Bloxstrike Trigger Bot and Head dot Script Keyless
BloxStrike Keyless
Bloxstrike Trigger Bot and Head dot Script Keyless
👤 alexriderr 👁 418 views ❤️ 0 likes ⏱ May 15, 2026
This keyless, open-source script includes core features designed for fast grinding, such as a trigger bot, 2D radar, and other supporting utilities to enhance gameplay efficiency.
✨ Features
ESP Head dot 2D radar Trigger bot FOV circle
📋 Script Code
--[[
    WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
    Modifications: Re-engineered Triggerbot tracking architecture for rapid micro-second spam execution.
]]

-- 1. TERMINATION CHECKER (Cleans up previous runs)
local GLOBAL_TAG = "MyCustomScript_UniqueTag"
if _G[GLOBAL_TAG] then
    pcall(_G[GLOBAL_TAG].Disconnect)
    _G[GLOBAL_TAG] = nil
end

local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local camera = Workspace.CurrentCamera

-- Configuration Settings
local Settings = {
    ESPEnabled = true,
    HeadDotEnabled = true,
    RadarEnabled = true,
    TriggerbotEnabled = false,
    TriggerDelay = 0.0, -- Set to 0 for instant frame-perfect execution
    FOVEnabled = true,
    FOVRadius = 100 
}

local CT_COLOR = Color3.fromRGB(100, 150, 255)
local T_COLOR  = Color3.fromRGB(255, 80, 80)
local LOW_HP   = Color3.fromRGB(255, 64, 64)
local HIGH_HP  = Color3.fromRGB(64, 255, 64)

-- Shared cleanups container
local ScriptConnections = {}

local function NormalizeTeam(raw)
    local s = string.lower(tostring(raw or "")):gsub("[%s_]+", "")
    if s == "counter-terrorists" or s == "counterterrorists" or s == "ct" then return "CT" end
    if s == "terrorists" or s == "terrorist" or s == "t" then return "T" end
    return nil
end

local function GetTeam(plr)
    if not plr then return nil end
    local fromAttr = plr:GetAttribute("Team")
    if fromAttr then return NormalizeTeam(fromAttr) end
    local teamObj = plr.Team
    if typeof(teamObj) == "Instance" then return NormalizeTeam(teamObj.Name) end
    return NormalizeTeam(teamObj)
end

local function IsPlaying(team)
    return team == "CT" or team == "T"
end

local function GetChar(plr)
    if not plr then return nil end
    local c = plr.Character
    if c and c:FindFirstChildOfClass("Humanoid") then return c end
    local chars = Workspace:FindFirstChild("Characters")
    if chars then
        local named = chars:FindFirstChild(plr.Name)
        if named and named:IsA("Model") and named:FindFirstChildOfClass("Humanoid") then return named end
    end
    return c
end

local function GetRoot(char)
    if not char then return nil end
    return char:FindFirstChild("HumanoidRootPart")
        or char:FindFirstChild("UpperTorso")
        or char:FindFirstChild("Torso")
end

local function MakeSquare(color, thickness, filled)
    local s = Drawing.new("Square")
    s.Color = color or Color3.new(1,1,1)
    s.Thickness = thickness or 1
    s.Filled = filled or false
    s.Visible = false
    return s
end

local function MakeCircle(color, radius, filled)
    local c = Drawing.new("Circle")
    c.Color = color or Color3.new(1,1,1)
    c.Radius = radius or 4
    c.Filled = filled or true
    c.Thickness = 1
    c.Visible = false
    return c
end

local Cache = {}

local function GetCache(plr)
    if Cache[plr] then return Cache[plr] end
    local c = {}
    c.BoxOutline = MakeSquare(Color3.new(0,0,0), 3, false)
    c.Box       = MakeSquare(Color3.new(1,1,1), 1.5, false)
    c.HpBG      = MakeSquare(Color3.new(0,0,0), 1, true)
    c.HpBar     = MakeSquare(HIGH_HP, 1, true)
    c.HeadDot   = MakeCircle(Color3.new(1,1,1), 4, true)
    c.RadarDot  = MakeCircle(Color3.new(1,1,1), 3.5, true)
    c.All = { c.BoxOutline, c.Box, c.HpBG, c.HpBar, c.HeadDot, c.RadarDot }
    Cache[plr] = c
    return c
end

