if game.PlaceId == 6872265039 then
local Library = loadstring(game:HttpGetAsync("https://github.com/ActualMasterOogway/Fluent-Renewed/releases/latest/download/Fluent.luau"))()
local SaveManager = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/ActualMasterOogway/Fluent-Renewed/master/Addons/SaveManager.luau"))()
local InterfaceManager = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/ActualMasterOogway/Fluent-Renewed/master/Addons/InterfaceManager.luau"))()
local Window = Library:CreateWindow{
Title = "Lobby hacks | Bedwars",
SubTitle = "by syntaxical (no ingame just lobby)",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = false,
Theme = "Darker",
MinimizeKey = Enum.KeyCode.LeftControl
}
local Tabs = {
Main = Window:CreateTab{
Title = "Main",
Icon = ""
},
Settings = Window:CreateTab{
Title = "Settings",
Icon = "settings"
}
}
local Options = Library.Options
Tabs.Main:CreateParagraph("Meanings", {
Title = "Meanings",
Content = "(C) = Visual (Client sided)\nL = People can see it (There may be limitations)"
})
Tabs.Main:CreateInput("LevelInput", {
Title = "Level (C)",
Default = game.Players.LocalPlayer:GetAttribute("PlayerLevel"),
Numeric = true,
Callback = function(Value)
game.Players.LocalPlayer:SetAttribute("PlayerLevel", tonumber(Value))
end
})
Tabs.Main:CreateInput("XPInput", {
Title = "BattlePass Exp (C)",
Default = game.Players.LocalPlayer:GetAttribute("BattlePassXP"),
Numeric = true,
Callback = function(Value)
game.Players.LocalPlayer:SetAttribute("BattlePassXP", tonumber(Value))
end
})
local BattlePassPaid = Tabs.Main:CreateToggle("BattlePassPaid", {
Title = "BattlePass Owned (C)",
Default = false
})
BattlePassPaid:OnChanged(function(v)
game.Players.LocalPlayer:SetAttribute("BattlePassPaid", v)
end)
local ChatNameColor = Tabs.Main:CreateColorpicker("ChatNameColor", {
Title = "ChatNameColor (C)",
Default = game.Players.LocalPlayer:GetAttribute("ChatNameColor") or Color3.fromRGB(255,255,255)
})
ChatNameColor:OnChanged(function()
game.Players.LocalPlayer:SetAttribute("ChatNameColor", ChatNameColor.Value)
end)
Tabs.Main:CreateInput("NES", {
Title = "Nightmare_Emote slot (L)",
Placeholder = "1 - 8",
Numeric = true,
Callback = function(Value)
game.Players.LocalPlayer:SetAttribute("EmoteTypeSlot"..Value, "nightmare_1")
end
})
Tabs.Main:CreateInput("Clantag", {
Title = "Clan_Tag (C)",
Placeholder = "Anything!",
Callback = function(Value)
game.Players.LocalPlayer:SetAttribute("ClanTag", Value)
end
})
-- Managers
SaveManager:SetLibrary(Library)
InterfaceManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/bedwars-lobby")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
Library:Notify{
Title = "Fluent",
Content = "Loaded successfully.",
Duration = 5
}
else
game.Players.LocalPlayer:Kick("This script is only for Bedwars lobby")
end