local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
Title = "Be a Lucky Block",
SubTitle = "by Phemonaz",
TabWidth = 160,
Size = UDim2.fromOffset(550, 430),
Acrylic = false,
Theme = "Darker",
MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "box" }),
Upgrades = Window:AddTab({ Title = "Upgrades", Icon = "gauge" }),
Brainrots = Window:AddTab({ Title = "Brainrots", Icon = "bot" }),
Stats = Window:AddTab({ Title = "Stats", Icon = "chart-column" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Options = Fluent.Options
do
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local claimGift = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("[email protected]")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("PlaytimeRewardService")
:WaitForChild("RF")
:WaitForChild("ClaimGift")
local autoClaiming = false
local ACPR = Tabs.Main:AddToggle("ACPR", {
Title = "Auto Claim Playtime Rewards",
Default = false
})
ACPR:OnChanged(function(state)
autoClaiming = state
if not state then return end
task.spawn(function()
while autoClaiming do
for reward = 1, 12 do
if not autoClaiming then break end
local success, err = pcall(function()
claimGift:InvokeServer(reward)
end)
task.wait(0.25)
end
task.wait(1)
end
end)
end)
Options.ACPR:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rebirth = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("[email protected]")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("RebirthService")
:WaitForChild("RF")
:WaitForChild("Rebirth")
local running = false
local AR = Tabs.Main:AddToggle("AR", {
Title = "Auto Rebirth",
Default = false
})
AR:OnChanged(function(state)
running = state
if not state then return end
task.spawn(function()
while running do
pcall(function()
rebirth:InvokeServer()
end)
task.wait(1)
end
end)
end)
Options.AR:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local claim = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("[email protected]")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("SeasonPassService")
:WaitForChild("RF")
:WaitForChild("ClaimPassReward")
local running = false
local ACEPR = Tabs.Main:AddToggle("ACEPR", {
Title = "Auto Claim Event Pass Rewards",
Default = false
})
ACEPR:OnChanged(function(state)
running = state
if not state then return end
task.spawn(function()
while running do
local gui = player:WaitForChild("PlayerGui")
:WaitForChild("Windows")
:WaitForChild("Event")
:WaitForChild("Frame")
:WaitForChild("Frame")
:WaitForChild("Windows")
:WaitForChild("Pass")
:WaitForChild("Main")
:WaitForChild("ScrollingFrame")
for i = 1, 10 do
if not running then break end
local item = gui:FindFirstChild(tostring(i))
if item and item:FindFirstChild("Frame") and item.Frame:FindFirstChild("Free") then
local free = item.Frame.Free
local locked = free:FindFirstChild("Locked")
local claimed = free:FindFirstChild("Claimed")
while running and locked and locked.Visible do
task.wait(0.2)
end
if running and claimed and claimed.Visible then
continue
end
if running and locked and not locked.Visible then
pcall(function()
claim:InvokeServer("Free", i)
end)
end
end
end
task.wait(0.5)
end
end)
end)
Options.ACEPR:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local redeem = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("[email protected]")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("CodesService")
:WaitForChild("RF")
:WaitForChild("RedeemCode")
local codes = {
"release"
-- add more codes here
}
Tabs.Main:AddButton({
Title = "Redeem All Codes",
Callback = function()
for _, code in ipairs(codes) do
pcall(function()
redeem:InvokeServer(code)
end)
task.wait(1)
end
end
})
-----
-----
Tabs.Upgrades:AddSection("Speed Upgrades")
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local upgrade = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("[email protected]")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("UpgradesService")
:WaitForChild("RF")
:WaitForChild("Upgrade")
local amount = 1
local delayTime = 0.5
local running = false
local IMS = Tabs.Upgrades:AddInput("IMS", {
Title = "Speed Amount",
Default = "1",
Placeholder = "Number",
Numeric = true,
Finished = false,
Callback = function(Value)
amount = tonumber(Value) or 1
end
})
IMS:OnChanged(function(Value)
amount = tonumber(Value) or 1
end)
local SMS = Tabs.Upgrades:AddSlider("SMS", {
Title = "Upgrade Interval",
Description = "",
Default = 1,
Min = 0,
Max = 5,
Rounding = 1,
Callback = function(Value)
delayTime = Value
end
})
SMS:OnChanged(function(Value)
delayTime = Value
end)
SMS:SetValue(1)
local AMS = Tabs.Upgrades:AddToggle("AMS", {
Title = "Auto Upgrade Speed",
Default = false
})
AMS:OnChanged(function(state)
running = state
if not state then return end
task.spawn(function()
while running do
pcall(function()
upgrade:InvokeServer("MovementSpeed", amount)
end)
task.wait(delayTime)
