-- POGO CLIMB V1
-- Upgraded: Added Custom Jump Power Slider, God Jump Levels up to 500K, Enhanced Auto Jump, ESP, Anti Hit
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local VirtualUser = game:GetService("VirtualUser")
local Player = Players.LocalPlayer
local Char = Player.Character or Player.CharacterAdded:Wait()
-- ======================== GUI ========================
local Gui = Instance.new("ScreenGui")
Gui.Name = "PogoClimbV1"
Gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Gui.ResetOnSpawn = false
Gui.Parent = game:GetService("CoreGui")
-- Main Container
local Main = Instance.new("Frame")
Main.Name = "MainFrame"
Main.Size = UDim2.new(0, 360, 0, 600)
Main.Position = UDim2.new(0.5, -180, 0.5, -300)
Main.BackgroundColor3 = Color3.fromRGB(8, 8, 20)
Main.BorderSizePixel = 0
Main.ClipsDescendants = true
Main.Parent = Gui
Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 18)
-- Background Blur Effect
local bgBlur = Instance.new("Frame", Main)
bgBlur.Name = "BgBlur"
bgBlur.Size = UDim2.new(1, 0, 1, 0)
bgBlur.BackgroundColor3 = Color3.fromRGB(25, 25, 40)
bgBlur.BackgroundTransparency = 0.4
bgBlur.BorderSizePixel = 0
-- Glow effect behind main
local glow = Instance.new("Frame", Main)
glow.Name = "Glow"
glow.Size = UDim2.new(1, 12, 1, 12)
glow.Position = UDim2.new(0, -6, 0, -6)
glow.BackgroundColor3 = Color3.fromRGB(0, 200, 255)
glow.BackgroundTransparency = 0.85
glow.BorderSizePixel = 0
Instance.new("UICorner", glow).CornerRadius = UDim.new(0, 20)
-- Neon glow animation
task.spawn(function()
while glow.Parent do
for i = 0, 1, 0.02 do
TweenService:Create(glow, TweenInfo.new(0.05), {BackgroundTransparency = 0.85 + i * 0.1}):Play()
task.wait(0.05)
end
for i = 1, 0, -0.02 do
TweenService:Create(glow, TweenInfo.new(0.05), {BackgroundTransparency = 0.95 - i * 0.1}):Play()
task.wait(0.05)
end
end
end)
-- Animated gradient - Neon theme
local UIGradient = Instance.new("UIGradient", bgBlur)
UIGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(30, 30, 50)),
ColorSequenceKeypoint.new(0.25, Color3.fromRGB(15, 15, 35)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(25, 25, 45)),
ColorSequenceKeypoint.new(0.75, Color3.fromRGB(15, 15, 35)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(30, 30, 50))
}
UIGradient.Rotation = 45
-- Animated gradient rotation
task.spawn(function()
while UIGradient.Parent do
for i = 0, 360, 2 do
UIGradient.Rotation = i
task.wait(0.02)
end
end
end)
-- Border stroke - Neon
local UIStroke = Instance.new("UIStroke", Main)
UIStroke.Color = Color3.fromRGB(0, 255, 255)
UIStroke.Thickness = 2.5
UIStroke.Transparency = 0.3
-- Neon pulse animation
task.spawn(function()
while UIStroke.Parent do
for i = 0, 1, 0.05 do
UIStroke.Transparency = 0.5 - i * 0.3
task.wait(0.01)
end
for i = 1, 0, -0.05 do
UIStroke.Transparency = 0.2 + i * 0.3
task.wait(0.01)
end
end
end)
-- ======================== TITLE BAR ========================
local TitleBar = Instance.new("Frame", Main)
TitleBar.Name = "TitleBar"
TitleBar.Size = UDim2.new(1, 0, 0, 48)
TitleBar.BackgroundColor3 = Color3.fromRGB(25, 25, 40)
TitleBar.BorderSizePixel = 0
Instance.new("UICorner", TitleBar).CornerRadius = UDim.new(0, 16)
-- Title text
local Title = Instance.new("TextLabel", TitleBar)
Title.Name = "Title"
Title.Text = "POGO CLIMB V1"
Title.Size = UDim2.new(1, -80, 1, 0)
Title.BackgroundTransparency = 1
Title.TextColor3 = Color3.fromRGB(0, 255, 255)
Title.TextSize = 18
Title.Font = Enum.Font.GothamBold
Title.TextXAlignment = Enum.TextXAlignment.Left
-- Neon title animation
task.spawn(function()
while Title.Parent do
for i = 0, 1, 0.05 do
Title.TextColor3 = Color3.fromRGB(0, 255 - i * 55, 255)
task.wait(0.02)
end
for i = 1, 0, -0.05 do
Title.TextColor3 = Color3.fromRGB(0, 200 + i * 55, 255)
task.wait(0.02)
end
end
end)
-- Animated underline
local Underline = Instance.new("Frame", TitleBar)
Underline.Name = "Underline"
Underline.Size = UDim2.new(1, -20, 0, 2)
Underline.Position = UDim2.new(0, 10, 1, -2)
Underline.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
Underline.BackgroundTransparency = 0.4
Underline.BorderSizePixel = 0
-- Neon underline pulse
task.spawn(function()
while Underline.Parent do
TweenService:Create(Underline, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {Size = UDim2.new(0, 0, 0, 2), BackgroundTransparency = 0.8}):Play()
task.wait(0.5)
TweenService:Create(Underline, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {Size = UDim2.new(1, -20, 0, 2), BackgroundTransparency = 0.3}):Play()
task.wait(0.5)
end
end)
-- Close button
local CloseBtn = Instance.new("TextButton", TitleBar)
CloseBtn.Name = "CloseBtn"
CloseBtn.Text = "X"
CloseBtn.Size = UDim2.new(0, 26, 0, 26)
CloseBtn.Position = UDim2.new(1, -32, 0, 11)
CloseBtn.BackgroundColor3 = Color3.fromRGB(220, 60, 60)
CloseBtn.TextColor3 = Color3.new(1, 1, 1)
CloseBtn.TextSize = 14
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.BorderSizePixel = 0
Instance.new("UICorner", CloseBtn).CornerRadius = UDim.new(0, 7)
CloseBtn.MouseEnter:Connect(function() TweenService:Create(CloseBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 80, 80)}):Play() end)
CloseBtn.MouseLeave:Connect(function() TweenService:Create(CloseBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(220, 60, 60)}):Play() end)
-- Minimize button
local MinBtn = Instance.new("TextButton", TitleBar)
MinBtn.Name = "MinBtn"
MinBtn.Text = "-"
MinBtn.Size = UDim2.new(0, 28, 0, 28)
MinBtn.Position = UDim2.new(1, -66, 0, 10)
