Super Epic Crazy Tag Script Keyless
🤪Super Epic Crazy Tag Keyless
Super Epic Crazy Tag Script Keyless
👤 alexriderr 👁 59 views ❤️ 0 likes ⏱ Apr 23, 2026
This is an open-source script made by Zerax Hub, featuring movement controls, teleport options, and several other functions.
✨ Features
Double speed Infinite jump Double jump Select target TP all TP automatically ESP enabled
📋 Script Code
-- Carrega a versão mais recente da AquaUI
local AquaUI = loadstring(game:HttpGet("https://gist.githubusercontent.com/marcossilvasilva3456789-commits/1e745d8c6d417ca5ac1f2057569f81c2/raw/6e4d6015fd4846f897c552de2290343ffc526777/pasbevos%2520library%2520atualizado%2520beta%2520v2"))()

-- Criar o menu
local menu = AquaUI:CreateWindow("Zerax Hub", UDim2.new(0, 650, 0, 550))

-- Serviços
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer

-- ============================================
-- ABA: HUMANOID (character manipulation)
-- ============================================
local HumanoidTab = menu:CreateTab("Humanoid")

-- Função auxiliar para obter o Humanoid local
local function getLocalHumanoid()
    local char = LocalPlayer.Character
    if char then return char:FindFirstChildOfClass("Humanoid") end
end

-- ===== Secção: Movement =====
local secMovement = menu:CreateSection(HumanoidTab, "⚡ Movement")

-- ---------- Double Speed ----------
local baseWalkSpeed = 16
local speedToggle = false
local speedConnection = nil

local function startSpeedConnection()
    if speedConnection then speedConnection:Disconnect() end
    speedConnection = RunService.Heartbeat:Connect(function()
        if not speedToggle then return end
        local h = getLocalHumanoid()
        if h and math.abs(h.WalkSpeed - baseWalkSpeed * 2) > 0.01 then
            h.WalkSpeed = baseWalkSpeed * 2
        end
    end)
end

menu:AddToggle(secMovement, {
    Title = "Double Speed",
    Description = "Doubles WalkSpeed and prevents it from dropping",
    Default = false,
    Callback = function(val)
        speedToggle = val
        local hum = getLocalHumanoid()
        if val then
            if hum then
                baseWalkSpeed = hum.WalkSpeed
                hum.WalkSpeed = baseWalkSpeed * 2
            end
            startSpeedConnection()
        else
            if speedConnection then speedConnection:Disconnect(); speedConnection = nil end
            if hum then hum.WalkSpeed = baseWalkSpeed end
        end
    end
})

-- ---------- Double Jump ----------
local baseJumpPower = 50
local jumpToggle = false
local jumpConnection = nil

local function startJumpConnection()
    if jumpConnection then jumpConnection:Disconnect() end
    jumpConnection = RunService.Heartbeat:Connect(function()
        if not jumpToggle then return end
        local h = getLocalHumanoid()
        if h and math.abs(h.JumpPower - baseJumpPower * 2) > 0.01 then
            h.JumpPower = baseJumpPower * 2
        end
    end)
end

menu:AddToggle(secMovement, {
    Title = "Double Jump",
    Description = "Doubles JumpPower and prevents it from dropping",
    Default = false,
    Callback = function(val)
        jumpToggle = val
        local hum = getLocalHumanoid()
        if val then
            if hum then
                baseJumpPower = hum.JumpPower
                hum.JumpPower = baseJumpPower * 2
            end
            startJumpConnection()
        else
            if jumpConnection then jumpConnection:Disconnect(); jumpConnection = nil end
            if hum then hum.JumpPower = baseJumpPower end
        end
    end
})

-- ---------- Infinite Jump ----------
local infJumpEnabled = false
local jumpRequestConnection = nil

local function hookInfiniteJump()
    if jumpRequestConnection then jumpRequestConnection:Disconnect() end
    jumpRequestConnection = UserInputService.JumpRequest:Connect(function()
        if not infJumpEnabled then return end
        local h = getLocalHumanoid()
        if h then
            h:ChangeState(Enum.HumanoidStateType.Jumping)
        end
    end)
end

menu:AddToggle(secMovement, {
    Title = "Infinite Jump",
    Description = "Allows you to jump in the air (press jump key)",
    Default = false,
    Callback = function(val)
        infJumpEnabled = val
        if val then
            hookInfiniteJump()
        else
            if jumpRequestConnection then jumpRequestConnection:Disconnect(); jumpRequestConnection = nil end
        end
    end
})

