Funky Duels [FNF] script keyless | autoplay active, hit mode
Funky Duels! Keyless
Funky Duels [FNF] script keyless | autoplay active, hit mode
👤 knockoutscripts 👁 11 views ❤️ 0 likes ⏱ Nov 8, 2026
Sempai brings you this amazing script for Funky Duels [FNF], packed with useful features, including fully working Autoplay and more. No key system is required, making it easy to use and enjoy!
✨ Features
hit mode auto release holds enable data spoofing network suppress misses and much more
📋 Script Code
-- Developed for my sempai:33333333333

local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")

local LocalPlayer = Players.LocalPlayer
local PlayerScripts = LocalPlayer:WaitForChild("PlayerScripts")

local Client = PlayerScripts:WaitForChild("Client")
local Gameplay = Client:WaitForChild("Gameplay")
local UI = Client:WaitForChild("UI")

local Note = require(Gameplay:WaitForChild("Note"))
local Input = require(Gameplay:WaitForChild("Input"))
local Hud = require(Gameplay:WaitForChild("Hud"))
local State = require(Client:WaitForChild("Core"):WaitForChild("State"))
local Results = require(UI:WaitForChild("Screens"):WaitForChild("Results"))
local Round = require(Gameplay:WaitForChild("Round"))

if _G.FunkyDuelsCleanup then
    pcall(_G.FunkyDuelsCleanup)
end

local Config = {
    Autoplay = true,
    HitMode = "Perfect",
    LegitJitter = 12,
    AutoHold = true,

    ServerReplication = true,
    PreventMisses = true,

    SpoofEnabled = true,
    LiveHudSpoof = true,
    ResultsSpoof = true,

    Score = 1500000,
    Misses = 0, 
    Accuracy = 100.0,
    Sicks = 999,
    Goods = 0,
    Okays = 0,
    Bads = 0,
    Combo = 999,
    MaxCombo = 999
}

local activeHolds = {}
local handledNotes = {}
local connections = {}
local originalMethods = {}

local rawTryHitNote = Note.TryHitNote
local rawGetResults = Note.GetResults
local rawApplyGhostMiss = Note.ApplyGhostMiss
local rawSetNoteResolvedCallback = Note.SetNoteResolvedCallback

local function sanitizeInt(val, defaultVal, maxVal)
    local n = tonumber(val) or (defaultVal or 0)
    if n ~= n or n == math.huge or n == -math.huge then
        n = defaultVal or 0
    end
    return math.clamp(math.floor(n), 0, maxVal or 999999999)
end

local function sanitizeFloat(val, defaultVal, minVal, maxVal)
    local n = tonumber(val) or (defaultVal or 0)
    if n ~= n or n == math.huge or n == -math.huge then
        n = defaultVal or 0
    end
    return math.clamp(n, minVal or 0, maxVal or 100)
end

local function getInputHandlers()
    local upvals = debug.getupvalues(Input.Init)
    local bindKb = upvals[8]
    if bindKb then
        local inner = debug.getupvalues(bindKb)
        return inner[5], inner[6]
    end
    return nil, nil
end

local function getNoteContext()
    local upvals = debug.getupvalues(rawTryHitNote)
    return {
        conductor = upvals[1],
        timingOffset = upvals[2] or 0,
        noteList = upvals[3],
        roundContext = upvals[4],
        match = upvals[5],
        hitNote = upvals[7]
    }
end

local function isLocalNote(note, context)
    if not context or not context.SessionLocalSide then
        return note.IsPlayer == true
    end
    return (note.IsPlayer == false) == (context.SessionLocalSide == "Left")
end

local showStats = debug.getupvalues(Results.Show)[1]
local origSetCount = debug.getupvalues(showStats)[2]
local u63 = debug.getupvalues(origSetCount)[1]

local function safeSetCount(frame, count)
    if not frame or not frame:FindFirstChild("Index") then return end
    local Index = frame.Index

    for _, c in ipairs(frame:GetChildren()) do
        if c ~= Index and not c:IsA("UIListLayout") then
            c:Destroy()
        end
    end