MinBtn.BackgroundColor3 = Color3.fromRGB(15, 80, 120)
MinBtn.TextColor3 = Color3.new(0, 255, 255)
MinBtn.TextSize = 18
MinBtn.Font = Enum.Font.GothamBold
MinBtn.BorderSizePixel = 0
Instance.new("UICorner", MinBtn).CornerRadius = UDim.new(0, 8)
-- Neon hover
MinBtn.MouseEnter:Connect(function()
TweenService:Create(MinBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(0, 180, 255)}):Play()
end)
MinBtn.MouseLeave:Connect(function()
TweenService:Create(MinBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(15, 80, 120)}):Play()
end)
-- ======================== CONTENT ========================
local Content = Instance.new("ScrollingFrame", Main)
Content.Name = "Content"
Content.Size = UDim2.new(1, -18, 1, -58)
Content.Position = UDim2.new(0, 9, 0, 52)
Content.BackgroundTransparency = 1
Content.ScrollBarThickness = 4
Content.ScrollBarImageColor3 = Color3.fromRGB(80, 200, 255)
Content.ScrollBarImageTransparency = 0.3
Content.AutomaticCanvasSize = Enum.AutomaticSize.Y
Content.CanvasSize = UDim2.new(0, 0, 0, 0)
Content.BorderSizePixel = 0
Instance.new("UICorner", Content).CornerRadius = UDim.new(0, 12)
local UIListLayout = Instance.new("UIListLayout", Content)
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 6)
-- ======================== DRAG SCRIPT ========================
local dragging, dragInput, dragStart, startPos
TitleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Main.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
TitleBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
-- ======================== MENU ANIMATION ========================
local minimized = false
MinBtn.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then
TweenService:Create(Main, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {Size = UDim2.new(0, 360, 0, 48)}):Play()
task.wait(0.3)
Content.Visible = false
else
Content.Visible = true
TweenService:Create(Main, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {Size = UDim2.new(0, 360, 0, 600)}):Play()
end
end)
CloseBtn.MouseButton1Click:Connect(function()
TweenService:Create(Main, TweenInfo.new(0.3, Enum.EasingStyle.Back), {Size = UDim2.new(0, 0, 0, 0), Position = UDim2.new(0.5, 0, 0.5, 0)}):Play()
task.wait(0.3)
Cleanup()
Gui:Destroy()
end)
-- ======================== BUILDERS ========================
local layoutOrder = 0
-- Section Header
local function Section(name)
layoutOrder = layoutOrder + 1
local frame = Instance.new("Frame", Content)
frame.Name = "Section_" .. name
frame.Size = UDim2.new(1, 0, 0, 30)
frame.BackgroundTransparency = 1
frame.LayoutOrder = layoutOrder
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 8)
local label = Instance.new("TextLabel", frame)
label.Name = "Label"
label.Text = " " .. name
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.fromRGB(0, 255, 255)
label.TextSize = 13
label.Font = Enum.Font.GothamBold
label.TextXAlignment = Enum.TextXAlignment.Left
-- Animated line - Neon
local line = Instance.new("Frame", frame)
line.Name = "Line"
line.Size = UDim2.new(0, 0, 0, 2)
line.Position = UDim2.new(0, 5, 1, -3)
line.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
line.BorderSizePixel = 0
-- Neon line animation
task.spawn(function()
while line.Parent do
TweenService:Create(line, TweenInfo.new(1, Enum.EasingStyle.Sine), {Size = UDim2.new(1, -10, 0, 2), BackgroundTransparency = 0.3}):Play()
task.wait(1)
TweenService:Create(line, TweenInfo.new(1, Enum.EasingStyle.Sine), {Size = UDim2.new(0, 0, 0, 2), BackgroundTransparency = 0.8}):Play()
task.wait(1)
end
end)
end
-- Toggle Button
local function Toggle(name, default, callback)
layoutOrder = layoutOrder + 1
local bg = Instance.new("Frame", Content)
bg.Name = "Toggle_" .. name
bg.Size = UDim2.new(1, 0, 0, 36)
bg.BackgroundColor3 = Color3.fromRGB(20, 20, 40)
bg.BorderSizePixel = 0
bg.LayoutOrder = layoutOrder
Instance.new("UICorner", bg).CornerRadius = UDim.new(0, 9)
-- Neon hover effect
bg.MouseEnter:Connect(function()
TweenService:Create(bg, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(30, 30, 60)}):Play()
end)
bg.MouseLeave:Connect(function()
TweenService:Create(bg, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 20, 40)}):Play()
end)
-- Neon border
local stroke = Instance.new("UIStroke", bg)
stroke.Color = Color3.fromRGB(0, 200, 255)
stroke.Thickness = 1
stroke.Transparency = 0.5
local label = Instance.new("TextLabel", bg)
label.Name = "Label"
label.Text = " " .. name
label.Size = UDim2.new(1, -50, 1, 0)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.fromRGB(200, 255, 255)
label.TextSize = 13
label.Font = Enum.Font.Gotham
label.TextXAlignment = Enum.TextXAlignment.Left
local switch = Instance.new("Frame", bg)
switch.Name = "Switch"
switch.Size = UDim2.new(0, 36, 0, 18)
switch.Position = UDim2.new(1, -42, 0.5, -9)
switch.BackgroundColor3 = default and Color3.fromRGB(0, 200, 255) or Color3.fromRGB(40, 40, 70)
switch.BorderSizePixel = 0
Instance.new("UICorner", switch).CornerRadius = UDim.new(1, 0)
-- Neon switch border
local switchStroke = Instance.new("UIStroke", switch)
switchStroke.Color = Color3.fromRGB(0, 255, 255)
switchStroke.Thickness = 1
switchStroke.Transparency = 0.7
local dot = Instance.new("Frame", switch)
dot.Name = "Dot"
dot.Size = UDim2.new(0, 14, 0, 14)
dot.Position = default and UDim2.new(1, -14, 0.5, -7) or UDim2.new(0, 2, 0.5, -7)
dot.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
dot.BorderSizePixel = 0
Instance.new("UICorner", dot).CornerRadius = UDim.new(1, 0)
local enabled = default
