--[[
ELITE SCRIPTS Ā· SNIPER ARENA
Fluent UI ā compact, dense, customizable accent
AIM Ā· Silent Ā· Triggerbot Ā· ESP (box/skel/tracer/name/dist/health)
Bullet tracers Ā· Hitbox Ā· Crosshair Ā· FOV rainbow
Rage (fly/noclip/speed/infjump) Ā· FullBright Ā· NoFog Ā· FPS
No Recoil / No Spread Ā· Config presets Ā· Discord LED
Customize tab ā full accent color control
Keyless Ā· UNC universal
Place focus: Sniper Arena (9D GAME CLUB)
]]
-- ======================== UNC / EXECUTOR COMPAT ========================
local function safeHttpGet(url)
local ok, res = pcall(function()
if syn and syn.request then
local r = syn.request({Url = url, Method = "GET"})
return r.Body
elseif http and http.request then
local r = http.request({Url = url, Method = "GET"})
return r.Body
elseif request then
local r = request({Url = url, Method = "GET"})
return r.Body
elseif http_request then
local r = http_request({Url = url, Method = "GET"})
return r.Body
elseif fluxus and fluxus.request then
local r = fluxus.request({Url = url, Method = "GET"})
return r.Body
else
return game:HttpGet(url)
end
end)
if ok and res then return res end
return game:HttpGet(url)
end
local Fluent = loadstring(safeHttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(safeHttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(safeHttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
if not Drawing then
pcall(function() Drawing = getgenv().Drawing or Drawing end)
end
if not Drawing then
warn("[ELITE SCRIPTS] Drawing missing ā ESP disabled on this executor")
end
local function safeDrawing(class)
if not Drawing then return nil end
local ok, obj = pcall(function() return Drawing.new(class) end)
if ok then return obj end
return nil
end
local function safeMousemove(x, y)
if mousemoverel then
pcall(mousemoverel, x, y)
elseif Input and Input.MouseMove then
pcall(Input.MouseMove, x, y)
end
end
local function safeMouse1Click()
if mouse1click then
pcall(mouse1click)
elseif mouse1press and mouse1release then
pcall(mouse1press)
task.wait(0.02)
pcall(mouse1release)
end
end
-- ======================== SERVICES ========================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
-- ======================== SETTINGS ========================
local S = {
Aimbot = false,
SilentAim = false,
Triggerbot = false,
AlwaysOn = false,
AimKey = Enum.UserInputType.MouseButton2,
FOV = 120,
Smoothness = 0.10,
AimPart = "Head",
TeamCheck = true,
WallCheck = true,
Prediction = true,
PredMult = 0.08,
ShowFOV = true,
FOVColor = Color3.fromRGB(180, 80, 255),
FOVRainbow = false,
AimMethod = "Camera",
TargetBots = true,
AccentColor = Color3.fromRGB(188, 78, 255),
ESP = true,
Box = true,
Skeleton = true,
Tracer = true,
Name = true,
Distance = true,
Health = true,
ESPTeamCheck = true,
ShowBots = true,
MaxDist = 2500,
BoxColor = Color3.fromRGB(188, 78, 255),
SkelColor = Color3.fromRGB(210, 120, 255),
TracerColor = Color3.fromRGB(160, 60, 240),
NameColor = Color3.fromRGB(240, 230, 255),
BotColor = Color3.fromRGB(80, 180, 255),
BulletTracer = true,
BulletColor = Color3.fromRGB(255, 90, 220),
BulletThick = 2.0,
BulletLife = 1.2,
BulletMaxDist = 2000,
