local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
local Window = WindUI:CreateWindow({
Title = "🎈 Inflate Your Balloon!",
Icon = "map-pinned",
Author = "AspectTiber",
Folder = "Wintp",
Size = UDim2.fromOffset(580, 460),
Transparent = true,
Theme = "Dark"
})
local MainTab = Window:Tab({
Title = "Main",
Icon = "home"
})
MainTab:Toggle({
Title = "Auto Pump",
Desc = "auto Pumps the tank",
Value = false,
Callback=function(state)
while state do
local Event = game:GetService("ReplicatedStorage").ByteNetReliable
Event:FireServer(
(function(bytes) --[[Type: buffer]]
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 25 }),
nil
)
task.wait(0.1)
end
end
})
MainTab:Toggle({
Title = "(READ DESC) Auto play game",
Desc = "(WARNING) IF TURNED ON IT CAN NOT BE TURNED OFF!!!",
Value = false,
Callback=function(state)
while state do
local Event = game:GetService("ReplicatedStorage").ByteNetReliable
Event:FireServer(
(function(bytes) --[[Type: buffer]]
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 25 }),
nil
)
task.wait(0.7)
local Event = game:GetService("ReplicatedStorage").ByteNetReliable
Event:FireServer(
(function(bytes) --[[Type: buffer]]
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 40, 1, 7, 0, 67, 108, 105, 99, 107, 101, 114 }),
nil
)
local Event = game:GetService("ReplicatedStorage").ByteNetReliable
Event:FireServer(
(function(bytes) --[[Type: buffer]]
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 24 }),
nil
)
wait(0.5)
local Event = game:GetService("ReplicatedStorage").ByteNetReliable
Event:FireServer(
(function(bytes) --[[Type: buffer]]
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 12, 7, 0, 67, 108, 105, 99, 107, 101, 114 }),
nil
)
end
task.wait(2)
local Event = game:GetService("ReplicatedStorage").ByteNetReliable
Event:FireServer(
(function(bytes) --[[Type: buffer]]
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 4 }),
nil
)
task.wait(0.1)
end
})
local Event = game:GetService("ReplicatedStorage").ByteNetReliable
Event:FireServer(
(function(bytes) --[[Type: buffer]]
local b = buffer.create(#bytes)
for i = 1, #bytes do
buffer.writeu8(b, i - 1, bytes[i])
end
return b
end)({ 25 }),
nil
)