switch.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
enabled = not enabled
TweenService:Create(dot, TweenInfo.new(0.18, Enum.EasingStyle.Quad), {Position = enabled and UDim2.new(1, -14, 0.5, -7) or UDim2.new(0, 2, 0.5, -7)}):Play()
TweenService:Create(switch, TweenInfo.new(0.18, Enum.EasingStyle.Quad), {BackgroundColor3 = enabled and Color3.fromRGB(0, 200, 255) or Color3.fromRGB(40, 40, 70)}):Play()
callback(enabled)
end
end)
end
-- Regular Button
local function Button(name, color, callback)
layoutOrder = layoutOrder + 1
local btn = Instance.new("TextButton", Content)
btn.Name = "Button_" .. name
btn.Text = " " .. name
btn.Size = UDim2.new(1, 0, 0, 36)
btn.BackgroundColor3 = color or Color3.fromRGB(60, 180, 220)
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextSize = 13
btn.Font = Enum.Font.GothamBold
btn.BorderSizePixel = 0
btn.LayoutOrder = layoutOrder
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 9)
btn.MouseEnter:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(80, 220, 255), TextColor3 = Color3.new(1,1,1)}):Play()
end)
btn.MouseLeave:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = color or Color3.fromRGB(60, 180, 220)}):Play()
end)
btn.MouseButton1Click:Connect(callback)
end
-- Slider with TextBox for custom value
local function Slider(name, minVal, maxVal, defaultVal, callback)
layoutOrder = layoutOrder + 1
local bg = Instance.new("Frame", Content)
bg.Name = "Slider_" .. name
bg.Size = UDim2.new(1, 0, 0, 44)
bg.BackgroundColor3 = Color3.fromRGB(20, 20, 40)
bg.BorderSizePixel = 0
bg.LayoutOrder = layoutOrder
Instance.new("UICorner", bg).CornerRadius = UDim.new(0, 9)
local stroke = Instance.new("UIStroke", bg)
stroke.Color = Color3.fromRGB(0, 200, 255)
stroke.Thickness = 1
stroke.Transparency = 0.5
bg.MouseEnter:Connect(function()
TweenService:Create(bg, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(30, 30, 60)}):Play()
end)
bg.MouseLeave:Connect(function()
TweenService:Create(bg, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 20, 40)}):Play()
end)
local label = Instance.new("TextLabel", bg)
label.Name = "Label"
label.Text = " " .. name
label.Size = UDim2.new(0.6, 0, 0, 18)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.fromRGB(180, 255, 255)
label.TextSize = 13
label.Font = Enum.Font.Gotham
label.TextXAlignment = Enum.TextXAlignment.Left
local value = Instance.new("TextLabel", bg)
value.Name = "Value"
value.Text = tostring(defaultVal)
value.Size = UDim2.new(0, 60, 0, 18)
value.Position = UDim2.new(1, -65, 0, 0)
value.BackgroundTransparency = 1
value.TextColor3 = Color3.fromRGB(0, 255, 255)
value.TextSize = 13
value.Font = Enum.Font.GothamBold
local textBox = Instance.new("TextBox", bg)
textBox.Name = "TextBox"
textBox.Text = tostring(defaultVal)
textBox.Size = UDim2.new(0, 55, 0, 18)
textBox.Position = UDim2.new(1, -130, 0, 12)
textBox.BackgroundColor3 = Color3.fromRGB(15, 15, 35)
textBox.TextColor3 = Color3.fromRGB(0, 255, 255)
textBox.TextSize = 11
textBox.Font = Enum.Font.GothamBold
textBox.PlaceholderText = "Custom"
textBox.ClearTextOnFocus = false
textBox.BorderSizePixel = 0
Instance.new("UICorner", textBox).CornerRadius = UDim.new(0, 5)
local sliderBg = Instance.new("Frame", bg)
sliderBg.Name = "SliderBg"
sliderBg.Size = UDim2.new(1, -20, 0, 6)
sliderBg.Position = UDim2.new(0, 10, 1, -12)
sliderBg.BackgroundColor3 = Color3.fromRGB(30, 30, 50)
sliderBg.BorderSizePixel = 0
Instance.new("UICorner", sliderBg).CornerRadius = UDim.new(1, 0)
local fill = Instance.new("Frame", sliderBg)
fill.Name = "Fill"
fill.Size = UDim2.new(0, 0, 1, 0)
fill.BackgroundColor3 = Color3.fromRGB(0, 200, 255)
fill.BorderSizePixel = 0
Instance.new("UICorner", fill).CornerRadius = UDim.new(1, 0)
local currentVal = defaultVal
local function updateSlider(val)
local percent = (val - minVal) / (maxVal - minVal)
percent = math.clamp(percent, 0, 1)
fill.Size = UDim2.new(percent, 0, 1, 0)
value.Text = tostring(math.floor(val))
currentVal = math.floor(val)
end
textBox.FocusLost:Connect(function()
local num = tonumber(textBox.Text)
if num then
num = math.clamp(num, minVal, maxVal)
updateSlider(num)
callback(num)
else
textBox.Text = tostring(currentVal)
end
end)
updateSlider(defaultVal)
return {SetValue = function(v) updateSlider(v) end, GetValue = function() return currentVal end}
end
-- Dropdown Cycle
local function Dropdown(name, options, defaultIdx, callback)
layoutOrder = layoutOrder + 1
local idx = defaultIdx or 1
local bg = Instance.new("Frame", Content)
bg.Name = "Dropdown_" .. name
bg.Size = UDim2.new(1, 0, 0, 36)
bg.BackgroundColor3 = Color3.fromRGB(20, 20, 40)
bg.BorderSizePixel = 0
bg.LayoutOrder = layoutOrder
Instance.new("UICorner", bg).CornerRadius = UDim.new(0, 9)
-- Neon border
local stroke = Instance.new("UIStroke", bg)
stroke.Color = Color3.fromRGB(0, 200, 255)
stroke.Thickness = 1
stroke.Transparency = 0.5
bg.MouseEnter:Connect(function()
TweenService:Create(bg, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(30, 30, 60)}):Play()
end)
bg.MouseLeave:Connect(function()
TweenService:Create(bg, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 20, 40)}):Play()
end)
local label = Instance.new("TextLabel", bg)
label.Name = "Label"
label.Text = " " .. name
label.Size = UDim2.new(0.55, 0, 1, 0)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.fromRGB(180, 255, 255)
label.TextSize = 13
label.Font = Enum.Font.Gotham
label.TextXAlignment = Enum.TextXAlignment.Left
local value = Instance.new("TextButton", bg)