local function HideAll(c)
    for _, d in ipairs(c.All) do d.Visible = false end
end

local function DestroyCache(plr)
    local c = Cache[plr]
    if not c then return end
    for _, d in ipairs(c.All) do pcall(d.Remove, d) end
    Cache[plr] = nil
end

local function GetBounds(char)
    local root = GetRoot(char)
    if not root then return nil end
    local head = char:FindFirstChild("Head")
    local rootPos = root.Position

    local topY = head and math.max(head.Position.Y + head.Size.Y * 0.5, rootPos.Y + 3) or rootPos.Y + 3
    local lFoot = char:FindFirstChild("LeftFoot") or char:FindFirstChild("LeftLowerLeg") or char:FindFirstChild("Left Leg")
    local botY = lFoot and (lFoot.Position.Y - lFoot.Size.Y * 0.5) or (rootPos.Y - 3)

    local height = math.max(topY - botY, 1)
    local centerY = (topY + botY) * 0.5
    return CFrame.new(rootPos.X, centerY, rootPos.Z), Vector3.new(4, height, 4)
end

local function ProjectBox(cam, cf, size)
    local hx, hy, hz = size.X*0.5, size.Y*0.5, size.Z*0.5
    local corners = {
        cf*Vector3.new(-hx, hy,-hz), cf*Vector3.new( hx, hy,-hz),
        cf*Vector3.new( hx, hy, hz), cf*Vector3.new(-hx, hy, hz),
        cf*Vector3.new(-hx,-hy,-hz), cf*Vector3.new( hx,-hy,-hz),
        cf*Vector3.new( hx,-hy, hz), cf*Vector3.new(-hx,-hy, hz),
    }
    local minX, minY = math.huge, math.huge
    local maxX, maxY = -math.huge, -math.huge
    local vp = cam.ViewportSize
    local visible = 0
    for _, corner in ipairs(corners) do
        local p, _ = cam:WorldToViewportPoint(corner)
        if p.Z > 0 then
            visible = visible + 1
            local cx = math.clamp(p.X, 0, vp.X)
            local cy = math.clamp(p.Y, 0, vp.Y)
            if cx < minX then minX = cx end
            if cy  maxX then maxX = cx end
            if cy > maxY then maxY = cy end
        end
    end
    if visible == 0 then return nil end
    return minX, minY, maxX, maxY
end

-- Screen elements removal tracking
local ExistingUI = CoreGui:FindFirstChild("MyTriggerbotGui")
if ExistingUI then ExistingUI:Destroy() end

local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "MyTriggerbotGui"
pcall(function() ScreenGui.Parent = CoreGui end)

-- Visual FOV Ring
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1
FOVCircle.NumSides = 60
FOVCircle.Radius = Settings.FOVRadius
FOVCircle.Filled = false
FOVCircle.Color = Color3.fromRGB(255, 255, 255)
FOVCircle.Visible = Settings.FOVEnabled

-- Radar UI Canvas Objects
local RadarSize = 150
local RadarCenter = Vector2.new(300, 200)

local RadarBG = Drawing.new("Square")
RadarBG.Size = Vector2.new(RadarSize, RadarSize)
RadarBG.Color = Color3.fromRGB(20, 20, 20)
RadarBG.Filled = true
RadarBG.Thickness = 0
RadarBG.Transparency = 0.75
RadarBG.Visible = Settings.RadarEnabled

local RadarBorder = Drawing.new("Square")
RadarBorder.Size = Vector2.new(RadarSize, RadarSize)
RadarBorder.Color = Color3.fromRGB(60, 60, 60)
RadarBorder.Filled = false
RadarBorder.Thickness = 2
RadarBorder.Visible = Settings.RadarEnabled