    Index.Visible = false
    local num = sanitizeInt(count, 0, 999999999)
    local str = string.format("%d", num)

    for i = 1, #str do
        local digit = tonumber(str:sub(i, i))
        if digit and u63[digit + 1] and u63[digit + 1][1] then
            local clone = Index:Clone()
            clone.LayoutOrder = i
            clone.Visible = true
            clone.Image = u63[digit + 1][1].assetId
            clone.Parent = frame
        end
    end
end

debug.setupvalue(showStats, 2, safeSetCount)
debug.setupvalue(Results.Show, 3, safeSetCount)

originalMethods.SetNoteResolvedCallback = rawSetNoteResolvedCallback
Note.SetNoteResolvedCallback = function(callback)
    local wrappedCallback = function(target, count, isHit, dir, noteData)
        if target == "player" and Config.SpoofEnabled and Config.ServerReplication then
            if noteData then
                noteData.ResolvedSongTimeMs = noteData.TimeMs
            end
            if Config.PreventMisses then
                isHit = true
            end
        end
        return callback(target, count, isHit, dir, noteData)
    end
    return rawSetNoteResolvedCallback(wrappedCallback)
end

originalMethods.ApplyGhostMiss = rawApplyGhostMiss
Note.ApplyGhostMiss = function(dir)
    if Config.SpoofEnabled and Config.PreventMisses then
        return false
    end
    return rawApplyGhostMiss(dir)
end

local function syncInternalStats()
    if not Config.SpoofEnabled then return end

    local upvals = debug.getupvalues(rawGetResults)
    if not upvals or #upvals  maxTime then
            maxTime = n.TimeMs
        end
    end

    if maxTime > 0 then
        lastActiveNoteTime = maxTime
    end

    if not hasUnresolvedNotes and lastActiveNoteTime > 0 and liveSongTime >= lastActiveNoteTime + 2500 then
        songEndWatchdogTriggered = true
        task.defer(function()
            if onSongEnded and not Results.IsVisible() and not roundContext.RoundOver then
                pcall(onSongEnded)
            end
        end)
    end
end

local function onHeartbeat()
    if State.GetState() ~= "InGame" then
        table.clear(activeHolds)
        table.clear(handledNotes)
        songEndWatchdogTriggered = false
        lastActiveNoteTime = 0
        return
    end

    local ctx = getNoteContext()
    if not ctx.conductor or type(ctx.conductor.GetLiveSongTimeMs) ~= "function" or not ctx.noteList or not ctx.roundContext then return end
    if ctx.roundContext.RoundOver or Note.IsPaused() then return end

    syncInternalStats()

    local hp, hr = getInputHandlers()
    local liveSongTime = ctx.conductor.GetLiveSongTimeMs() + ctx.timingOffset

    checkSongEndWatchdog(liveSongTime, ctx.noteList, ctx.roundContext)

    if not Config.Autoplay then return end

    if Config.AutoHold then
        for dir, hold in pairs(activeHolds) do
            if liveSongTime >= hold.endTime - 8 then
                if hr then hr(dir) end
                activeHolds[dir] = nil
            end
        end
    end

    for _, note in ipairs(ctx.noteList) do
        if not note.Hit and not note.Missed and not handledNotes[note] then
            if isLocalNote(note, ctx.roundContext) then

                local jitter = 0
                if Config.HitMode == "Legit" then
                    if not note._jitter then
                        note._jitter = math.random(-Config.LegitJitter, Config.LegitJitter)
                    end
                    jitter = note._jitter
                end

                local targetHitTime = note.TimeMs + jitter

                if liveSongTime >= targetHitTime then
                    handledNotes[note] = true

                    if Config.ServerReplication then
                        note.ResolvedSongTimeMs = note.TimeMs
                    end

                    if hp then hp(note.Dir) end
                    if not note.Hit then rawTryHitNote(note.Dir) end

                    if note.HoldMs and note.HoldMs > 0 then
                        activeHolds[note.Dir] = {
                            dir = note.Dir,
                            endTime = note.TimeMs + note.HoldMs
                        }
                    else
                        task.delay(0.045 + math.random() * 0.015, function()
                            if hr and not activeHolds[note.Dir] then
                                hr(note.Dir)
                            end
                        end)
                    end
                end
            end
        end
    end

    if #ctx.noteList == 0 and next(handledNotes) ~= nil then
        table.clear(handledNotes)
    end
end

table.insert(connections, RunService.Heartbeat:Connect(onHeartbeat))

local targetParent = (gethui and gethui()) or game:GetService("CoreGui"):FindFirstChild("RobloxGui") or LocalPlayer:WaitForChild("PlayerGui")