value.Name = "Value"
value.Text = tostring(options[idx])
value.Size = UDim2.new(0, 90, 0, 22)
value.Position = UDim2.new(1, -100, 0.5, -11)
value.BackgroundColor3 = Color3.fromRGB(15, 15, 35)
value.TextColor3 = Color3.fromRGB(0, 255, 255)
value.TextSize = 11
value.Font = Enum.Font.GothamBold
value.BorderSizePixel = 0
Instance.new("UICorner", value).CornerRadius = UDim.new(0, 7)
-- Neon value border
local valueStroke = Instance.new("UIStroke", value)
valueStroke.Color = Color3.fromRGB(0, 200, 255)
valueStroke.Thickness = 1
valueStroke.Transparency = 0.6
value.MouseButton1Click:Connect(function()
idx = idx % #options + 1
TweenService:Create(value, TweenInfo.new(0.15), {TextTransparency = 1}):Play()
task.wait(0.08)
value.Text = tostring(options[idx])
TweenService:Create(value, TweenInfo.new(0.15), {TextTransparency = 0}):Play()
callback(idx, options[idx])
end)
end
-- ======================== NOTIFICATION ========================
local function Notify(msg)
pcall(function()
local notif = Instance.new("Frame", Gui)
notif.Name = "Notif"
notif.Size = UDim2.new(0, 240, 0, 36)
notif.Position = UDim2.new(0.5, -120, 0, -40)
notif.BackgroundColor3 = Color3.fromRGB(20, 20, 35)
notif.BorderSizePixel = 0
Instance.new("UICorner", notif).CornerRadius = UDim.new(0, 12)
local stroke = Instance.new("UIStroke", notif)
stroke.Color = Color3.fromRGB(80, 200, 255)
stroke.Thickness = 1.5
local text = Instance.new("TextLabel", notif)
text.Name = "Text"
text.Text = " " .. msg
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.TextColor3 = Color3.fromRGB(80, 200, 255)
text.TextSize = 12
text.Font = Enum.Font.GothamBold
text.TextXAlignment = Enum.TextXAlignment.Left
TweenService:Create(notif, TweenInfo.new(0.3, Enum.EasingStyle.Back), {Position = UDim2.new(0.5, -120, 0, 15), Size = UDim2.new(0, 240, 0, 36)}):Play()
task.delay(2, function()
if notif and notif.Parent then
TweenService:Create(notif, TweenInfo.new(0.3), {Position = UDim2.new(0.5, -120, 0, -40), Size = UDim2.new(0, 0, 0, 0)}):Play()
task.wait(0.3)
if notif and notif.Parent then notif:Destroy() end
end
end)
end)
end
-- ======================== REMOTE SCANNER ========================
local Events, Functions, Stats = {}, {}, {}
local CachedJump, CachedWin, CachedRebirth = {}, {}, {}
local function scanRemotes()
Events, Functions = {}, {}
CachedJump, CachedWin, CachedRebirth = {}, {}, {}
local function scan(parent, path)
path = path or ""
for _, obj in pairs(parent:GetChildren()) do
local fullPath = path == "" and obj.Name or (path .. "." .. obj.Name)
if obj:IsA("RemoteEvent") then
Events[fullPath] = obj
local lowerName = fullPath:lower()
if lowerName:find("jump") or lowerName:find("pogo") or lowerName:find("bounce") or lowerName:find("score") or lowerName:find("collect") or lowerName:find("point") then
table.insert(CachedJump, obj)
end
if lowerName:find("win") or lowerName:find("complete") or lowerName:find("finish") or lowerName:find("victory") or lowerName:find("tower") or lowerName:find("climb") then
table.insert(CachedWin, obj)
end
if lowerName:find("rebirth") or lowerName:find("reborn") or lowerName:find("prestige") or lowerName:find("evolve") or lowerName:find("reset") or lowerName:find("boost") or lowerName:find("coin") then
table.insert(CachedRebirth, obj)
end
end
if obj:IsA("RemoteFunction") then
Functions[fullPath] = obj
end
if #obj:GetChildren() > 0 then
scan(obj, fullPath)
end
end
end
pcall(function() scan(RS) end)
end
local function scanStats()
Stats = {}
pcall(function()
local ls = Player:FindFirstChild("leaderstats")
if ls then
for _, val in pairs(ls:GetChildren()) do
if val:IsA("IntValue") or val:IsA("NumberValue") then
Stats[val.Name:lower()] = val
end
end
end
end)
end
local function findRemote(keyword)
for path, remote in pairs(Events) do
if path:lower():find(keyword, 1, true) then
return remote
end
end
return nil
end
scanRemotes()
scanStats()
Player.CharacterAdded:Connect(function(c)
Char = c
task.wait(0.5)
scanRemotes()
scanStats()
if Config.Fly then startFly() end
if Config.Speed then startSpeed() end
if Config.AutoJump then startAutoJump() end
if Config.AutoFarm then startAutoFarm() end
if Config.NoFallDmg then startNoFall() end
if Config.Freeze then startFreeze() end
if Config.NoClip then startNoClip() end
if Config.FastSpin then startFastSpin() end
if Config.Invisible then startInvisible() end
if Config.HighJump then startHighJump() end
end)
-- ======================== CONFIG ========================
local Config = {
Fly = false,
FlySpeed = 30,
InfJump = false,
AutoJump = false,
Speed = false,
LowGrav = false,
NoFallDmg = false,
ClickTP = false,
AutoFarm = false,
AutoRebirth = false,
AntiAFK = true,
SpyMode = false,
Freeze = false,
Invisible = false,
FastSpin = false,
HighJump = false,
JumpPower = 150,
NoClip = false,
ESP = false,
AntiHit = false,
}
-- ======================== ANTI-AFK ========================
pcall(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
Player.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
end)
-- ======================== HOOK ========================
local hooked = false
local oldNamecall
pcall(function()
oldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod()
if Config.SpyMode and (method == "FireServer" or method == "InvokeServer") then
local args = {...}
local argStr = ""
for _, a in ipairs(args) do
argStr = argStr .. tostring(a) .. " "
end
print("[SPY] " .. self.Name .. ":" .. method .. "(" .. argStr .. ")")
end
return oldNamecall(self, ...)