local RadarLineV = Drawing.new("Line")
RadarLineV.Color = Color3.fromRGB(50, 50, 50)
RadarLineV.Thickness = 1
RadarLineV.Visible = Settings.RadarEnabled

local RadarLineH = Drawing.new("Line")
RadarLineH.Color = Color3.fromRGB(50, 50, 50)
RadarLineH.Thickness = 1
RadarLineH.Visible = Settings.RadarEnabled

local RadarCenterDot = Drawing.new("Circle")
RadarCenterDot.Radius = 3
RadarCenterDot.Color = Color3.fromRGB(255, 255, 255)
RadarCenterDot.Filled = true
RadarCenterDot.Visible = Settings.RadarEnabled

-- Interface Design
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 220, 0, 280)
MainFrame.Position = UDim2.new(0.05, 0, 0.4, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
MainFrame.BorderSizePixel = 2
MainFrame.BorderColor3 = Color3.fromRGB(60, 60, 60)
MainFrame.Active = true
MainFrame.Draggable = true 
MainFrame.Parent = ScreenGui

local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 30)
Title.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.Text = "Menu Options"
Title.Font = Enum.Font.SourceSansBold
Title.TextSize = 18
Title.Parent = MainFrame

local ESPButton = Instance.new("TextButton")
ESPButton.Size = UDim2.new(0.9, 0, 0, 30)
ESPButton.Position = UDim2.new(0.05, 0, 0, 40)
ESPButton.BackgroundColor3 = Color3.fromRGB(50, 150, 50)
ESPButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ESPButton.Text = "ESP: ON"
ESPButton.Font = Enum.Font.SourceSansBold
ESPButton.TextSize = 16
ESPButton.Parent = MainFrame

local DotButton = Instance.new("TextButton")
DotButton.Size = UDim2.new(0.9, 0, 0, 30)
DotButton.Position = UDim2.new(0.05, 0, 0, 80)
DotButton.BackgroundColor3 = Color3.fromRGB(50, 150, 50)
DotButton.TextColor3 = Color3.fromRGB(255, 255, 255)
DotButton.Text = "Head Dot: ON"
DotButton.Font = Enum.Font.SourceSansBold
DotButton.TextSize = 16
DotButton.Parent = MainFrame

local RadarBtn = Instance.new("TextButton")
RadarBtn.Size = UDim2.new(0.9, 0, 0, 30)
RadarBtn.Position = UDim2.new(0.05, 0, 0, 120)
RadarBtn.BackgroundColor3 = Color3.fromRGB(50, 150, 50)
RadarBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
RadarBtn.Text = "2D Radar: ON"
RadarBtn.Font = Enum.Font.SourceSansBold
RadarBtn.TextSize = 16
RadarBtn.Parent = MainFrame

local TrigButton = Instance.new("TextButton")
TrigButton.Size = UDim2.new(0.9, 0, 0, 30)
TrigButton.Position = UDim2.new(0.05, 0, 0, 160)
TrigButton.BackgroundColor3 = Color3.fromRGB(150, 50, 50)
TrigButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TrigButton.Text = "Triggerbot: OFF"
TrigButton.Font = Enum.Font.SourceSansBold
TrigButton.TextSize = 16
TrigButton.Parent = MainFrame

local FOVButton = Instance.new("TextButton")
FOVButton.Size = UDim2.new(0.9, 0, 0, 30)
FOVButton.Position = UDim2.new(0.05, 0, 0, 200)
FOVButton.BackgroundColor3 = Color3.fromRGB(50, 150, 50)
FOVButton.TextColor3 = Color3.fromRGB(255, 255, 255)
FOVButton.Text = "FOV Circle: ON"
FOVButton.Font = Enum.Font.SourceSansBold
FOVButton.TextSize = 16
FOVButton.Parent = MainFrame

