Apex Hub Auto Attack OP
Silent Assassins Keyless
Apex Hub Auto Attack OP
👤 alexriderr 👁 78 views ❤️ 0 likes ⏱ Jul 26, 2026
This script is developed by **Apex Hub** and includes powerful combat automation features to make gameplay more efficient. It provides **Auto Attack** that automatically targets enemies within your configured attack range, along with a **Kill Aura** feature for continuous combat. You can also customize the **Attack Range** using the built-in slider to match your preferred playstyle.
✨ Features
Enable Kill Aura / Auto Attack Attack Range Attack Speed Delay Unload UI
📋 Script Code
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
    Name = "Apex Hub | Auto Attack",
    LoadingTitle = "Loading Interface...",
    LoadingSubtitle = "by GreenVR512",
    ConfigurationSaving = {
        Enabled = false
    },
    KeySystem = false
})

local Tab = Window:CreateTab("Main Features", 4483362458) -- Title, Image

-- Script Variables
local AutoAttackEnabled = false
local AttackRange = 45
local AttackDelay = 0.05

-- Services & References
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local p = Players.LocalPlayer
local Event = RS:WaitForChild("Events"):WaitForChild("GameRemoteFunction")

-- UI Controls
local Toggle = Tab:CreateToggle({
    Name = "Enable Kill Aura / Auto Attack",
    CurrentValue = false,
    Flag = "KillAuraToggle",
    Callback = function(Value)
        AutoAttackEnabled = Value
    end,
})

local RangeSlider = Tab:CreateSlider({
    Name = "Attack Range",
    Range = {10, 100},
    Increment = 5,
    Suffix = " Studs",
    CurrentValue = 45,
    Flag = "RangeSlider",
    Callback = function(Value)
        AttackRange = Value
    end,
})

local SpeedSlider = Tab:CreateSlider({
    Name = "Attack Speed (Delay)",
    Range = {0.01, 0.5},
    Increment = 0.01,
    Suffix = "s",
    CurrentValue = 0.05,
    Flag = "SpeedSlider",
    Callback = function(Value)
        AttackDelay = Value
    end,
})

Tab:CreateButton({
    Name = "Unload UI",
    Callback = function()
        AutoAttackEnabled = false
        Rayfield:Destroy()
    end,
})

-- Main Loop
task.spawn(function()
    while true do
        if AutoAttackEnabled then
            local myChar = p.Character
            local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
            local tool = myChar and myChar:FindFirstChildOfClass("Tool")
            
            if myRoot and tool then
                local targets = {}
                for _, v in pairs(workspace:GetChildren()) do
                    if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v ~= myChar then
                        local dist = (v.HumanoidRootPart.Position - myRoot.Position).Magnitude
                        if dist  10 then 
                                myRoot.CFrame = CFrame.new(myRoot.Position, v.HumanoidRootPart.Position) 
                            end
                            table.insert(targets, {
                                direction = (v.HumanoidRootPart.Position - myRoot.Position).Unit,
                                isClosestEnemy = false,
                                origin = myRoot.Position,
                                enemyModel = v,
                                distance = dist,
                                knockback = 50
                            })
                        end
                    end
                end
                
                if #targets > 0 then
                    local payload = {
                        attackCycleData = { knockbackMul = 1, slowMult = 0.2, slowTime = 1.5, lungeMul = 1, attackTime = 0.1 },
                        knockback = 50, shouldLock = true, slowTime = 1.5, shouldLunge = true, isCritical = true,
                        weaponDefinition = {
                            attackCycle = {
                                ["1"] = { knockbackMul = 1, slowMult = 0.2, slowTime = 1.5, lungeMul = 1, attackTime = 0.1 },
                                ["2"] = { lungeMult = 1, slowMult = 0.2, slowTime = 1.5, knockbackMult = 1, attackTime = 0.1 },
                                ["3"] = { lungeMult = 0.75, slowMult = 0.2, slowTime = 1.5, knockbackMult = 1.5, attackTime = 0.1 },
                                ["4"] = { lungeMult = 2.25, slowTime = 1.5, slowMult = 0.2, hitboxOffsetAdd = Vector3.new(0, 0, -1.5), hitboxSizeAdd = Vector3.new(0, 0, 3), knockbackMult = 2.25, attackTime = 0.1 }
                            },
                            attackOrder = {"1", "2", "3", "4"}
                        },
                        attackCooldown = 0,
                        shouldSlow = true,
                        lungeKnockback = 55,
                        hitboxSize = Vector3.new(55, 25, 55),
                        slowMult = 0.2,
                        cycleIndex = 1,
                        hitboxOffset = Vector3.new(0, 0, -10),
                        tool = tool,
                        damage = 100
                    }
                    pcall(function() Event:InvokeServer("AttemptWeaponHit", payload, targets) end)
                end
            end
        end
        task.wait(AttackDelay)
    end
end)
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Script Info
Game Silent Assassins
TypeKeyless
Authoralexriderr
Views78
Likes0
PublishedJul 26, 2026
🎮 Play Game on Roblox
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