnable() end
        else
            Btn.Text = "OFF"
            TweenService:Create(Btn, TweenInfo.new(0.18), {BackgroundColor3=Color3.fromRGB(38,38,55), TextColor3=Color3.fromRGB(100,105,145)}):Play()
            if onDisable then onDisable() end
        end
    end)
    Row.MouseEnter:Connect(function()  TweenService:Create(Row,TweenInfo.new(0.15),{BackgroundColor3=Color3.fromRGB(30,30,45)}):Play() end)
    Row.MouseLeave:Connect(function()  TweenService:Create(Row,TweenInfo.new(0.15),{BackgroundColor3=Color3.fromRGB(24,24,35)}):Play() end)
    return Btn
end

-- Sub-option toggle (smaller, indented)
local function makeSubToggle(name, flag, color)
    local Row = Instance.new("Frame")
    Row.Size = UDim2.new(1, -14, 0, 36); Row.BackgroundColor3 = Color3.fromRGB(20, 20, 30)
    Row.BorderSizePixel = 0; Row.LayoutOrder = nextOrder(); Row.Parent = ScrollFrame
    Instance.new("UICorner", Row).CornerRadius = UDim.new(0, 7)

    local Indent = Instance.new("Frame")
    Indent.Size = UDim2.new(0, 2, 0, 18); Indent.Position = UDim2.new(0, 12, 0.5, -9)
    Indent.BackgroundColor3 = color; Indent.BorderSizePixel = 0; Indent.Parent = Row
    Instance.new("UICorner", Indent).CornerRadius = UDim.new(1, 0)

    local NL = Instance.new("TextLabel")
    NL.Text = "  โ””  " .. name; NL.Size = UDim2.new(1, -80, 1, 0); NL.Position = UDim2.new(0, 18, 0, 0)
    NL.BackgroundTransparency = 1; NL.TextColor3 = Color3.fromRGB(160, 165, 200)
    NL.Font = Enum.Font.BuilderSans; NL.TextSize = 12
    NL.TextXAlignment = Enum.TextXAlignment.Left; NL.Parent = Row

    local isOn = flags[flag]
    local Btn  = Instance.new("TextButton")
    Btn.Text = isOn and "ON" or "OFF"
    Btn.Size = UDim2.new(0, 40, 0, 22); Btn.Position = UDim2.new(1, -46, 0.5, -11)
    Btn.BackgroundColor3 = isOn and color or Color3.fromRGB(35,35,50)
    Btn.TextColor3 = isOn and Color3.fromRGB(255,255,255) or Color3.fromRGB(90,95,130)
    Btn.Font = Enum.Font.BuilderSansBold; Btn.TextSize = 9; Btn.BorderSizePixel = 0
    Btn.AutoButtonColor = false; Btn.Parent = Row
    Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 5)

    Btn.MouseButton1Click:Connect(function()
        isOn = not isOn; flags[flag] = isOn
        if isOn then
            Btn.Text = "ON"
            TweenService:Create(Btn, TweenInfo.new(0.15), {BackgroundColor3=color, TextColor3=Color3.fromRGB(255,255,255)}):Play()
        else
            Btn.Text = "OFF"
            TweenService:Create(Btn, TweenInfo.new(0.15), {BackgroundColor3=Color3.fromRGB(35,35,50), TextColor3=Color3.fromRGB(90,95,130)}):Play()
        end
    end)
end

-- โ”€โ”€ MOVEMENT โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
makeDivider("MOVEMENT")

makeToggleRow("Fly", "W/A/S/D + Space / Shift", "MOVEMENT", Color3.fromRGB(80,130,255),
    function() flags.fly = true;  enableFly()   end,
    function() flags.fly = false; disableFly()  end
)
makeToggleRow("Noclip", "Phase through all geometry", "MOVEMENT", Color3.fromRGB(80,200,255),
    function() flags.noclip = true  end,
    function()
        flags.noclip = false
        local c = getChar()
        if c then for _, p in ipairs(c:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = true end end end
    end
)
makeToggleRow("Speed Boost", "x2.5 walk speed multiplier", "MOVEMENT", Color3.fromRGB(130,220,255),
    function() flags.speed = true  end,
    function() flags.speed = false; local h=getHum(); if h then h.WalkSpeed=defaultWalkSpeed end end
)
makeToggleRow("Infinite Jump", "Jump infinitely in the air", "MOVEMENT", Color3.fromRGB(160,140,255),
    function() flags.infJump = true  end,
    function() flags.infJump = false end
)