end
end)
end)
Options.AMS:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local buy = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("[email protected]")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("SkinService")
:WaitForChild("RF")
:WaitForChild("BuySkin")
local skins = {
"prestige_mogging_luckyblock",
"mogging_luckyblock",
"colossus _luckyblock",
"inferno_luckyblock",
"divine_luckyblock",
"spirit_luckyblock",
"cyborg_luckyblock",
"void_luckyblock",
"gliched_luckyblock",
"lava_luckyblock",
"freezy_luckyblock",
"fairy_luckyblock"
}
local suffix = {
K = 1e3,
M = 1e6,
B = 1e9,
T = 1e12,
Qa = 1e15,
Qi = 1e18,
Sx = 1e21,
Sp = 1e24,
Oc = 1e27,
No = 1e30,
Dc = 1e33
}
local function parseCash(text)
text = text:gsub("%$", ""):gsub(",", ""):gsub("%s+", "")
local num = tonumber(text:match("[%d%.]+"))
local suf = text:match("%a+")
if not num then return 0 end
if suf and suffix[suf] then
return num * suffix[suf]
end
return num
end
local running = false
local ABL = Tabs.Main:AddToggle("ABL", {
Title = "Auto Buy Best Luckyblock",
Default = false
})
ABL:OnChanged(function(state)
running = state
if not state then return end
task.spawn(function()
while running do
local gui = player.PlayerGui:FindFirstChild("Windows")
if not gui then
task.wait(1)
continue
end
local pickaxeShop = gui:FindFirstChild("PickaxeShop")
if not pickaxeShop then
task.wait(1)
continue
end
local shopContainer = pickaxeShop:FindFirstChild("ShopContainer")
if not shopContainer then
task.wait(1)
continue
end
local scrollingFrame = shopContainer:FindFirstChild("ScrollingFrame")
if not scrollingFrame then
task.wait(1)
continue
end
local cash = player.leaderstats.Cash.Value
local bestSkin = nil
local bestPrice = 0
for i = 1, #skins do
local name = skins[i]
local item = scrollingFrame:FindFirstChild(name)
if item then
local main = item:FindFirstChild("Main")
if main then
local buyFolder = main:FindFirstChild("Buy")
if buyFolder then
local buyButton = buyFolder:FindFirstChild("BuyButton")
if buyButton and buyButton.Visible then
local cashLabel = buyButton:FindFirstChild("Cash")
if cashLabel then
local price = parseCash(cashLabel.Text)
if cash >= price and price > bestPrice then
bestSkin = name
bestPrice = price
end
end
end
end
end
end
end
if bestSkin then
pcall(function()
buy:InvokeServer(bestSkin)
end)
end
task.wait(0.5)
end
end)
end)
Options.ABL:SetValue(false)
-----
-----
Tabs.Main:AddButton({
Title = "Sell Held Brainrot",
Callback = function()
Window:Dialog({
Title = "Confirm Sale",
Content = "Are you sure you want to sell this held Brainrot?",
Buttons = {
{
Title = "Confirm",
Callback = function()
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool = character:FindFirstChildOfClass("Tool")
if not tool then
Fluent:Notify({
Title = "ERROR!",
Content = "Equip the Brainrot you want to Sell",
Duration = 5
})
return
end
local entityId = tool:GetAttribute("EntityId")
if not entityId then return end
local args = {
entityId
}
game:GetService("ReplicatedStorage")
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("[email protected]")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("InventoryService")
:WaitForChild("RF")
:WaitForChild("SellBrainrot")
:InvokeServer(unpack(args))
Fluent:Notify({
Title = "SOLD!",
Content = "Sold: " .. tool.Name,
Duration = 5
})
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
-----
-----
Tabs.Main:AddButton({
Title = "Pickup All Your Brainrots",
Callback = function()
Window:Dialog({
Title = "Confirm Pickup!",
Content = "Pick up all Brainrots?",
Buttons = {
{
Title = "Confirm",
Callback = function()
local player = game:GetService("Players").LocalPlayer
local username = player.Name
local plotsFolder = workspace:WaitForChild("Plots")
local myPlot
for i = 1, 5 do
local plot = plotsFolder:FindFirstChild(tostring(i))
if plot and plot:FindFirstChild(tostring(i)) then
local inner = plot[tostring(i)]
for _, v in pairs(inner:GetDescendants()) do
if v:IsA("BillboardGui") and string.find(v.Name, username) then
myPlot = inner
break
end
end
end
if myPlot then break end
end
if not myPlot then return end
local containers = myPlot:FindFirstChild("Containers")
if not containers then return end
for i = 1, 30 do
local containerFolder = containers:FindFirstChild(tostring(i))
if containerFolder and containerFolder:FindFirstChild(tostring(i)) then
local container = containerFolder[tostring(i)]
local innerModel = container:FindFirstChild("InnerModel")
if innerModel and #innerModel:GetChildren() > 0 then
local args = {
tostring(i)
}
game:GetService("ReplicatedStorage")
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("[email protected]")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("ContainerService")
:WaitForChild("RF")
:WaitForChild("PickupBrainrot")
:InvokeServer(unpack(args))
task.wait(0.1)
end
end
end
Fluent:Notify({
Title = "Done!",