local DelayLabel = Instance.new("TextLabel")
DelayLabel.Size = UDim2.new(0.6, 0, 0, 30)
DelayLabel.Position = UDim2.new(0.05, 0, 0, 240)
DelayLabel.BackgroundTransparency = 1
DelayLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
DelayLabel.Text = "Delay (0.00-0.5s):"
DelayLabel.Font = Enum.Font.SourceSans
DelayLabel.TextSize = 16
DelayLabel.TextXAlignment = Enum.TextXAlignment.Left
DelayLabel.Parent = MainFrame

local DelayInput = Instance.new("TextBox")
DelayInput.Size = UDim2.new(0.3, 0, 0, 30)
DelayInput.Position = UDim2.new(0.65, 0, 0, 240)
DelayInput.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
DelayInput.TextColor3 = Color3.fromRGB(255, 255, 255)
DelayInput.Text = tostring(Settings.TriggerDelay)
DelayInput.Font = Enum.Font.SourceSansBold
DelayInput.TextSize = 16
DelayInput.Parent = MainFrame

-- Interactive Handlers
ESPButton.MouseButton1Click:Connect(function()
    Settings.ESPEnabled = not Settings.ESPEnabled
    if Settings.ESPEnabled then
        ESPButton.Text = "ESP: ON"
        ESPButton.BackgroundColor3 = Color3.fromRGB(50, 150, 50)
    else
        ESPButton.Text = "ESP: OFF"
        ESPButton.BackgroundColor3 = Color3.fromRGB(150, 50, 50)
        for _, plr in ipairs(Players:GetPlayers()) do
            if Cache[plr] then HideAll(Cache[plr]) end
        end
    end
end)

DotButton.MouseButton1Click:Connect(function()
    Settings.HeadDotEnabled = not Settings.HeadDotEnabled
    if Settings.HeadDotEnabled then
        DotButton.Text = "Head Dot: ON"
        DotButton.BackgroundColor3 = Color3.fromRGB(50, 150, 50)
    else
        DotButton.Text = "Head Dot: OFF"
        DotButton.BackgroundColor3 = Color3.fromRGB(150, 50, 50)
        for _, plr in ipairs(Players:GetPlayers()) do
            if Cache[plr] then Cache[plr].HeadDot.Visible = false end
        end
    end
end)

RadarBtn.MouseButton1Click:Connect(function()
    Settings.RadarEnabled = not Settings.RadarEnabled
    RadarBtn.Text = Settings.RadarEnabled and "2D Radar: ON" or "2D Radar: OFF"
    RadarBtn.BackgroundColor3 = Settings.RadarEnabled and Color3.fromRGB(50, 150, 50) or Color3.fromRGB(150, 50, 50)
    
    RadarBG.Visible = Settings.RadarEnabled
    RadarBorder.Visible = Settings.RadarEnabled
    RadarLineV.Visible = Settings.RadarEnabled
    RadarLineH.Visible = Settings.RadarEnabled
    RadarCenterDot.Visible = Settings.RadarEnabled
    if not Settings.RadarEnabled then
        for _, plr in ipairs(Players:GetPlayers()) do
            if Cache[plr] then Cache[plr].RadarDot.Visible = false end
        end
    end
end)

TrigButton.MouseButton1Click:Connect(function()
    Settings.TriggerbotEnabled = not Settings.TriggerbotEnabled
    if Settings.TriggerbotEnabled then
        TrigButton.Text = "Triggerbot: ON"
        TrigButton.BackgroundColor3 = Color3.fromRGB(50, 150, 50)
    else
        TrigButton.Text = "Triggerbot: OFF"
        TrigButton.BackgroundColor3 = Color3.fromRGB(150, 50, 50)
    end
end)

FOVButton.MouseButton1Click:Connect(function()
    Settings.FOVEnabled = not Settings.FOVEnabled
    FOVButton.Text = Settings.FOVEnabled and "FOV Circle: ON" or "FOV Circle: OFF"
    FOVButton.BackgroundColor3 = Settings.FOVEnabled and Color3.fromRGB(50, 150, 50) or Color3.fromRGB(150, 50, 50)
    FOVCircle.Visible = Settings.FOVEnabled
end)