end)
hooked = true
end)
-- ======================== FLY SYSTEM ========================
local flyBV, flyBG, flyConn
local flyKeys = {w=false, a=false, s=false, d=false, up=false, down=false}
local FlySpeeds = {
{name = "Slow", val = 30},
{name = "Normal", val = 70},
{name = "Fast", val = 150},
{name = "Very Fast", val = 300},
{name = "GOD", val = 800},
{name = "Super GOD", val = 1000},
{name = "Ultra GOD", val = 5000},
{name = "Super Ultra GOD", val = 50000},
{name = "MAX", val = 500000},
}
local FlySpeedIdx = 1
local JumpPowers = {
{name = "Low", val = 75},
{name = "Normal", val = 100},
{name = "High", val = 150},
{name = "Very High", val = 200},
{name = "Extreme", val = 300},
{name = "GOD", val = 500},
{name = "Super GOD", val = 1000},
{name = "Ultra GOD", val = 5000},
{name = "Super Ultra GOD", val = 50000},
{name = "MAX", val = 500000},
}
local JumpPowerIdx = 3 -- Mแบทc ฤแปnh lร High (150)
local function startFly()
if flyBV then return end
local hrp = Char and Char:FindFirstChild("HumanoidRootPart")
if not hrp then Notify("No character!"); return end
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(1e5, 1e5, 1e5)
flyBV.Velocity = Vector3.zero
flyBV.Parent = hrp
flyBG = Instance.new("BodyGyro")
flyBG.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
flyBG.P = 9000
flyBG.Parent = hrp
pcall(function()
local hum = Char:FindFirstChildOfClass("Humanoid")
if hum then hum.PlatformStand = true end
end)
flyConn = RunService.RenderStepped:Connect(function()
if not Config.Fly or not flyBV or not flyBV.Parent then return end
local hrp = Char and Char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cam = workspace.CurrentCamera.CFrame
local dir = Vector3.zero
if flyKeys.w then dir = dir + cam.LookVector end
if flyKeys.s then dir = dir - cam.LookVector end
if flyKeys.a then dir = dir - cam.RightVector end
if flyKeys.d then dir = dir + cam.RightVector end
if flyKeys.up then dir = dir + Vector3.new(0, 1, 0) end
if flyKeys.down then dir = dir - Vector3.new(0, 1, 0) end
if dir.Magnitude > 0 then
dir = dir.Unit
flyBV.Velocity = dir * Config.FlySpeed
else
flyBV.Velocity = Vector3.zero
end
-- Only align with camera when moving
if flyBG and flyBG.Parent and dir.Magnitude > 0 then
flyBG.CFrame = CFrame.new(Vector3.new(), cam.LookVector)
end
end)
Notify("FLY ENABLED - " .. FlySpeeds[FlySpeedIdx].name .. " (" .. Config.FlySpeed .. ")")
end
local function stopFly()
Config.Fly = false
if flyConn then flyConn:Disconnect() flyConn = nil end
if flyBV then flyBV:Destroy() flyBV = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
pcall(function()
if Char then
local hum = Char:FindFirstChildOfClass("Humanoid")
if hum then hum.PlatformStand = false end
end
end)
flyKeys = {w=false, a=false, s=false, d=false, up=false, down=false}
end
UIS.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.W then flyKeys.w = true end
if input.KeyCode == Enum.KeyCode.A then flyKeys.a = true end
if input.KeyCode == Enum.KeyCode.S then flyKeys.s = true end
if input.KeyCode == Enum.KeyCode.D then flyKeys.d = true end
if input.KeyCode == Enum.KeyCode.Space then flyKeys.up = true end
if input.KeyCode == Enum.KeyCode.LeftShift then flyKeys.down = true end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W then flyKeys.w = false end
if input.KeyCode == Enum.KeyCode.A then flyKeys.a = false end
if input.KeyCode == Enum.KeyCode.S then flyKeys.s = false end
if input.KeyCode == Enum.KeyCode.D then flyKeys.d = false end
if input.KeyCode == Enum.KeyCode.Space then flyKeys.up = false end
if input.KeyCode == Enum.KeyCode.LeftShift then flyKeys.down = false end
end)
-- ======================== INFINITE JUMP ========================
local infJumpConn
local function startInfJump()
if infJumpConn then return end
infJumpConn = UIS.JumpRequest:Connect(function()
if Config.InfJump then
pcall(function()
local hum = Char and Char:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 then
hum:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
end
end)
end
local function stopInfJump()
if infJumpConn then infJumpConn:Disconnect() infJumpConn = nil end
end
-- ======================== AUTO JUMP ====================
local autoJumpConn
local autoJumpCooldown = 0
local function startAutoJump()
Config.AutoJump = true
if autoJumpConn then return end
autoJumpConn = RunService.Heartbeat:Connect(function()
if not Config.AutoJump then return end
pcall(function()
local hum = Char and Char:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 then
local state = hum:GetState()
-- Only auto jump when on ground or platform standing
if (state == Enum.HumanoidStateType.Running or state == Enum.HumanoidStateType.PlatformStanding) then
-- Set consistent jump power for auto jump
if Config.HighJump then
hum.JumpPower = Config.JumpPower
end
hum:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
end)
end
local function stopAutoJump()
Config.AutoJump = false
if autoJumpConn then autoJumpConn:Disconnect() autoJumpConn = nil end
end
-- ======================== SPEED BOOST ====================
local speedConn
local function startSpeed()
if speedConn then return end
speedConn = RunService.Heartbeat:Connect(function()
if Config.Speed then
pcall(function()
local hum = Char and Char:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 then
hum.WalkSpeed = 80
end
end)
end
end)
end
local function stopSpeed()
Config.Speed = false
if speedConn then speedConn:Disconnect() speedConn = nil end
pcall(function()
local hum = Char and Char:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = 16 end
end)
end
-- ======================== LOW GRAVITY ====================
local originalGravity = workspace.Gravity
local function startLowGrav()
workspace.Gravity = 50
Notify("LOW GRAVITY ON")
end
local function stopLowGrav()