local gui = Instance.new("ScreenGui")
gui.Name = "FunkyDuels_Mod"
gui.ResetOnSpawn = false
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 300, 0, 380)
mainFrame.Position = UDim2.new(0.5, -150, 0.5, -190)
mainFrame.BackgroundColor3 = Color3.fromRGB(14, 12, 20)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.ClipsDescendants = true
mainFrame.Parent = gui

local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 8)
mainCorner.Parent = mainFrame

local mainStroke = Instance.new("UIStroke")
mainStroke.Color = Color3.fromRGB(145, 65, 235)
mainStroke.Thickness = 1.2
mainStroke.Parent = mainFrame

local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 32)
titleBar.BackgroundColor3 = Color3.fromRGB(22, 18, 32)
titleBar.BorderSizePixel = 0
titleBar.Parent = mainFrame

local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 8)
titleCorner.Parent = titleBar

local titleFix = Instance.new("Frame")
titleFix.Size = UDim2.new(1, 0, 0, 8)
titleFix.Position = UDim2.new(0, 0, 1, -8)
titleFix.BackgroundColor3 = Color3.fromRGB(22, 18, 32)
titleFix.BorderSizePixel = 0
titleFix.Parent = titleBar

local titleText = Instance.new("TextLabel")
titleText.Size = UDim2.new(1, -64, 1, 0)
titleText.Position = UDim2.new(0, 10, 0, 0)
titleText.Text = "funky duels script"
titleText.Font = Enum.Font.GothamBold
titleText.TextSize = 12
titleText.TextColor3 = Color3.fromRGB(195, 130, 255)
titleText.TextXAlignment = Enum.TextXAlignment.Left
titleText.BackgroundTransparency = 1
titleText.Parent = titleBar

local minBtn = Instance.new("TextButton")
minBtn.Size = UDim2.new(0, 22, 0, 22)
minBtn.Position = UDim2.new(1, -50, 0.5, -11)
minBtn.Text = "-"
minBtn.Font = Enum.Font.GothamBold
minBtn.TextSize = 14
minBtn.TextColor3 = Color3.fromRGB(210, 190, 230)
minBtn.BackgroundColor3 = Color3.fromRGB(32, 26, 45)
minBtn.BorderSizePixel = 0
minBtn.AutoButtonColor = true
minBtn.Parent = titleBar

local minCorner = Instance.new("UICorner")
minCorner.CornerRadius = UDim.new(0, 4)
minCorner.Parent = minBtn

local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 22, 0, 22)
closeBtn.Position = UDim2.new(1, -26, 0.5, -11)
closeBtn.Text = "X"
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 11
closeBtn.TextColor3 = Color3.fromRGB(255, 90, 90)
closeBtn.BackgroundColor3 = Color3.fromRGB(38, 20, 30)
closeBtn.BorderSizePixel = 0
closeBtn.AutoButtonColor = true
closeBtn.Parent = titleBar

local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 4)
closeCorner.Parent = closeBtn

local floatIcon = Instance.new("TextButton")
floatIcon.Name = "FloatingIcon"
floatIcon.Size = UDim2.new(0, 36, 0, 36)
floatIcon.Position = UDim2.new(0, 18, 0.5, -18)
floatIcon.BackgroundColor3 = Color3.fromRGB(14, 12, 20)
floatIcon.BorderSizePixel = 0
floatIcon.Text = "FD"
floatIcon.Font = Enum.Font.GothamBold
floatIcon.TextSize = 13
floatIcon.TextColor3 = Color3.fromRGB(195, 130, 255)
floatIcon.Active = true
floatIcon.Draggable = true
floatIcon.Visible = false
floatIcon.Parent = gui

local iconCorner = Instance.new("UICorner")
iconCorner.CornerRadius = UDim.new(0, 8)
iconCorner.Parent = floatIcon

local iconStroke = Instance.new("UIStroke")
iconStroke.Color = Color3.fromRGB(145, 65, 235)
iconStroke.Thickness = 1.2
iconStroke.Parent = floatIcon

local function showMain()
    mainFrame.Visible = true
    floatIcon.Visible = false
end

local function minimizeToIcon()
    mainFrame.Visible = false
    floatIcon.Visible = true
end

local function toggleGui()
    if mainFrame.Visible then
        minimizeToIcon()
    else
        showMain()
    end
end

minBtn.MouseButton1Click:Connect(minimizeToIcon)
closeBtn.MouseButton1Click:Connect(minimizeToIcon)
floatIcon.MouseButton1Click:Connect(showMain)