Hitbox = false,
HitboxSize = 6,
Crosshair = false,
CrosshairSize = 10,
CrosshairColor= Color3.fromRGB(255, 80, 220),
Fly = false,
FlySpeed = 70,
Noclip = false,
Speed = false,
WalkSpeed = 24,
InfiniteJump = false,
FullBright = false,
NoFog = false,
CustomFOV = false,
CamFOV = 90,
FPSUnlock = false,
AutoReload = false,
NoRecoil = false,
NoSpread = false,
InstantScope = false,
DiscordLED = true,
DiscordLEDColor = Color3.fromRGB(188, 78, 255),
DiscordLink = "https://discord.gg/JyHTa3M7h",
AutoReattach = true,
}
-- ======================== STATE ========================
local HoldingAim = false
local espCache = {}
local bullets = {}
local flyBV, flyBG
local origAmbient, origBrightness, origFog, origCamFOV
local crossLines = {}
local lastTrigger = 0
local FOVCircle = safeDrawing("Circle")
if FOVCircle then
FOVCircle.Visible = false
FOVCircle.Thickness = 1.4
FOVCircle.Filled = false
FOVCircle.NumSides = 64
FOVCircle.Transparency = 0.75
FOVCircle.Color = S.FOVColor
FOVCircle.Radius = S.FOV
end
local DiscordLEDGlow = safeDrawing("Text")
local DiscordLEDText = safeDrawing("Text")
local DiscordLEDLine = safeDrawing("Line")
if DiscordLEDGlow then
DiscordLEDGlow.Text = "discord.gg/JyHTa3M7h"
DiscordLEDGlow.Size = 13
DiscordLEDGlow.Center = true
DiscordLEDGlow.Outline = false
DiscordLEDGlow.Color = S.DiscordLEDColor
DiscordLEDGlow.Transparency = 0.72
DiscordLEDGlow.Visible = S.DiscordLED
end
if DiscordLEDText then
DiscordLEDText.Text = "discord.gg/JyHTa3M7h"
DiscordLEDText.Size = 12
DiscordLEDText.Center = true
DiscordLEDText.Outline = true
DiscordLEDText.Color = S.DiscordLEDColor
DiscordLEDText.Transparency = 1
DiscordLEDText.Visible = S.DiscordLED
end
if DiscordLEDLine then
DiscordLEDLine.Thickness = 1
DiscordLEDLine.Color = S.DiscordLEDColor
DiscordLEDLine.Transparency = 0.6
DiscordLEDLine.Visible = S.DiscordLED
end
for i = 1, 4 do
local ln = safeDrawing("Line")
if ln then
ln.Thickness = 1.5
ln.Color = S.CrosshairColor
ln.Transparency = 1
ln.Visible = false
crossLines[i] = ln
end
end
-- ======================== FLUENT WINDOW ========================
local Window = Fluent:CreateWindow({
Title = "ELITE SCRIPTS",
SubTitle = "Sniper Arena",
TabWidth = 140,
Size = UDim2.fromOffset(520, 420),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
Home = Window:AddTab({ Title = "Home", Icon = "home" }),
Aim = Window:AddTab({ Title = "Aim", Icon = "crosshair" }),
Visuals = Window:AddTab({ Title = "Visuals", Icon = "eye" }),
Player = Window:AddTab({ Title = "Player", Icon = "user" }),
Weapons = Window:AddTab({ Title = "Weapons", Icon = "swords" }),
Customize = Window:AddTab({ Title = "Customize", Icon = "palette" }),
Misc = Window:AddTab({ Title = "Misc", Icon = "settings" }),
About = Window:AddTab({ Title = "About", Icon = "info" }),
}
local Options = Fluent.Options
-- ======================== HOME ========================
do
Tabs.Home:AddSection("Status")
Tabs.Home:AddParagraph({
Title = "ELITE SCRIPTS",
Content = "Sniper Arena Ā· UNC universal\nKeyless Ā· Discord: discord.gg/JyHTa3M7h"
})
Tabs.Home:AddParagraph({
Title = "Quick Load",
Content = "Core toggles. Full controls in other tabs."