-- Reaplica tudo quando o personagem renasce
LocalPlayer.CharacterAdded:Connect(function(char)
    local hum = char:WaitForChild("Humanoid")
    if infJumpEnabled then hookInfiniteJump() end
    if speedToggle then
        if hum then hum.WalkSpeed = baseWalkSpeed * 2 end
        startSpeedConnection()
    end
    if jumpToggle then
        if hum then hum.JumpPower = baseJumpPower * 2 end
        startJumpConnection()
    end
end)

-- ===== Player Selection & Goto =====
local secPlayers = menu:CreateSection(HumanoidTab, "👥 Player Selector")
local targetPlayer = nil
local playerDropdown = nil

local function getPlayerNames()
    local names = {}
    for _, plr in ipairs(Players:GetPlayers()) do
        if plr ~= LocalPlayer then
            table.insert(names, plr.Name)
        end
    end
    if #names == 0 then table.insert(names, "No players") end
    return names
end

local function createPlayerDropdown()
    local names = getPlayerNames()
    playerDropdown = menu:AddDropdown(secPlayers, {
        Title = "Select Target",
        Options = names,
        Default = names[1] or "No players",
        Callback = function(opt)
            for _, p in ipairs(Players:GetPlayers()) do
                if p.Name == opt then
                    targetPlayer = p
                    break
                end
            end
        end
    })
end
createPlayerDropdown()

menu:CreateButton(secPlayers, {
    Title = "🔄 Refresh List",
    Callback = function()
        local newNames = getPlayerNames()
        if playerDropdown and playerDropdown.Update then
            playerDropdown:Update(newNames)
        else
            pcall(function() playerDropdown:Destroy() end)
            createPlayerDropdown()
        end
        AquaUI:Notify({Title = "Player List", Description = "List updated", Duration = 2})
    end
})

menu:AddSeparator(secPlayers)

menu:CreateButton(secPlayers, {
    Title = "Goto Player",
    Description = "Teleport next to the selected player",
    Callback = function()
        if not targetPlayer then
            AquaUI:Notify({Title = "Error", Description = "No player selected", Duration = 2})
            return
        end
        local targetChar = targetPlayer.Character
        if not targetChar or not targetChar:FindFirstChild("HumanoidRootPart") then
            AquaUI:Notify({Title = "Error", Description = "Target character not loaded", Duration = 2})
            return
        end
        local myChar = LocalPlayer.Character
        if not myChar or not myChar:FindFirstChild("HumanoidRootPart") then
            AquaUI:Notify({Title = "Error", Description = "Your character not loaded", Duration = 2})
            return
        end
        local targetRoot = targetChar.HumanoidRootPart
        local myRoot = myChar.HumanoidRootPart
        myRoot.CFrame = targetRoot.CFrame * CFrame.new(3, 0, 0)
        AquaUI:Notify({Title = "Teleported", Description = "You are now next to "..targetPlayer.Name, Duration = 2})
    end
})

-- ============================================
-- ABA: CATCHER (TP mechanics)
-- ============================================
local CatcherTab = menu:CreateTab("Catcher")
local secCatcher = menu:CreateSection(CatcherTab, "🌀 Teleport Control")

local function getLocalRoot()
    local char = LocalPlayer.Character
    return char and char:FindFirstChild("HumanoidRootPart")
end

local function getTargetRoot(targetPlr)
    local char = targetPlr.Character
    return char and char:FindFirstChild("HumanoidRootPart")
end

-- ---------- TP All ----------
local tpAllEnabled = false
local tpAllThread = nil

local function tpAllLoop()
    while tpAllEnabled do
        local localRoot = getLocalRoot()
        if localRoot then
            local others = {}
            for _, p in ipairs(Players:GetPlayers()) do
                if p ~= LocalPlayer then table.insert(others, p) end
            end
            for _, plr in ipairs(others) do
                if not tpAllEnabled then break end
                local targetRoot = getTargetRoot(plr)
                if targetRoot then
                    localRoot.CFrame = targetRoot.CFrame
                    localRoot.Velocity = Vector3.zero
                    localRoot.RotVelocity = Vector3.zero
                    pcall(function()
                        sethiddenproperty(localRoot, "PhysicsRepRootPart", targetRoot)
                    end)
                end
                task.wait(0.2)
            end
        end
        task.wait()
    end
end

menu:AddToggle(secCatcher, {
    Title = "TP All",
    Description = "Continuously teleports you inside every player (0.2s each)",
    Default = false,
    Callback = function(val)
        tpAllEnabled = val
        if val then
            AquaUI:Notify({Title = "TP All", Description = "Activated", Duration = 2})
            tpAllThread = task.spawn(tpAllLoop)
        else
            if tpAllThread then task.cancel(tpAllThread) end
            AquaUI:Notify({Title = "TP All", Description = "Deactivated", Duration = 2})
        end
    end
})