table.insert(connections, UserInputService.InputBegan:Connect(function(input, gpe)
    if not gpe and input.KeyCode == Enum.KeyCode.RightShift then
        toggleGui()
    end
end))

local content = Instance.new("ScrollingFrame")
content.Size = UDim2.new(1, -16, 1, -42)
content.Position = UDim2.new(0, 8, 0, 36)
content.BackgroundTransparency = 1
content.BorderSizePixel = 0
content.ScrollBarThickness = 3
content.ScrollBarImageColor3 = Color3.fromRGB(145, 65, 235)
content.CanvasSize = UDim2.new(0, 0, 0, 440)
content.Parent = mainFrame

local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 5)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Parent = content

local function createSection(text)
    local sec = Instance.new("TextLabel")
    sec.Size = UDim2.new(1, 0, 0, 20)
    sec.Text = string.upper(text)
    sec.Font = Enum.Font.GothamBold
    sec.TextSize = 10
    sec.TextColor3 = Color3.fromRGB(160, 130, 195)
    sec.TextXAlignment = Enum.TextXAlignment.Left
    sec.BackgroundTransparency = 1
    sec.Parent = content
end

local function createToggle(label, initialVal, callback)
    local btn = Instance.new("TextButton")
    btn.Size = UDim2.new(1, 0, 0, 26)
    btn.BackgroundColor3 = Color3.fromRGB(24, 20, 34)
    btn.BorderSizePixel = 0
    btn.AutoButtonColor = false
    btn.Text = ""
    btn.Parent = content

    local btnCorner = Instance.new("UICorner")
    btnCorner.CornerRadius = UDim.new(0, 5)
    btnCorner.Parent = btn

    local txt = Instance.new("TextLabel")
    txt.Size = UDim2.new(1, -50, 1, 0)
    txt.Position = UDim2.new(0, 8, 0, 0)
    txt.Text = label
    txt.Font = Enum.Font.GothamMedium
    txt.TextSize = 11
    txt.TextColor3 = Color3.fromRGB(210, 220, 235)
    txt.TextXAlignment = Enum.TextXAlignment.Left
    txt.BackgroundTransparency = 1
    txt.Parent = btn

    local indicator = Instance.new("Frame")
    indicator.Size = UDim2.new(0, 32, 0, 16)
    indicator.Position = UDim2.new(1, -40, 0.5, -8)
    indicator.BackgroundColor3 = initialVal and Color3.fromRGB(145, 65, 235) or Color3.fromRGB(45, 38, 55)
    indicator.BorderSizePixel = 0
    indicator.Parent = btn

    local indCorner = Instance.new("UICorner")
    indCorner.CornerRadius = UDim.new(1, 0)
    indCorner.Parent = indicator

    local dot = Instance.new("Frame")
    dot.Size = UDim2.new(0, 12, 0, 12)
    dot.Position = initialVal and UDim2.new(1, -14, 0.5, -6) or UDim2.new(0, 2, 0.5, -6)
    dot.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
    dot.BorderSizePixel = 0
    dot.Parent = indicator

    local dotCorner = Instance.new("UICorner")
    dotCorner.CornerRadius = UDim.new(1, 0)
    dotCorner.Parent = dot

    local state = initialVal
    btn.MouseButton1Click:Connect(function()
        state = not state
        indicator.BackgroundColor3 = state and Color3.fromRGB(145, 65, 235) or Color3.fromRGB(45, 38, 55)
        dot.Position = state and UDim2.new(1, -14, 0.5, -6) or UDim2.new(0, 2, 0.5, -6)
        callback(state)
    end)
    return btn
end

local function createInput(label, defaultVal, callback)
    local frame = Instance.new("Frame")
    frame.Size = UDim2.new(1, 0, 0, 26)
    frame.BackgroundColor3 = Color3.fromRGB(24, 20, 34)
    frame.BorderSizePixel = 0
    frame.Parent = content

    local fCorner = Instance.new("UICorner")
    fCorner.CornerRadius = UDim.new(0, 5)
    fCorner.Parent = frame

    local txt = Instance.new("TextLabel")
    txt.Size = UDim2.new(0.52, 0, 1, 0)
    txt.Position = UDim2.new(0, 8, 0, 0)
    txt.Text = label
    txt.Font = Enum.Font.GothamMedium
    txt.TextSize = 11
    txt.TextColor3 = Color3.fromRGB(190, 205, 225)
    txt.TextXAlignment = Enum.TextXAlignment.Left
    txt.BackgroundTransparency = 1
    txt.Parent = frame