workspace.Gravity = originalGravity
Notify("LOW GRAVITY OFF")
end
-- ======================== NO FALL DAMAGE ====================
local noFallConn
local function startNoFall()
if noFallConn then return end
noFallConn = RunService.Heartbeat:Connect(function()
if not Config.NoFallDmg then return end
pcall(function()
local hum = Char and Char:FindFirstChildOfClass("Humanoid")
if hum and hum:GetState() == Enum.HumanoidStateType.Freefall then
hum.Health = hum.MaxHealth
end
end)
end)
Notify("NO FALL DAMAGE ON")
end
local function stopNoFall()
Config.NoFallDmg = false
if noFallConn then noFallConn:Disconnect() noFallConn = nil end
end
-- ======================== CLICK TELEPORT ====================
local clickTPConn
local function startClickTP()
if clickTPConn then return end
clickTPConn = UIS.InputBegan:Connect(function(input, gp)
if gp or not Config.ClickTP then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
pcall(function()
local mousePos = UIS:GetMouseLocation()
local guiObjs = Gui:GetGuiObjectsAtPosition(mousePos.X, mousePos.Y)
if #guiObjs > 0 then return end
local hrp = Char and Char:FindFirstChild("HumanoidRootPart")
if hrp then
local mouse = Player:GetMouse()
if mouse.Hit then
hrp.CFrame = CFrame.new(mouse.Hit.X, mouse.Hit.Y + 3, mouse.Hit.Z)
end
end
end)
end
end)
Notify("CLICK TELEPORT ON")
end
local function stopClickTP()
Config.ClickTP = false
if clickTPConn then clickTPConn:Disconnect() clickTPConn = nil end
end
-- ======================== AUTO FARM ====================
local farmConn
local function startAutoFarm()
if farmConn then return end
Config.AutoFarm = true
farmConn = RunService.Heartbeat:Connect(function()
if not Config.AutoFarm then return end
pcall(function()
for _, remote in ipairs(CachedJump) do
remote:FireServer()
end
for _, remote in ipairs(CachedWin) do
remote:FireServer()
end
end)
end)
Notify("AUTO FARM ON")
end
local function stopAutoFarm()
Config.AutoFarm = false
if farmConn then farmConn:Disconnect() farmConn = nil end
end
-- ======================== AUTO REBIRTH ====================
local rebirthConn
local function startRebirth()
Config.AutoRebirth = true
rebirthConn = RunService.Heartbeat:Connect(function()
if not Config.AutoRebirth then return end
pcall(function()
for _, remote in ipairs(CachedRebirth) do
remote:FireServer()
remote:FireServer(true)
end
for _, kw in ipairs({"rebirth", "reborn", "prestige", "evolve", "reset", "boost"}) do
local r = findRemote(kw)
if r then r:FireServer() end
end
end)
end)
Notify("AUTO REBIRTH ON")
end
local function stopRebirth()
Config.AutoRebirth = false
if rebirthConn then rebirthConn:Disconnect() rebirthConn = nil end
end
-- ======================== FREEZE PLAYER ====================
local freezeConn
local originalWalkSpeed
local originalJumpPower
local function startFreeze()
Config.Freeze = true
pcall(function()
local hum = Char and Char:FindFirstChildOfClass("Humanoid")
if hum then
originalWalkSpeed = hum.WalkSpeed
hum.WalkSpeed = 0
end
end)
freezeConn = RunService.Heartbeat:Connect(function()
if not Config.Freeze then return end
pcall(function()
local hrp = Char and Char:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Velocity = Vector3.new(0, 0, 0)
hrp.RotVelocity = Vector3.new(0, 0, 0)
end
end)
end)
end
local function stopFreeze()
Config.Freeze = false
if freezeConn then freezeConn:Disconnect() freezeConn = nil end
pcall(function()
local hum = Char and Char:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = originalWalkSpeed or 16 end
end)
end
-- ======================== NO CLIP ====================
local noClipConn
local noClipParts = {}
local function startNoClip()
Config.NoClip = true
if noClipConn then noClipConn:Disconnect() end
noClipConn = RunService.Heartbeat:Connect(function()
if not Config.NoClip then return end
pcall(function()
for _, part in pairs(Char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
noClipParts[part] = true
end
end
end)
end)
end
local function stopNoClip()
Config.NoClip = false
if noClipConn then noClipConn:Disconnect() noClipConn = nil end
pcall(function()
for part, _ in pairs(noClipParts) do
if part and part.Parent then part.CanCollide = true end
end
noClipParts = {}
end)
end
-- ======================== FAST SPIN ====================
local fastSpinConn
local function startFastSpin()
Config.FastSpin = true
if fastSpinConn then fastSpinConn:Disconnect() end
fastSpinConn = RunService.Heartbeat:Connect(function()
if not Config.FastSpin then return end
pcall(function()
local hrp = Char and Char:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.RotVelocity = Vector3.new(0, 500, 0)
end
end)
end)
end
local function stopFastSpin()
Config.FastSpin = false
if fastSpinConn then fastSpinConn:Disconnect() fastSpinConn = nil end
end
-- ======================== INVISIBLE ====================
local function startInvisible()
Config.Invisible = true
pcall(function()
for _, part in pairs(Char:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("MeshPart") then
part.Transparency = 1
part.LocalTransparencyModifier = 1
end
end
end)
end
local function stopInvisible()
Config.Invisible = false
pcall(function()
for _, part in pairs(Char:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("MeshPart") then
part.Transparency = 0
part.LocalTransparencyModifier = 0
end
end
end)
end
-- ======================== HIGH JUMP ====================
local function startHighJump()
Config.HighJump = true
pcall(function()
local hum = Char and Char:FindFirstChildOfClass("Humanoid")
if hum then originalJumpPower = hum.JumpPower hum.JumpPower = Config.JumpPower end
end)
Notify("HIGH JUMP: " .. JumpPowers[JumpPowerIdx].name .. " (" .. Config.JumpPower .. ")")
end
local function stopHighJump()
Config.HighJump = false
pcall(function()