Content = "Picked up all Brainrots",
Duration = 5
})
end
},
{
Title = "Cancel",
Callback = function()
end
}
}
})
end
})
-----
-----
local storedParts = {}
local folder = workspace:WaitForChild("BossTouchDetectors")
local RBTD = Tabs.Brainrots:AddToggle("RBTD", {
Title = "Remove Bad Boss Touch Detectors",
Description = "will make it so only the last boss can capture you",
Default = false
})
RBTD:OnChanged(function(state)
if state then
storedParts = {}
for _, obj in ipairs(folder:GetChildren()) do
if obj.Name ~= "base14" then
table.insert(storedParts, obj)
obj.Parent = nil
end
end
else
for _, obj in ipairs(storedParts) do
if obj then
obj.Parent = folder
end
end
storedParts = {}
end
end)
Options.RBTD:SetValue(false)
-----
-----
Tabs.Brainrots:AddButton({
Title = "Teleport to End",
Callback = function()
local modelsFolder = workspace:WaitForChild("RunningModels")
local target = workspace:WaitForChild("CollectZones"):WaitForChild("base14")
for _, obj in ipairs(modelsFolder:GetChildren()) do
if obj:IsA("Model") then
if obj.PrimaryPart then
obj:SetPrimaryPartCFrame(target.CFrame)
else
local part = obj:FindFirstChildWhichIsA("BasePart")
if part then
part.CFrame = target.CFrame
end
end
elseif obj:IsA("BasePart") then
obj.CFrame = target.CFrame
end
end
end
})
-----
-----
Tabs.Brainrots:AddSection("Farming")
local running = false
local AutoFarmToggle = Tabs.Brainrots:AddToggle("AutoFarmToggle", {
Title = "Auto Farm Best Brainrots",
Default = false
})
AutoFarmToggle:OnChanged(function(state)
running = state
if state then
task.spawn(function()
while running do
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local userId = player.UserId
local modelsFolder = workspace:WaitForChild("RunningModels")
local target = workspace:WaitForChild("CollectZones"):WaitForChild("base14")
root.CFrame = CFrame.new(715, 39, -2122)
task.wait(0.3)
humanoid:MoveTo(Vector3.new(710, 39, -2122))
local ownedModel = nil
repeat
task.wait(0.3)
for _, obj in ipairs(modelsFolder:GetChildren()) do
if obj:IsA("Model") and obj:GetAttribute("OwnerId") == userId then
ownedModel = obj
break
end
end
until ownedModel ~= nil or not running
if not running then break end
if ownedModel.PrimaryPart then
ownedModel:SetPrimaryPartCFrame(target.CFrame)
else
local part = ownedModel:FindFirstChildWhichIsA("BasePart")
if part then
part.CFrame = target.CFrame
end
end
task.wait(0.7)
if ownedModel and ownedModel.Parent == modelsFolder then
if ownedModel.PrimaryPart then
ownedModel:SetPrimaryPartCFrame(target.CFrame * CFrame.new(0, -5, 0))
else
local part = ownedModel:FindFirstChildWhichIsA("BasePart")
if part then
part.CFrame = target.CFrame * CFrame.new(0, -5, 0)
end
end
end
repeat
task.wait(0.3)
until not running or (ownedModel == nil or ownedModel.Parent ~= modelsFolder)
if not running then break end
local oldCharacter = player.Character
repeat
task.wait(0.2)
until not running or (player.Character ~= oldCharacter and player.Character ~= nil)
if not running then break end
task.wait(0.4)
local newChar = player.Character
local newRoot = newChar:WaitForChild("HumanoidRootPart")
newRoot.CFrame = CFrame.new(737, 39, -2118)
task.wait(2.1)
end
end)
end
end)
Options.AutoFarmToggle:SetValue(false)
-----
-----
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local running = false
local sliderValue = 1000
local originalSpeed = nil
local currentModel = nil
local function getMyModel()
local folder = workspace:FindFirstChild("RunningModels")
if not folder then return nil end
for _, model in ipairs(folder:GetChildren()) do
if model:GetAttribute("OwnerId") == player.UserId then
return model
end
end
return nil
end
local function applySpeed()
local model = getMyModel()
if not model then
currentModel = nil
return
end
if model ~= currentModel then
currentModel = model
originalSpeed = model:GetAttribute("MovementSpeed")
end
if running then
if originalSpeed == nil then
originalSpeed = model:GetAttribute("MovementSpeed")
end
model:SetAttribute("MovementSpeed", sliderValue)
end
end
task.spawn(function()
while true do
if running then
applySpeed()
end
task.wait(0.2)
end
end)
local Toggle = Tabs.Stats:AddToggle("MovementToggle", {
Title = "Enable Custom Lucky Block Speed",
Default = false
})
Toggle:OnChanged(function()
running = Options.MovementToggle.Value
if not running then
local model = getMyModel()
if model and originalSpeed ~= nil then
model:SetAttribute("MovementSpeed", originalSpeed)
end
originalSpeed = nil
currentModel = nil
end
end)
local Slider = Tabs.Stats:AddSlider("MovementSlider", {
Title = "Lucky Block Speed",
Default = 1000,
Min = 50,
Max = 3000,
Rounding = 0
})
Slider:OnChanged(function(Value)
sliderValue = Value
end)
-----
-----
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/specific-game")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
SaveManager:LoadAutoloadConfig()
end