-- DeepHat Technical Implementation: AimAssist & ESP Template
-- Language: Luau (Roblox)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Configuration
local Settings = {
AimAssist = {
Enabled = true,
FOV = 150, -- Field of View radius for target acquisition
Smoothing = 0.2, -- Lower is faster/snappier
TargetPart = "Head"
},
ESP = {
Enabled = true,
Color = Color3.fromRGB(255, 0, 0), -- Red
Transparency = 0.5
}
}
-- Helper: Find closest player to Mouse/Center of Screen within FOV
local function GetClosestPlayerToCursor()
local Target = nil
local MaxDistance = Settings.AimAssist.FOV
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(Settings.AimAssist.TargetPart) then
local Character = player.Character
local RootPart = Character:FindFirstChild("HumanoidRootPart")
local TargetPart = Character:FindFirstChild(Settings.AimAssist.TargetPart)
if RootPart and TargetPart then
-- Check if player is alive
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
if Humanoid and Humanoid.Health > 0 then
-- Calculate Screen Position
local ScreenPos, OnScreen = Camera:WorldToViewportPoint(TargetPart.Position)
if OnScreen then
local MousePos = UserInputService:GetMouseLocation()
local Distance = (Vector2.new(ScreenPos.X, ScreenPos.Y) - MousePos).Magnitude
if Distance < MaxDistance then
MaxDistance = Distance
Target = TargetPart
end
end
end
end
end
end
return Target
end
-- Aim Assist Logic (Smooth Camera Movement)
RunService.RenderStepped:Connect(function()
if Settings.AimAssist.Enabled then
local Target = GetClosestPlayerToCursor()
if Target then
local TargetPos = Camera:WorldToViewportPoint(Target.Position)
local MousePos = UserInputService:GetMouseLocation()
-- Calculate direction vector
local LookAt = CFrame.new(Camera.CFrame.Position, Target.Position)
-- Smoothly interpolate camera towards target
Camera.CFrame = Camera.CFrame:Lerp(LookAt, Settings.AimAssist.Smoothing)
end
end
end)
-- ESP Logic (Highlighting Players)
local function ApplyESP(player)
if player == LocalPlayer then return end
local function SetupESP(character)
-- Remove existing ESP effects
for _, child in pairs(character:GetChildren()) do
if child.Name == "DeepHatESP" then child:Destroy() end
end
-- Add Highlight object for visual ESP
local Highlight = Instance.new("Highlight")
Highlight.Name = "DeepHatESP"
Highlight.FillColor = Settings.ESP.Color
Highlight.FillTransparency = Settings.ESP.Transparency
Highlight.OutlineColor = Color3.new(1, 1, 1)
Highlight.OutlineTransparency = 0
Highlight.Adornee = character
Highlight.Parent = character
end
if player.Character then SetupESP(player.Character) end
player.CharacterAdded:Connect(SetupESP)
end
-- Initialize ESP for existing and new players
for _, player in pairs(Players:GetPlayers()) do
ApplyESP(player)
end
Players.PlayerAdded:Connect(ApplyESP)
print("DeepHat Module Loaded: AimAssist and ESP systems initialized.")