_G.state = true
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Signals = ReplicatedStorage:WaitForChild("Signals")
local RemoteEvents = Signals:WaitForChild("RemoteEvents")
local Checkpoint = RemoteEvents:WaitForChild("Checkpoint")
local ResetCharacter = RemoteEvents:WaitForChild("ResetCharacter")
while true do
if not _G.state then
task.wait(1)
continue
end
for i = 1, 61 do
pcall(function() Checkpoint:FireServer(i) end)
task.wait(0.1)
end
task.wait(1)
pcall(function() ResetCharacter:FireServer(true) end)
task.wait(0.5)
end