Be a Lucky Block Keyless Script 2026 – Auto Farm Best Brainrots
Be a Lucky Block Keyless
Be a Lucky Block Keyless Script 2026 – Auto Farm Best Brainrots
👤 alexriderr 👁 15 views ❤️ 0 likes ⏱ Mar 30, 2026
This is an open-source script for the *Be a Lucky Block* Roblox game, and it also lets you enable auto-farming for the best brainrots.
✨ Features
Auto claim playtime Auto rebirth Auto claim event pass rewards Redeem all codes Auto buy best lucky blocks sell hold brainrot Pickup all your brainrots Speed Upgrade interval Auto upgrade speed Remove bad boss touch detectors tp to end Auto farm best brainrots Stats
📋 Script Code
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
    Title = "Be a Lucky Block",
    SubTitle = "by Phemonaz",
    TabWidth = 160,
    Size = UDim2.fromOffset(550, 430),
    Acrylic = false,
    Theme = "Darker",
    MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
    Main = Window:AddTab({ Title = "Main", Icon = "box" }),
    Upgrades = Window:AddTab({ Title = "Upgrades", Icon = "gauge" }),
    Brainrots = Window:AddTab({ Title = "Brainrots", Icon = "bot" }),
    Stats = Window:AddTab({ Title = "Stats", Icon = "chart-column" }),
    Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}



local Options = Fluent.Options
do
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local claimGift = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("PlaytimeRewardService")
    :WaitForChild("RF")
    :WaitForChild("ClaimGift")
local autoClaiming = false
local ACPR = Tabs.Main:AddToggle("ACPR", {
    Title = "Auto Claim Playtime Rewards",
    Default = false
})
ACPR:OnChanged(function(state)
    autoClaiming = state
    if not state then return end
    task.spawn(function()
        while autoClaiming do
            for reward = 1, 12 do
                if not autoClaiming then break end
                local success, err = pcall(function()
                    claimGift:InvokeServer(reward)
                end)
                task.wait(0.25)
            end
            task.wait(1)
        end
    end)
end)
Options.ACPR:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rebirth = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("RebirthService")
    :WaitForChild("RF")
    :WaitForChild("Rebirth")
local running = false
local AR = Tabs.Main:AddToggle("AR", {
    Title = "Auto Rebirth",
    Default = false
})
AR:OnChanged(function(state)
    running = state
    if not state then return end
    task.spawn(function()
        while running do
            pcall(function()
                rebirth:InvokeServer()
            end)
            task.wait(1)
        end
    end)
end)
Options.AR:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local claim = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("SeasonPassService")
    :WaitForChild("RF")
    :WaitForChild("ClaimPassReward")
local running = false
local ACEPR = Tabs.Main:AddToggle("ACEPR", {
    Title = "Auto Claim Event Pass Rewards",
    Default = false
})
ACEPR:OnChanged(function(state)
    running = state
    if not state then return end
    task.spawn(function()
        while running do
            local gui = player:WaitForChild("PlayerGui")
                :WaitForChild("Windows")
                :WaitForChild("Event")
                :WaitForChild("Frame")
                :WaitForChild("Frame")
                :WaitForChild("Windows")
                :WaitForChild("Pass")
                :WaitForChild("Main")
                :WaitForChild("ScrollingFrame")
            for i = 1, 10 do
                if not running then break end
                local item = gui:FindFirstChild(tostring(i))
                if item and item:FindFirstChild("Frame") and item.Frame:FindFirstChild("Free") then
                    local free = item.Frame.Free
                    local locked = free:FindFirstChild("Locked")
                    local claimed = free:FindFirstChild("Claimed")
                    while running and locked and locked.Visible do
                        task.wait(0.2)
                    end
                    if running and claimed and claimed.Visible then
                        continue
                    end
                    if running and locked and not locked.Visible then
                        pcall(function()
                            claim:InvokeServer("Free", i)
                        end)
                    end
                end
            end
            task.wait(0.5)
        end
    end)
end)
Options.ACEPR:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local redeem = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("CodesService")
    :WaitForChild("RF")
    :WaitForChild("RedeemCode")
local codes = {
    "release"
    -- add more codes here
}
Tabs.Main:AddButton({
    Title = "Redeem All Codes",
    Callback = function()
        for _, code in ipairs(codes) do
            pcall(function()
                redeem:InvokeServer(code)
            end)
            task.wait(1)
        end
    end
})
-----
-----
Tabs.Upgrades:AddSection("Speed Upgrades")
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local upgrade = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("UpgradesService")
    :WaitForChild("RF")
    :WaitForChild("Upgrade")
local amount = 1
local delayTime = 0.5
local running = false
local IMS = Tabs.Upgrades:AddInput("IMS", {
    Title = "Speed Amount",
    Default = "1",
    Placeholder = "Number",
    Numeric = true,
    Finished = false,
    Callback = function(Value)
        amount = tonumber(Value) or 1