-- โ”€โ”€ VISUAL โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
makeDivider("VISUAL / ESP")

makeToggleRow("ESP", "Boxes โ€ข Names โ€ข HP โ€ข Tracers", "VISUAL", Color3.fromRGB(255,180,50),
    function() flags.esp = true  end,
    function() flags.esp = false end
)
-- ESP sub-options
makeSubToggle("Show Names",      "espNames",     Color3.fromRGB(255,180,50))
makeSubToggle("Show Boxes",      "espBoxes",     Color3.fromRGB(255,180,50))
makeSubToggle("Show Health Bar", "espHealth",    Color3.fromRGB(255,180,50))
makeSubToggle("Show Tracers",    "espTracers",   Color3.fromRGB(255,180,50))
makeSubToggle("Show Distance",   "espDistance",  Color3.fromRGB(255,180,50))
makeSubToggle("Wall Check",      "espWallCheck", Color3.fromRGB(255,180,50))

-- โ”€โ”€ COMBAT โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
makeDivider("COMBAT")

makeToggleRow("Aimbot", "Always-on FOV lock โ€ข LOS check", "COMBAT", Color3.fromRGB(255,80,80),
    function() flags.aimbot = true;  enableAimbot()   end,
    function() flags.aimbot = false; disableAimbot()  end
)
makeSubToggle("Aim at Head (off = Torso)", "aimbotHead",   Color3.fromRGB(255,80,80))
makeSubToggle("Smooth Aim",               "aimbotSmooth", Color3.fromRGB(255,80,80))
makeSubToggle("Team Check (skip allies)", "teamCheck",    Color3.fromRGB(255,80,80))

makeToggleRow("Triggerbot", "Auto-fire on target โ€ข no camera glitch", "COMBAT", Color3.fromRGB(255,100,60),
    function() flags.triggerbot = true;  enableTriggerbot()   end,
    function() flags.triggerbot = false; disableTriggerbot()  end
)
makeToggleRow("Hitbox Expander", "Grow enemy HRP to " .. HITBOX_SIZE .. " studs", "COMBAT", Color3.fromRGB(255,60,180),
    function() flags.hitbox = true;  enableHitbox()   end,
    function() flags.hitbox = false; disableHitbox()  end
)
makeToggleRow("Shoot Through Walls", "Bypass geometry collision", "COMBAT", Color3.fromRGB(255,145,40),
    function() flags.shootWalls = true;  enableShootWall()   end,
    function() flags.shootWalls = false; disableShootWall()  end
)
makeToggleRow("Kill Aura", "Instant kill in 15-stud radius", "COMBAT", Color3.fromRGB(220,50,50),
    function() flags.killAura = true;  enableKillAura()   end,
    function() flags.killAura = false; disableKillAura()  end
)

-- โ”€โ”€ UTILITY โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
makeDivider("UTILITY")

makeToggleRow("God Mode", "Restore health every frame", "UTILITY", Color3.fromRGB(50,220,130),
    function() flags.godMode = true  end,
    function() flags.godMode = false end
)
makeToggleRow("Anti-AFK", "Prevent auto-kick (2 min ping)", "UTILITY", Color3.fromRGB(160,100,255),
    function() flags.antiAfk = true;  enableAntiAfk()  end,
    function() disableAntiAfk()                        end
)
makeToggleRow("Auto Farm", "Proximity farm loop", "UTILITY", Color3.fromRGB(80,200,120), nil, nil)
makeToggleRow("Chest Collector", "Auto-open nearby chests", "UTILITY", Color3.fromRGB(255,200,50), nil, nil)

MainFrame.Size = UDim2.new(0, 380, 0, 0)
MainFrame.ClipsDescendants = true
TweenService:Create(MainFrame, TweenInfo.new(0.4, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.new(0, 380, 0, 620)}):Play()

--pls give me some credits atleast
task.spawn(function()
    task.wait(0.6)
    pcall(function()
        StarterGui:SetCore("SendNotification", {
            Title    = "Made By ๐ŸŽ€Buttershot๐ŸŽ€",
            Text     = "Sub to me on YT",
            Duration = 5,
        })
    end)
end)
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Script Info
Game Arsenal
TypeKeyless
Authoralexriderr
Views20
Likes0
PublishedApr 9, 2026
๐ŸŽฎ Play Game on Roblox
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