})
Tabs.Home:AddToggle("HomeAim", {
Title = "Aimbot",
Default = false,
Callback = function(v)
S.Aimbot = v
if FOVCircle then FOVCircle.Visible = v and S.ShowFOV end
if Options.AimEnable then Options.AimEnable:SetValue(v) end
end
})
Tabs.Home:AddToggle("HomeESP", {
Title = "ESP",
Default = true,
Callback = function(v)
S.ESP = v
if Options.ESPEnable then Options.ESPEnable:SetValue(v) end
end
})
Tabs.Home:AddToggle("HomeSilent", {
Title = "Silent Aim",
Default = false,
Callback = function(v)
S.SilentAim = v
if Options.SilentEnable then Options.SilentEnable:SetValue(v) end
end
})
Tabs.Home:AddToggle("HomeTrigger", {
Title = "Triggerbot",
Default = false,
Callback = function(v)
S.Triggerbot = v
if Options.TriggerEnable then Options.TriggerEnable:SetValue(v) end
end
})
Tabs.Home:AddButton({
Title = "Join Discord",
Description = "discord.gg/JyHTa3M7h",
Callback = function()
pcall(function()
if setclipboard then setclipboard(S.DiscordLink) end
end)
Fluent:Notify({ Title = "ELITE SCRIPTS", Content = "Discord link copied", Duration = 3 })
end
})
end
-- ======================== AIM ========================
do
Tabs.Aim:AddSection("Core")
Tabs.Aim:AddToggle("AimEnable", {
Title = "Enable Aimbot",
Default = false,
Callback = function(v)
S.Aimbot = v
if FOVCircle then FOVCircle.Visible = v and S.ShowFOV end
if Options.HomeAim then Options.HomeAim:SetValue(v) end
end
})
Tabs.Aim:AddToggle("SilentEnable", {
Title = "Silent Aim",
Default = false,
Callback = function(v)
S.SilentAim = v
if Options.HomeSilent then Options.HomeSilent:SetValue(v) end
end
})
Tabs.Aim:AddToggle("TriggerEnable", {
Title = "Triggerbot",
Default = false,
Callback = function(v)
S.Triggerbot = v
if Options.HomeTrigger then Options.HomeTrigger:SetValue(v) end
end
})
Tabs.Aim:AddToggle("AlwaysOn", {
Title = "Always On",
Default = false,
Callback = function(v) S.AlwaysOn = v end
})
Tabs.Aim:AddToggle("TeamCheck", {
Title = "Team Check",
Default = true,
Callback = function(v) S.TeamCheck = v end
})
Tabs.Aim:AddToggle("WallCheck", {
Title = "Wall Check",
Default = true,
Callback = function(v) S.WallCheck = v end
})
Tabs.Aim:AddToggle("Prediction", {
Title = "Prediction",
Default = true,
Callback = function(v) S.Prediction = v end
})
Tabs.Aim:AddToggle("TargetBots", {
Title = "Target Bots",
Default = true,
Callback = function(v) S.TargetBots = v end
})
Tabs.Aim:AddSection("Target")
Tabs.Aim:AddDropdown("AimPart", {
Title = "Aim Part",
Values = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "Torso"},
Multi = false,
Default = 1,
Callback = function(v) S.AimPart = v end
})
Tabs.Aim:AddDropdown("AimMethod", {
Title = "Aim Method",
Values = {"Camera", "Mouse"},
Multi = false,
Default = 1,
Callback = function(v) S.AimMethod = v end
})
Tabs.Aim:AddSection("Tuning")
Tabs.Aim:AddSlider("FOV", {
Title = "FOV",
Description = "Circle radius",
Default = 120,
Min = 30,
Max = 400,
Rounding = 0,
Callback = function(v)
S.FOV = v
if FOVCircle then FOVCircle.Radius = v end
end
})
Tabs.Aim:AddSlider("Smooth", {
Title = "Smoothing",
Default = 0.10,
Min = 0.02,
Max = 0.40,
Rounding = 2,
Callback = function(v) S.Smoothness = v end
})
Tabs.Aim:AddSlider("PredMult", {
Title = "Prediction Mult",
Default = 0.08,
Min = 0.01,
Max = 0.30,
Rounding = 2,
Callback = function(v) S.PredMult = v end
})
Tabs.Aim:AddToggle("ShowFOV", {
Title = "Show FOV Circle",
Default = true,
Callback = function(v)
S.ShowFOV = v
if FOVCircle then FOVCircle.Visible = v and (S.Aimbot or S.SilentAim) end
end
})
Tabs.Aim:AddToggle("FOVRainbow", {
Title = "FOV Rainbow",
Default = false,
Callback = function(v) S.FOVRainbow = v end
})
Tabs.Aim:AddColorpicker("FOVColor", {
Title = "FOV Color",
Default = Color3.fromRGB(180, 80, 255),
Callback = function(c)
S.FOVColor = c
if FOVCircle and not S.FOVRainbow then FOVCircle.Color = c end