DelayInput.FocusLost:Connect(function()
    local val = tonumber(DelayInput.Text)
    if val then
        Settings.TriggerDelay = math.clamp(val, 0.0, 0.5)
    end
    DelayInput.Text = tostring(Settings.TriggerDelay)
end)

-- Main Render Loops
local MAX_DIST = 2500
local RadarRange = 250 

local espConnection
espConnection = RunService.RenderStepped:Connect(function()
    camera = Workspace.CurrentCamera
    if not camera then return end
    
    local centerScreen = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
    FOVCircle.Position = centerScreen

    local radarOriginX = camera.ViewportSize.X - RadarSize - 40
    local radarOriginY = 40
    RadarCenter = Vector2.new(radarOriginX + (RadarSize / 2), radarOriginY + (RadarSize / 2))

    if Settings.RadarEnabled then
        RadarBG.Position = Vector2.new(radarOriginX, radarOriginY)
        RadarBorder.Position = Vector2.new(radarOriginX, radarOriginY)
        
        RadarLineV.From = Vector2.new(RadarCenter.X, radarOriginY)
        RadarLineV.To = Vector2.new(RadarCenter.X, radarOriginY + RadarSize)
        
        RadarLineH.From = Vector2.new(radarOriginX, RadarCenter.Y)
        RadarLineH.To = Vector2.new(radarOriginX + RadarSize, RadarCenter.Y)
        
        RadarCenterDot.Position = RadarCenter
    end

    local myTeam = GetTeam(LocalPlayer)
    local myChar = GetChar(LocalPlayer)
    local myRoot = myChar and GetRoot(myChar)

    for _, plr in ipairs(Players:GetPlayers()) do
        if plr == LocalPlayer then continue end

        local c = GetCache(plr)
        local team = GetTeam(plr)
        
        if not IsPlaying(team) or (IsPlaying(myTeam) and myTeam == team) then 
            HideAll(c)
            continue 
        end

        local char = GetChar(plr)
        if not char then HideAll(c); continue end
        local hum = char:FindFirstChildOfClass("Humanoid")
        if not hum or hum.Health = minX and mapPoint.X = minY and mapPoint.Y  MAX_DIST then
            c.BoxOutline.Visible = false; c.Box.Visible = false; c.HpBG.Visible = false; c.HpBar.Visible = false; c.HeadDot.Visible = false
            continue
        end

        local cf, sz = GetBounds(char)
        if not cf then 
            c.BoxOutline.Visible = false; c.Box.Visible = false; c.HpBG.Visible = false; c.HpBar.Visible = false; c.HeadDot.Visible = false
            continue 
        end

        local minX, minY, maxX, maxY = ProjectBox(camera, cf, sz)
        if not minX then 
            c.BoxOutline.Visible = false; c.Box.Visible = false; c.HpBG.Visible = false; c.HpBar.Visible = false; c.HeadDot.Visible = false
            continue 
        end

        local w, h = maxX - minX, maxY - minY
        if w < 1 or h < 1 then 
            c.BoxOutline.Visible = false; c.Box.Visible = false; c.HpBG.Visible = false; c.HpBar.Visible = false; c.HeadDot.Visible = false
            continue 
        end

        c.BoxOutline.Position = Vector2.new(minX - 1, minY - 1)
        c.BoxOutline.Size     = Vector2.new(w + 2, h + 2)
        c.BoxOutline.Visible  = true

        c.Box.Color = color
        c.Box.Position = Vector2.new(minX, minY)
        c.Box.Size = Vector2.new(w, h)
        c.Box.Visible = true

        local maxHP = math.max(hum.MaxHealth, 1)
        local pct   = math.clamp(hum.Health / maxHP, 0, 1)
        local barH  = math.max(1, h)
        local filled = barH * pct
        local barX   = minX - 6