-- ---------- TP Automatically ----------
local tpAutoEnabled = false
local tpAutoThread = nil

local function tpAutoLoop()
    local currentIndex = 1
    local lastSwitch = tick()
    while tpAutoEnabled do
        local localRoot = getLocalRoot()
        if localRoot then
            local others = {}
            for _, p in ipairs(Players:GetPlayers()) do
                if p ~= LocalPlayer then table.insert(others, p) end
            end
            if #others > 0 then
                local now = tick()
                if now - lastSwitch >= 0.4 then
                    local target = others[currentIndex]
                    if target then
                        local targetRoot = getTargetRoot(target)
                        if targetRoot then
                            localRoot.CFrame = targetRoot.CFrame
                            localRoot.Velocity = Vector3.zero
                            localRoot.RotVelocity = Vector3.zero
                            pcall(function()
                                sethiddenproperty(localRoot, "PhysicsRepRootPart", targetRoot)
                            end)
                        end
                    end
                    currentIndex = currentIndex + 1
                    if currentIndex > #others then
                        currentIndex = 1
                    end
                    lastSwitch = now
                end
            end
        end
        task.wait()
    end
end

menu:AddToggle(secCatcher, {
    Title = "TP Automatically",
    Description = "Auto teleport to players one by one, 0.4s repeat, 0.1s inside",
    Default = false,
    Callback = function(val)
        tpAutoEnabled = val
        if val then
            AquaUI:Notify({Title = "TP Automatically", Description = "Enabled", Duration = 2})
            tpAutoThread = task.spawn(tpAutoLoop)
        else
            if tpAutoThread then task.cancel(tpAutoThread) end
            AquaUI:Notify({Title = "TP Automatically", Description = "Disabled", Duration = 2})
        end
    end
})

-- ============================================
-- ABA: ESP (Player ESP)
-- ============================================
local EspTab = menu:CreateTab("ESP")
local secEsp = menu:CreateSection(EspTab, "👁️ ESP Settings")

local espEnabled = false
local showRedOnly = false
local showBlueOnly = false

-- Armazena objetos de ESP para cada jogador
local espObjects = {} -- [player] = { highlight, billboard, connection }

local function getTeamColor(player)
    -- Tenta identificar time pela propriedade TeamColor
    if player.Team and player.Team.TeamColor then
        local color = player.Team.TeamColor.Color
        -- Simplificação: se o tom for próximo de vermelho ou azul
        if color.r > 0.8 and color.g < 0.3 and color.b  0.8 and color.r < 0.3 and color.g  0.9 and color.g < 0.1 and color.b  0.9 and color.r < 0.1 and color.g < 0.1)
    
    if showRedOnly and showBlueOnly then
        return true
    elseif showRedOnly then
        return isRed
    elseif showBlueOnly then
        return isBlue
    else
        return true
    end
end

local function createESP(player)
    if espObjects[player] then return end
    
    local function setup()
        local char = player.Character
        if not char then return end
        local root = char:FindFirstChild("HumanoidRootPart")
        local head = char:FindFirstChild("Head")
        if not root or not head then return end
        
        -- Highlight (caixa 3D)
        local highlight = Instance.new("Highlight")
        highlight.Name = "ESP_Highlight"
        highlight.FillTransparency = 1
        highlight.OutlineTransparency = 0
        highlight.OutlineColor = getTeamColor(player)
        highlight.Parent = char
        