    end
})
IMS:OnChanged(function(Value)
    amount = tonumber(Value) or 1
end)
local SMS = Tabs.Upgrades:AddSlider("SMS", {
    Title = "Upgrade Interval",
    Description = "",
    Default = 1,
    Min = 0,
    Max = 5,
    Rounding = 1,
    Callback = function(Value)
        delayTime = Value
    end
})
SMS:OnChanged(function(Value)
    delayTime = Value
end)
SMS:SetValue(1)
local AMS = Tabs.Upgrades:AddToggle("AMS", {
    Title = "Auto Upgrade Speed",
    Default = false
})
AMS:OnChanged(function(state)
    running = state
    if not state then return end
    task.spawn(function()
        while running do
            pcall(function()
                upgrade:InvokeServer("MovementSpeed", amount)
            end)
            task.wait(delayTime)
        end
    end)
end)
Options.AMS:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local buy = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("SkinService")
    :WaitForChild("RF")
    :WaitForChild("BuySkin")
local skins = {
    "prestige_mogging_luckyblock",
    "mogging_luckyblock",
    "colossus _luckyblock",
    "inferno_luckyblock",
    "divine_luckyblock",
    "spirit_luckyblock",
    "cyborg_luckyblock",
    "void_luckyblock",
    "gliched_luckyblock",
    "lava_luckyblock",
    "freezy_luckyblock",
    "fairy_luckyblock"
}
local suffix = {
    K = 1e3,
    M = 1e6,
    B = 1e9,
    T = 1e12,
    Qa = 1e15,
    Qi = 1e18,
    Sx = 1e21,
    Sp = 1e24,
    Oc = 1e27,
    No = 1e30,
    Dc = 1e33
}
local function parseCash(text)
    text = text:gsub("%$", ""):gsub(",", ""):gsub("%s+", "")
    local num = tonumber(text:match("[%d%.]+"))
    local suf = text:match("%a+")
    if not num then return 0 end
    if suf and suffix[suf] then
        return num * suffix[suf]
    end
    return num
end
local running = false
local ABL = Tabs.Main:AddToggle("ABL", {
    Title = "Auto Buy Best Luckyblock",
    Default = false
})
ABL:OnChanged(function(state)
    running = state
    if not state then return end
    task.spawn(function()
        while running do
            local gui = player.PlayerGui:FindFirstChild("Windows")
            if not gui then 
                task.wait(1)
                continue 
            end
            local pickaxeShop = gui:FindFirstChild("PickaxeShop")
            if not pickaxeShop then 
                task.wait(1)
                continue 
            end
            local shopContainer = pickaxeShop:FindFirstChild("ShopContainer")
            if not shopContainer then 
                task.wait(1)
                continue 
            end
            local scrollingFrame = shopContainer:FindFirstChild("ScrollingFrame")
            if not scrollingFrame then 
                task.wait(1)
                continue 
            end
            local cash = player.leaderstats.Cash.Value
            local bestSkin = nil
            local bestPrice = 0
            for i = 1, #skins do
                local name = skins[i]
                local item = scrollingFrame:FindFirstChild(name)
                if item then
                    local main = item:FindFirstChild("Main")
                    if main then
                        local buyFolder = main:FindFirstChild("Buy")
                        if buyFolder then
                            local buyButton = buyFolder:FindFirstChild("BuyButton")
                            if buyButton and buyButton.Visible then
                                local cashLabel = buyButton:FindFirstChild("Cash")
                                if cashLabel then
                                    local price = parseCash(cashLabel.Text)
                                    if cash >= price and price > bestPrice then
                                        bestSkin = name
                                        bestPrice = price
                                    end
                                end
                            end
                        end
                    end
                end
            end
            if bestSkin then
                pcall(function()
                    buy:InvokeServer(bestSkin)
                end)
            end
            task.wait(0.5)
        end
    end)
end)
Options.ABL:SetValue(false)
-----
-----
Tabs.Main:AddButton({
    Title = "Sell Held Brainrot",
    Callback = function()
        Window:Dialog({
            Title = "Confirm Sale",
            Content = "Are you sure you want to sell this held Brainrot?",
            Buttons = {
                {
                    Title = "Confirm",
                    Callback = function()
                        local player = game:GetService("Players").LocalPlayer
                        local character = player.Character or player.CharacterAdded:Wait()
                        local tool = character:FindFirstChildOfClass("Tool")
                        if not tool then
                            Fluent:Notify({
                                Title = "ERROR!",
                                Content = "Equip the Brainrot you want to Sell",
                                Duration = 5
                            })
                            return
                        end
                        local entityId = tool:GetAttribute("EntityId")
                        if not entityId then return end
                        local args = {
                            entityId
                        }
                        game:GetService("ReplicatedStorage")
                            :WaitForChild("Packages")