local hum = Char and Char:FindFirstChildOfClass("Humanoid")
if hum then hum.JumpPower = originalJumpPower or 50 end
end)
Notify("HIGH JUMP OFF")
end
-- ======================== ESP / WALLHACK ====================
local espHighlights = {}
local espEnabled = false
local function refreshESP()
if not Config.ESP then return end
pcall(function()
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= Player and plr.Character then
local hrp = plr.Character:FindFirstChild("HumanoidRootPart")
if hrp then
if not espHighlights[plr] then
local highlight = Instance.new("Highlight")
highlight.Name = "PogoESP"
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.OutlineColor = Color3.fromRGB(255, 100, 100)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Adornee = hrp
highlight.Parent = hrp
espHighlights[plr] = highlight
end
end
end
end
end)
end
local function startESP()
Config.ESP = true
espEnabled = true
refreshESP()
Notify("ESP ON")
end
local function stopESP()
Config.ESP = false
espEnabled = false
for plr, highlight in pairs(espHighlights) do
if highlight and highlight.Parent then
highlight:Destroy()
end
end
espHighlights = {}
Notify("ESP OFF")
end
-- ======================== ANTI HIT / COLLISION ====================
local antiHitConn
local function startAntiHit()
Config.AntiHit = true
if antiHitConn then return end
antiHitConn = RunService.Heartbeat:Connect(function()
if not Config.AntiHit then return end
pcall(function()
local hrp = Char and Char:FindFirstChild("HumanoidRootPart")
if hrp then
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= Player and plr.Character then
local theirHRP = plr.Character:FindFirstChild("HumanoidRootPart")
if theirHRP and (theirHRP.Position - hrp.Position).Magnitude < 10 then
hrp.Velocity = Vector3.new(0, 100, 0) -- Bounce up to avoid collision
end
end
end
end
end)
end)
end
local function stopAntiHit()
Config.AntiHit = false
if antiHitConn then antiHitConn:Disconnect() antiHitConn = nil end
end
-- ======================== BUILD MENU ====================
Section("FLY")
Toggle("Fly [E]", false, function(state)
Config.Fly = state
if state then startFly() else stopFly() end
end)
Dropdown("Fly Speed", {
"Slow (30)",
"Normal (70)",
"Fast (150)",
"Very Fast (300)",
"GOD (800)",
"Super GOD (1K)",
"Ultra GOD (5K)",
"Super Ultra GOD (50K)",
"MAX (500K)"
}, 1, function(idx, val)
FlySpeedIdx = idx
Config.FlySpeed = FlySpeeds[idx].val
Notify("Fly Speed: " .. FlySpeeds[idx].name)
end)
Section("JUMP")
Toggle("Infinite Jump [J]", false, function(state)
Config.InfJump = state
if state then startInfJump() else stopInfJump() end
Notify(state and "INF JUMP ON" or "INF JUMP OFF")
end)
Toggle("Auto Jump", false, function(state)
Config.AutoJump = state
if state then startAutoJump() else stopAutoJump() end
Notify(state and "AUTO JUMP ON" or "AUTO JUMP OFF")
end)
Toggle("High Jump On/Off [Y]", false, function(state)
Config.HighJump = state
if state then startHighJump() else stopHighJump() end
end)
Slider("Custom Jump Power", 50, 500000, 150, function(val)
Config.JumpPower = val
if Config.HighJump then
startHighJump()
end
Notify("Custom Jump Power: " .. val)
end)
Dropdown("High Jump Power", {
"Low (75)",
"Normal (100)",
"High (150)",
"Very High (200)",
"Extreme (300)",
"GOD (500)",
"Super GOD (1K)",
"Ultra GOD (5K)",
"Super Ultra GOD (50K)",
"MAX (500K)"
}, JumpPowerIdx, function(idx, val)
JumpPowerIdx = idx
Config.JumpPower = JumpPowers[idx].val
if Config.HighJump then
startHighJump()
end
Notify("Jump Power: " .. JumpPowers[idx].name .. " (" .. JumpPowers[idx].val .. ")")
end)
Section("MOVEMENT")
Toggle("Speed Boost (80)", false, function(state)
Config.Speed = state
if state then startSpeed() else stopSpeed() Notify(state and "SPEED ON" or "SPEED OFF") end
end)
Toggle("Low Gravity", false, function(state)
Config.LowGrav = state
if state then startLowGrav() else stopLowGrav() end
end)
Toggle("No Fall Damage", false, function(state)
Config.NoFallDmg = state
if state then startNoFall() else stopNoFall() end
end)
Toggle("Click Teleport", false, function(state)
Config.ClickTP = state
if state then startClickTP() else stopClickTP() end
end)
Section("PLAYER")
Toggle("Freeze Player [Z]", false, function(state)
Config.Freeze = state
if state then startFreeze() else stopFreeze() end
end)
Toggle("No Clip [N]", false, function(state)
Config.NoClip = state
if state then startNoClip() else stopNoClip() end
end)
Toggle("Fast Spin [X]", false, function(state)
Config.FastSpin = state
if state then startFastSpin() else stopFastSpin() end
end)
Toggle("Invisible [I]", false, function(state)
Config.Invisible = state
if state then startInvisible() else stopInvisible() end
end)
Section("FARM")
Toggle("Auto Farm [RightCtrl]", false, function(state)
Config.AutoFarm = state
if state then startAutoFarm() else stopAutoFarm() Notify("FARM OFF") end
end)
Toggle("Auto Rebirth [R]", false, function(state)
Config.AutoRebirth = state
if state then startRebirth() else stopRebirth() Notify("REBIRTH OFF") end
end)
Section("UTILITIES")
Toggle("Anti-AFK", true, function() end)
Toggle("Remote Spy (F9)", false, function(state)
Config.SpyMode = state
if state then
for path, _ in pairs(Events) do print("Event: " .. path) end
for statName, stat in pairs(Stats) do print("Stat: " .. statName .. " = " .. stat.Value) end
Notify("Spy ON - check console")
end
end)
Toggle("ESP/Wallhack", false, function(state)
if state then startESP() else stopESP() end
end)
Toggle("Anti Hit", false, function(state)
if state then startAntiHit() else stopAntiHit() end
Notify(state and "ANTI HIT ON" or "ANTI HIT OFF")
end)
Section("INFO")
Button("Facebook: khang.khang.854280", Color3.fromRGB(50, 120, 220), function()
setclipboard("https://www.facebook.com/khang.khang.854280/")
Notify("Facebook link copied!")
