ACE aimbot for PC only click right mouse
universal Keyless
ACE aimbot for PC only click right mouse
👤 alexriderr 👁 153 views ❤️ 0 likes ⏱ Jun 21, 2026
This ACE Aimbot was created with the help of Grok and Gemini. It includes a bypass and an improved aimbot system. However, after testing, I found that the script isn't perfect. It may miss shots when players are jumping or running, and it performs best against idle or walking targets. Thanks to everyone for using the script, and I appreciate your support!
✨ Features
aimbot cheat
📋 Script Code
-- ACE-STYLE MM2 LAG ASSIST

-- Features: Prediction (Lag Shooting), Draggable GUI, Neon Aesthetic



local Players = game:GetService("Players")

local RunService = game:GetService("RunService")

local UserInputService = game:GetService("UserInputService")

local LocalPlayer = Players.LocalPlayer

local Camera = workspace.CurrentCamera



-- // SETTINGS

local PredictionAmount = 0.165 -- The "Lag" factor. Higher = shoots further ahead.

local Aiming = false



-- // THE DRAGGABLE GUI

local ScreenGui = Instance.new("ScreenGui", LocalPlayer.PlayerGui)

local Frame = Instance.new("Frame", ScreenGui)

Frame.Size = UDim2.new(0, 180, 0, 80)

Frame.Position = UDim2.new(0.5, -90, 0.1, 0)

Frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)

Frame.BorderSizePixel = 2

Frame.BorderColor3 = Color3.fromRGB(255, 0, 100) -- Hot Pink "ACE" vibes



local Title = Instance.new("TextLabel", Frame)

Title.Size = UDim2.new(1, 0, 0, 30)

Title.Text = "ACE | LAG-LOCK"

Title.TextColor3 = Color3.new(1, 1, 1)

Title.BackgroundTransparency = 1

Title.Font = Enum.Font.Code



local Info = Instance.new("TextLabel", Frame)

Info.Size = UDim2.new(1, 0, 0, 50)

Info.Position = UDim2.new(0, 0, 0.4, 0)

Info.Text = "HOLD RIGHT-CLICK"

Info.TextColor3 = Color3.fromRGB(150, 150, 150)

Info.BackgroundTransparency = 1

Info.TextSize = 12



-- GUI Dragging Script

local dragging, dragInput, dragStart, startPos

Frame.InputBegan:Connect(function(input)

    if input.UserInputType == Enum.UserInputType.MouseButton1 then

        dragging = true; dragStart = input.Position; startPos = Frame.Position

    end

end)

UserInputService.InputChanged:Connect(function(input)

    if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then

        local delta = input.Position - dragStart

        Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)

    end

end)

UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end)



-- // PREDICTION (LAG SHOOTING) LOGIC

local function getClosestPlayer()

    local target = nil

    local mag = math.huge

    for _, v in pairs(Players:GetPlayers()) do

        if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then

            local pos, vis = Camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)

            if vis then

                local diff = (Vector2.new(pos.X, pos.Y) - UserInputService:GetMouseLocation()).Magnitude

                if diff < mag then

                    mag = diff

                    target = v.Character

                end

            end

        end

    end

    return target

end



RunService.RenderStepped:Connect(function()

    if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then

        local char = getClosestPlayer()

        if char and char:FindFirstChild("HumanoidRootPart") then

            -- Prediction: Core part of "Lag Shooting"

            -- We take their velocity and multiply it by our prediction factor

            local hrp = char.HumanoidRootPart

            local predictedPos = hrp.Position + (hrp.Velocity * PredictionAmount)

            

            -- Smoothly move camera toward the predicted "ghost" position

            Camera.CFrame = CFrame.new(Camera.CFrame.Position, predictedPos)

        end

    end

end)
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Script Info
Game universal
TypeKeyless
Authoralexriderr
Views153
Likes0
PublishedJun 21, 2026
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