        c.HpBG.Position = Vector2.new(barX - 1, minY - 1)
        c.HpBG.Size     = Vector2.new(4, barH + 2)
        c.HpBG.Visible  = true

        c.HpBar.Position = Vector2.new(barX, maxY - filled)
        c.HpBar.Size     = Vector2.new(2, filled)
        c.HpBar.Color    = LOW_HP:Lerp(HIGH_HP, pct)
        c.HpBar.Visible  = true

        local head = char:FindFirstChild("Head")
        if Settings.HeadDotEnabled and head then
            local headPos, headOnScreen = camera:WorldToViewportPoint(head.Position)
            if headOnScreen then
                c.HeadDot.Position = Vector2.new(headPos.X, headPos.Y)
                c.HeadDot.Color = color
                c.HeadDot.Visible = true
            else
                c.HeadDot.Visible = false
            end
        else
            c.HeadDot.Visible = false
        end
    end
end)
table.insert(ScriptConnections, espConnection)

-- Wall Check Validation Function
local function IsVisible(targetPart, character)
    if not camera or not targetPart then return false end
    
    local origin = camera.CFrame.Position
    local destination = targetPart.Position
    local direction = destination - origin
    
    local raycastParams = RaycastParams.new()
    raycastParams.FilterType = Enum.RaycastFilterType.Exclude
    
    local ignoreList = {LocalPlayer.Character, character}
    local charsFolder = Workspace:FindFirstChild("Characters")
    if charsFolder then table.insert(ignoreList, charsFolder) end
    
    raycastParams.FilterDescendantsInstances = ignoreList
    raycastParams.IgnoreWater = true
    
    local raycastResult = Workspace:Raycast(origin, direction, raycastParams)
    return raycastResult == nil
end

-- SPEED OPTIMIZED TRIGGERBOT RUNTIME
local LastShotTime = 0

local triggerConnection
triggerConnection = RunService.RenderStepped:Connect(function()
    if not Settings.TriggerbotEnabled then return end
    camera = Workspace.CurrentCamera
    if not camera then return end

    -- Check user designated delay configuration
    local currentTime = os.clock()
    if currentTime - LastShotTime  0 and char:GetAttribute("Dead") ~= true and root then
                    local screenPos, onScreen = camera:WorldToViewportPoint(root.Position)
                    if onScreen then
                        local screenPos2D = Vector2.new(screenPos.X, screenPos.Y)
                        local distanceToCenter = (screenPos2D - centerScreen).Magnitude
                        
                        -- Instant execution if target crosshair distance falls inside boundary
                        if distanceToCenter <= Settings.FOVRadius then
                            if IsVisible(root, char) then
                                targetFound = true
                                break
                            end
                        end
                    end
                end
            end
        end
    end

    if targetFound and mouse1click then
        LastShotTime = currentTime
        mouse1click()
    end
end)
table.insert(ScriptConnections, triggerConnection)

-- Handle player exit cache purges
local removeConnection = Players.PlayerRemoving:Connect(DestroyCache)
table.insert(ScriptConnections, removeConnection)

-- Define the script termination strategy inside the _G global space
_G[GLOBAL_TAG] = {
    Disconnect = function()
        for _, conn in ipairs(ScriptConnections) do
            if conn then conn:Disconnect() end
        end
        pcall(function() FOVCircle:Remove() end)
        pcall(function() ScreenGui:Destroy() end)
        pcall(function() RadarBG:Remove() end)
        pcall(function() RadarBorder:Remove() end)
        pcall(function() RadarLineV:Remove() end)
        pcall(function() RadarLineH:Remove() end)
        pcall(function() RadarCenterDot:Remove() end)
        for _, plr in ipairs(Players:GetPlayers()) do
            DestroyCache(plr)
        end
    end
}
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Script Info
Game BloxStrike
TypeKeyless
Authoralexriderr
Views418
Likes0
PublishedMay 15, 2026
🎮 Play Game on Roblox
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