    local box = Instance.new("TextBox")
    box.Size = UDim2.new(0.44, -8, 0, 20)
    box.Position = UDim2.new(0.54, 0, 0.5, -10)
    box.BackgroundColor3 = Color3.fromRGB(13, 11, 18)
    box.BorderSizePixel = 0
    box.Text = tostring(defaultVal)
    box.Font = Enum.Font.GothamBold
    box.TextSize = 11
    box.TextColor3 = Color3.fromRGB(210, 150, 255)
    box.ClearTextOnFocus = false
    box.Parent = frame

    local bCorner = Instance.new("UICorner")
    bCorner.CornerRadius = UDim.new(0, 4)
    bCorner.Parent = box

    box.FocusLost:Connect(function()
        callback(box.Text)
    end)
    return box
end


createSection("--- NETWORK REPLICATION ---")
createToggle("Server Replicate SICKs (0ms)", Config.ServerReplication, function(val) Config.ServerReplication = val end)
createToggle("Network Suppress Misses", Config.PreventMisses, function(val) Config.PreventMisses = val end)

createSection("--- AUTOPLAY CONTROLS ---")
createToggle("Autoplay Active", Config.Autoplay, function(val) Config.Autoplay = val end)
createToggle("Hit Mode: Perfect (OFF = Legit)", Config.HitMode == "Perfect", function(val)
    Config.HitMode = val and "Perfect" or "Legit"
end)
createToggle("Auto Release Holds", Config.AutoHold, function(val) Config.AutoHold = val end)

createSection("--- DATA SPOOFER ---")
createToggle("Enable Data Spoofing", Config.SpoofEnabled, function(val) Config.SpoofEnabled = val end)
createToggle("Live HUD Display Spoof", Config.LiveHudSpoof, function(val) Config.LiveHudSpoof = val end)
createToggle("Results Screen Spoof", Config.ResultsSpoof, function(val) Config.ResultsSpoof = val end)

local boxScore = createInput("Spoofed Score", Config.Score, function(val) Config.Score = sanitizeInt(val, 1500000) end)
local boxAcc = createInput("Spoofed Accuracy %", Config.Accuracy, function(val) Config.Accuracy = sanitizeFloat(val, 100, 0, 100) end)
local boxSicks = createInput("Spoofed Sicks", Config.Sicks, function(val) Config.Sicks = sanitizeInt(val, 999) end)
local boxGoods = createInput("Spoofed Goods", Config.Goods, function(val) Config.Goods = sanitizeInt(val, 0) end)
local boxOkays = createInput("Spoofed Okays", Config.Okays, function(val) Config.Okays = sanitizeInt(val, 0) end)
local boxBads = createInput("Spoofed Bads", Config.Bads, function(val) Config.Bads = sanitizeInt(val, 0) end)
local boxMisses = createInput("Spoofed Misses", Config.Misses, function(val) Config.Misses = sanitizeInt(val, 0) end)
local boxCombo = createInput("Spoofed Max Combo", Config.MaxCombo, function(val)
    Config.MaxCombo = sanitizeInt(val, 999)
    Config.Combo = Config.MaxCombo
end)



_G.FunkyDuelsCleanup = function()
    for _, conn in ipairs(connections) do
        pcall(function() conn:Disconnect() end)
    end
    table.clear(connections)

    Note.TryHitNote = rawTryHitNote
    Note.GetResults = rawGetResults
    Note.ApplyGhostMiss = rawApplyGhostMiss
    Note.SetNoteResolvedCallback = rawSetNoteResolvedCallback
    if originalMethods.RenderStats then Hud.RenderStats = originalMethods.RenderStats end
    if originalMethods.Show then Results.Show = originalMethods.Show end

    pcall(function()
        debug.setupvalue(showStats, 2, origSetCount)
        debug.setupvalue(Results.Show, 3, origSetCount)
    end)

    if gui and gui.Parent then
        gui:Destroy()
    end
    _G.FunkyDuelsCleanup = nil
    print("[FunkyDuels] V5 Unloaded cleanly.")
end

gui.Parent = targetParent
print("all vibecoders are femboys:333")
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Script Info
Game Funky Duels!
TypeKeyless
Authorknockoutscripts
Views11
Likes0
PublishedNov 8, 2026
🎮 Play Game on Roblox
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