end)
Button("TikTok: @Khangprokiller", Color3.fromRGB(50, 120, 220), function()
setclipboard("@Khangprokiller")
Notify("TikTok copied!")
end)
Button("Zalo: 0944136031", Color3.fromRGB(50, 120, 220), function()
setclipboard("0944136031")
Notify("Zalo copied!")
end)
Button("Re-scan [RightShift]", Color3.fromRGB(50, 120, 220), function()
scanRemotes(); scanStats()
Notify("SCANNED!")
end)
Button("Destroy GUI", Color3.fromRGB(200, 50, 50), function()
Cleanup()
Gui:Destroy()
end)
-- ======================== CLEANUP ====================
function Cleanup()
stopFly(); stopInfJump(); stopAutoJump(); stopSpeed()
stopLowGrav(); stopNoFall(); stopClickTP(); stopAutoFarm(); stopRebirth()
stopFreeze(); stopNoClip(); stopFastSpin(); stopInvisible()
stopESP(); stopAntiHit()
end
-- ======================== KEYBINDS ====================
UIS.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.E then
Config.Fly = not Config.Fly
if Config.Fly then startFly() else stopFly() end
end
if input.KeyCode == Enum.KeyCode.J then
Config.InfJump = not Config.InfJump
if Config.InfJump then startInfJump() else stopInfJump() end
Notify(Config.InfJump and "INF JUMP ON" or "INF JUMP OFF")
end
if input.KeyCode == Enum.KeyCode.U then
Config.AutoJump = not Config.AutoJump
if Config.AutoJump then startAutoJump() else stopAutoJump() end
Notify(Config.AutoJump and "AUTO JUMP ON" or "AUTO JUMP OFF")
end
if input.KeyCode == Enum.KeyCode.Y then
Config.HighJump = not Config.HighJump
if Config.HighJump then startHighJump() else stopHighJump() end
Notify(Config.HighJump and "HIGH JUMP ON" or "HIGH JUMP OFF")
end
if input.KeyCode == Enum.KeyCode.R then
Config.AutoRebirth = not Config.AutoRebirth
if Config.AutoRebirth then startRebirth() else stopRebirth() end
Notify(Config.AutoRebirth and "REBIRTH ON" or "REBIRTH OFF")
end
if input.KeyCode == Enum.KeyCode.RightControl then
Config.AutoFarm = not Config.AutoFarm
if Config.AutoFarm then startAutoFarm() else stopAutoFarm() end
Notify(Config.AutoFarm and "FARM ON" or "FARM OFF")
end
if input.KeyCode == Enum.KeyCode.Z then
Config.Freeze = not Config.Freeze
if Config.Freeze then startFreeze() else stopFreeze() end
Notify(Config.Freeze and "FREEZE ON" or "FREEZE OFF")
end
if input.KeyCode == Enum.KeyCode.N then
Config.NoClip = not Config.NoClip
if Config.NoClip then startNoClip() else stopNoClip() end
Notify(Config.NoClip and "NO CLIP ON" or "NO CLIP OFF")
end
if input.KeyCode == Enum.KeyCode.X then
Config.FastSpin = not Config.FastSpin
if Config.FastSpin then startFastSpin() else stopFastSpin() end
Notify(Config.FastSpin and "FAST SPIN ON" or "FAST SPIN OFF")
end
if input.KeyCode == Enum.KeyCode.I then
Config.Invisible = not Config.Invisible
if Config.Invisible then startInvisible() else stopInvisible() end
Notify(Config.Invisible and "INVISIBLE ON" or "INVISIBLE OFF")
end
if input.KeyCode == Enum.KeyCode.K then
Config.ESP = not Config.ESP
if Config.ESP then startESP() else stopESP() end
end
if input.KeyCode == Enum.KeyCode.L then
Config.AntiHit = not Config.AntiHit
if Config.AntiHit then startAntiHit() else stopAntiHit() end
Notify(Config.AntiHit and "ANTI HIT ON" or "ANTI HIT OFF")
end
if input.KeyCode == Enum.KeyCode.RightShift then
scanRemotes(); scanStats()
Notify("SCANNED!")
end
if input.KeyCode == Enum.KeyCode.H then
Main.Visible = not Main.Visible
end
end)
-- ======================== STARTUP ====================
Notify("POGO V1 LOADED!")
print("=================================")
print("POGO CLIMB V1")
print("[E] Fly | [J] Inf Jump | [U] Auto Jump | [Y] High Jump")
print("[Z] Freeze | [N] No Clip | [X] Fast Spin | [I] Invisible")
print("[R] Rebirth | [RightCtrl] Farm")
print("[K] ESP | [L] Anti Hit")
print("=================================")