                            :WaitForChild("_Index")
                            :WaitForChild("[email protected]")
                            :WaitForChild("knit")
                            :WaitForChild("Services")
                            :WaitForChild("InventoryService")
                            :WaitForChild("RF")
                            :WaitForChild("SellBrainrot")
                            :InvokeServer(unpack(args))
                        Fluent:Notify({
                            Title = "SOLD!",
                            Content = "Sold: " .. tool.Name,
                            Duration = 5
                        })

                    end
                },
                {
                    Title = "Cancel",
                    Callback = function()
                    end
                }
            }
        })
    end
})
-----
-----
Tabs.Main:AddButton({
    Title = "Pickup All Your Brainrots",
    Callback = function()
        Window:Dialog({
            Title = "Confirm Pickup!",
            Content = "Pick up all Brainrots?",
            Buttons = {
                {
                    Title = "Confirm",
                    Callback = function()
                        local player = game:GetService("Players").LocalPlayer
                        local username = player.Name
                        local plotsFolder = workspace:WaitForChild("Plots")
                        local myPlot
                        for i = 1, 5 do
                            local plot = plotsFolder:FindFirstChild(tostring(i))
                            if plot and plot:FindFirstChild(tostring(i)) then
                                local inner = plot[tostring(i)]
                                for _, v in pairs(inner:GetDescendants()) do
                                    if v:IsA("BillboardGui") and string.find(v.Name, username) then
                                        myPlot = inner
                                        break
                                    end
                                end
                            end
                            if myPlot then break end
                        end
                        if not myPlot then return end
                        local containers = myPlot:FindFirstChild("Containers")
                        if not containers then return end
                        for i = 1, 30 do
                            local containerFolder = containers:FindFirstChild(tostring(i))
                            if containerFolder and containerFolder:FindFirstChild(tostring(i)) then
                                local container = containerFolder[tostring(i)]
                                local innerModel = container:FindFirstChild("InnerModel")
                                if innerModel and #innerModel:GetChildren() > 0 then
                                    local args = {
                                        tostring(i)
                                    }
                                    game:GetService("ReplicatedStorage")
                                        :WaitForChild("Packages")
                                        :WaitForChild("_Index")
                                        :WaitForChild("[email protected]")
                                        :WaitForChild("knit")
                                        :WaitForChild("Services")
                                        :WaitForChild("ContainerService")
                                        :WaitForChild("RF")
                                        :WaitForChild("PickupBrainrot")
                                        :InvokeServer(unpack(args))
                                    task.wait(0.1)
                                end
                            end
                        end
                        Fluent:Notify({
                            Title = "Done!",
                            Content = "Picked up all Brainrots",
                            Duration = 5
                        })
                    end
                },
                {
                    Title = "Cancel",
                    Callback = function()
                    end
                }
            }
        })
    end
})
-----
-----
local storedParts = {}
local folder = workspace:WaitForChild("BossTouchDetectors")
local RBTD = Tabs.Brainrots:AddToggle("RBTD", {
    Title = "Remove Bad Boss Touch Detectors",
    Description = "will make it so only the last boss can capture you",
    Default = false
})
RBTD:OnChanged(function(state)
    if state then
        storedParts = {}
        for _, obj in ipairs(folder:GetChildren()) do
            if obj.Name ~= "base14" then
                table.insert(storedParts, obj)
                obj.Parent = nil
            end
        end
    else
        for _, obj in ipairs(storedParts) do
            if obj then
                obj.Parent = folder
            end
        end
        storedParts = {}
    end
end)
Options.RBTD:SetValue(false)
-----
-----
Tabs.Brainrots:AddButton({
    Title = "Teleport to End",
    Callback = function()
        local modelsFolder = workspace:WaitForChild("RunningModels")
        local target = workspace:WaitForChild("CollectZones"):WaitForChild("base14")
        for _, obj in ipairs(modelsFolder:GetChildren()) do
            if obj:IsA("Model") then
                if obj.PrimaryPart then
                    obj:SetPrimaryPartCFrame(target.CFrame)
                else
                    local part = obj:FindFirstChildWhichIsA("BasePart")