        -- BillboardGui para nome e distância
        local billboard = Instance.new("BillboardGui")
        billboard.Name = "ESP_Billboard"
        billboard.AlwaysOnTop = true
        billboard.Size = UDim2.new(0, 200, 0, 50)
        billboard.StudsOffset = Vector3.new(0, 2.5, 0)
        billboard.Parent = head
        
        local label = Instance.new("TextLabel")
        label.BackgroundTransparency = 1
        label.TextColor3 = Color3.new(1, 1, 1)
        label.TextStrokeTransparency = 0
        label.Font = Enum.Font.SourceSansBold
        label.TextScaled = true
        label.Size = UDim2.new(1, 0, 1, 0)
        label.Parent = billboard
        
        local connection
        connection = RunService.RenderStepped:Connect(function()
            if not player.Parent then
                connection:Disconnect()
                return
            end
            local currentChar = player.Character
            if not currentChar or currentChar ~= char then
                -- Personagem mudou
                connection:Disconnect()
                espObjects[player] = nil
                if shouldShow(player) then
                    createESP(player)
                end
                return
            end
            if not shouldShow(player) then
                highlight.Enabled = false
                billboard.Enabled = false
                return
            else
                highlight.Enabled = true
                billboard.Enabled = true
            end
            
            local myRoot = getLocalRoot()
            local targetRoot = root
            if myRoot and targetRoot then
                local dist = (myRoot.Position - targetRoot.Position).Magnitude
                label.Text = string.format("%s\n[%.0f studs]", player.Name, dist)
            else
                label.Text = player.Name
            end
            
            highlight.OutlineColor = getTeamColor(player)
        end)
        
        espObjects[player] = {
            highlight = highlight,
            billboard = billboard,
            connection = connection
        }
    end
    
    if player.Character then
        setup()
    end
    
    player.CharacterAdded:Connect(function(char)
        if shouldShow(player) then
            -- Limpa objetos antigos se existirem
            if espObjects[player] then
                local old = espObjects[player]
                if old.highlight then old.highlight:Destroy() end
                if old.billboard then old.billboard:Destroy() end
                if old.connection then old.connection:Disconnect() end
                espObjects[player] = nil
            end
            setup()
        end
    end)
end

local function removeESP(player)
    local obj = espObjects[player]
    if not obj then return end
    if obj.highlight then obj.highlight:Destroy() end
    if obj.billboard then obj.billboard:Destroy() end
    if obj.connection then obj.connection:Disconnect() end
    espObjects[player] = nil
end

local function refreshAllESP()
    for _, player in ipairs(Players:GetPlayers()) do
        if shouldShow(player) then
            if not espObjects[player] then
                createESP(player)
            end
        else
            removeESP(player)
        end
    end
end

-- Conexões de jogadores
Players.PlayerAdded:Connect(function(player)
    if shouldShow(player) then
        createESP(player)
    end
    player:GetPropertyChangedSignal("Team"):Connect(function()
        if espEnabled then
            refreshAllESP()
        end
    end)
end)

Players.PlayerRemoving:Connect(function(player)
    removeESP(player)
end)

-- Toggles da UI
menu:AddToggle(secEsp, {
    Title = "ESP Enabled",
    Description = "Turns the ESP system on/off",
    Default = false,
    Callback = function(val)
        espEnabled = val
        if val then
            refreshAllESP()
        else
            for player, _ in pairs(espObjects) do
                removeESP(player)
            end
        end
    end
})

menu:AddToggle(secEsp, {
    Title = "Show Red Team Only",
    Description = "Only highlight players on the Red team",
    Default = false,
    Callback = function(val)
        showRedOnly = val
        if espEnabled then refreshAllESP() end
    end
})

menu:AddToggle(secEsp, {
    Title = "Show Blue Team Only",
    Description = "Only highlight players on the Blue team",
    Default = false,
    Callback = function(val)
        showBlueOnly = val
        if espEnabled then refreshAllESP() end
    end
})


local CreditTab = menu:CreateTab("Credit")

local secCredit = menu:CreateSection(CreditTab, "Credits")

menu:AddLabel(secCredit, {
    Title = "Creator: swat07_script"
})

menu:AddLabel(secCredit, {
    Title = "Discord Server: https://discord.gg/vArYQrx4A"
})

menu:AddLabel(secCredit, {
    Title = "Discord Owner: krnl"
})

menu:AddLabel(secCredit, {
    Title = "Usernames: Krnl_oficial | Swat07_oficial"
})
menu:AddLabel(secCredit, {
    Title = "Anyone who wants to join the Discord server, enter here"
})
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Script Info
Game 🤪Super Epic Crazy Tag
TypeKeyless
Authoralexriderr
Views59
Likes0
PublishedApr 23, 2026
🎮 Play Game on Roblox
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