                    if part then
                        part.CFrame = target.CFrame
                    end
                end
            elseif obj:IsA("BasePart") then
                obj.CFrame = target.CFrame
            end
        end
    end
})
-----
-----
Tabs.Brainrots:AddSection("Farming")
local running = false
local AutoFarmToggle = Tabs.Brainrots:AddToggle("AutoFarmToggle", {
    Title = "Auto Farm Best Brainrots",
    Default = false
})
AutoFarmToggle:OnChanged(function(state)
    running = state
    if state then
        task.spawn(function()
            while running do
                local player = game.Players.LocalPlayer
                local character = player.Character or player.CharacterAdded:Wait()
                local root = character:WaitForChild("HumanoidRootPart")
                local humanoid = character:WaitForChild("Humanoid")
                local userId = player.UserId
                local modelsFolder = workspace:WaitForChild("RunningModels")
                local target = workspace:WaitForChild("CollectZones"):WaitForChild("base14")
                root.CFrame = CFrame.new(715, 39, -2122)
                task.wait(0.3)
                humanoid:MoveTo(Vector3.new(710, 39, -2122))
                local ownedModel = nil
                repeat
                    task.wait(0.3)
                    for _, obj in ipairs(modelsFolder:GetChildren()) do
                        if obj:IsA("Model") and obj:GetAttribute("OwnerId") == userId then
                            ownedModel = obj
                            break
                        end
                    end
                until ownedModel ~= nil or not running
                if not running then break end
                if ownedModel.PrimaryPart then
                    ownedModel:SetPrimaryPartCFrame(target.CFrame)
                else
                    local part = ownedModel:FindFirstChildWhichIsA("BasePart")
                    if part then
                        part.CFrame = target.CFrame
                    end
                end
                task.wait(0.7)
                if ownedModel and ownedModel.Parent == modelsFolder then
                    if ownedModel.PrimaryPart then
                        ownedModel:SetPrimaryPartCFrame(target.CFrame * CFrame.new(0, -5, 0))
                    else
                        local part = ownedModel:FindFirstChildWhichIsA("BasePart")
                        if part then
                            part.CFrame = target.CFrame * CFrame.new(0, -5, 0)
                        end
                    end
                end
                repeat
                    task.wait(0.3)
                until not running or (ownedModel == nil or ownedModel.Parent ~= modelsFolder)
                if not running then break end
                local oldCharacter = player.Character
                repeat
                    task.wait(0.2)
                until not running or (player.Character ~= oldCharacter and player.Character ~= nil)
                if not running then break end
                task.wait(0.4)
                local newChar = player.Character
                local newRoot = newChar:WaitForChild("HumanoidRootPart")
                newRoot.CFrame = CFrame.new(737, 39, -2118)
                task.wait(2.1)
            end
        end)
    end
end)
Options.AutoFarmToggle:SetValue(false)
-----
-----
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local running = false
local sliderValue = 1000
local originalSpeed = nil
local currentModel = nil
local function getMyModel()
    local folder = workspace:FindFirstChild("RunningModels")
    if not folder then return nil end
    for _, model in ipairs(folder:GetChildren()) do
        if model:GetAttribute("OwnerId") == player.UserId then
            return model
        end
    end
    return nil
end
local function applySpeed()
    local model = getMyModel()
    if not model then
        currentModel = nil
        return
    end
    if model ~= currentModel then
        currentModel = model
        originalSpeed = model:GetAttribute("MovementSpeed")
    end
    if running then
        if originalSpeed == nil then
            originalSpeed = model:GetAttribute("MovementSpeed")
        end
        model:SetAttribute("MovementSpeed", sliderValue)
    end
end
task.spawn(function()
    while true do
        if running then
            applySpeed()
        end
        task.wait(0.2)
    end
end)
local Toggle = Tabs.Stats:AddToggle("MovementToggle", {
    Title = "Enable Custom Lucky Block Speed",
    Default = false
})
Toggle:OnChanged(function()
    running = Options.MovementToggle.Value
    if not running then
        local model = getMyModel()
        if model and originalSpeed ~= nil then
            model:SetAttribute("MovementSpeed", originalSpeed)
        end
        originalSpeed = nil
        currentModel = nil
    end
end)
local Slider = Tabs.Stats:AddSlider("MovementSlider", {
    Title = "Lucky Block Speed",
    Default = 1000,
    Min = 50,
    Max = 3000,
    Rounding = 0
})
Slider:OnChanged(function(Value)
    sliderValue = Value
end)
-----
-----
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/specific-game")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
SaveManager:LoadAutoloadConfig()
end
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Script Info
Game Be a Lucky Block
TypeKeyless
Authoralexriderr
Views15
Likes0
PublishedMar 30, 2026
🎮 Play Game on Roblox
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