end
})
end
-- ======================== VISUALS ========================
do
Tabs.Visuals:AddSection("ESP")
Tabs.Visuals:AddToggle("ESPEnable", {
Title = "Enable ESP",
Default = true,
Callback = function(v)
S.ESP = v
if Options.HomeESP then Options.HomeESP:SetValue(v) end
end
})
Tabs.Visuals:AddToggle("BoxESP", {
Title = "Box",
Default = true,
Callback = function(v) S.Box = v end
})
Tabs.Visuals:AddToggle("SkelESP", {
Title = "Skeleton",
Default = true,
Callback = function(v) S.Skeleton = v end
})
Tabs.Visuals:AddToggle("TracerESP", {
Title = "Tracers",
Default = true,
Callback = function(v) S.Tracer = v end
})
Tabs.Visuals:AddToggle("NameESP", {
Title = "Names",
Default = true,
Callback = function(v) S.Name = v end
})
Tabs.Visuals:AddToggle("DistESP", {
Title = "Distance",
Default = true,
Callback = function(v) S.Distance = v end
})
Tabs.Visuals:AddToggle("HealthESP", {
Title = "Health Bar",
Default = true,
Callback = function(v) S.Health = v end
})
Tabs.Visuals:AddToggle("ESPTeam", {
Title = "Team Check",
Default = true,
Callback = function(v) S.ESPTeamCheck = v end
})
Tabs.Visuals:AddToggle("ShowBots", {
Title = "Show Bots",
Default = true,
Callback = function(v) S.ShowBots = v end
})
Tabs.Visuals:AddSlider("MaxDist", {
Title = "Max Distance",
Default = 2500,
Min = 100,
Max = 5000,
Rounding = 0,
Callback = function(v) S.MaxDist = v end
})
Tabs.Visuals:AddSection("Colors")
Tabs.Visuals:AddColorpicker("BoxCol", {
Title = "Box Color",
Default = Color3.fromRGB(188, 78, 255),
Callback = function(c) S.BoxColor = c end
})
Tabs.Visuals:AddColorpicker("SkelCol", {
Title = "Skeleton Color",
Default = Color3.fromRGB(210, 120, 255),
Callback = function(c) S.SkelColor = c end
})
Tabs.Visuals:AddColorpicker("TracerCol", {
Title = "Tracer Color",
Default = Color3.fromRGB(160, 60, 240),
Callback = function(c) S.TracerColor = c end
})
Tabs.Visuals:AddColorpicker("BotCol", {
Title = "Bot Color",
Default = Color3.fromRGB(80, 180, 255),
Callback = function(c) S.BotColor = c end
})
Tabs.Visuals:AddSection("Extras")
Tabs.Visuals:AddToggle("BulletTrace", {
Title = "Bullet Tracers",
Default = true,
Callback = function(v) S.BulletTracer = v end
})
Tabs.Visuals:AddColorpicker("BulletCol", {
Title = "Bullet Color",
Default = Color3.fromRGB(255, 90, 220),
Callback = function(c) S.BulletColor = c end
})
Tabs.Visuals:AddToggle("CrosshairT", {
Title = "Custom Crosshair",
Default = false,
Callback = function(v)
S.Crosshair = v
for _, ln in ipairs(crossLines) do
if ln then ln.Visible = v end
end
end
})
Tabs.Visuals:AddSlider("CrossSize", {
Title = "Crosshair Size",
Default = 10,
Min = 4,
Max = 28,
Rounding = 0,
Callback = function(v) S.CrosshairSize = v end
})
Tabs.Visuals:AddColorpicker("CrossCol", {
Title = "Crosshair Color",
Default = Color3.fromRGB(255, 80, 220),
Callback = function(c)
S.CrosshairColor = c
for _, ln in ipairs(crossLines) do
if ln then ln.Color = c end
end
end
})
Tabs.Visuals:AddToggle("FullBright", {
Title = "FullBright",
Default = false,
Callback = function(v)
S.FullBright = v
if v then
origAmbient = Lighting.Ambient
origBrightness = Lighting.Brightness
Lighting.Ambient = Color3.new(1, 1, 1)
Lighting.Brightness = 2
else
if origAmbient then Lighting.Ambient = origAmbient end
if origBrightness then Lighting.Brightness = origBrightness end
end
end
})
Tabs.Visuals:AddToggle("NoFog", {
Title = "No Fog",
Default = false,
Callback = function(v)
S.NoFog = v
if v then
origFog = Lighting.FogEnd
Lighting.FogEnd = 1e6
else
if origFog then Lighting.FogEnd = origFog end
end
end
})
Tabs.Visuals:AddToggle("CustomFOV", {
Title = "Custom Camera FOV",
Default = false,
Callback = function(v)
S.CustomFOV = v
if v then
origCamFOV = Camera.FieldOfView
Camera.FieldOfView = S.CamFOV
else
if origCamFOV then Camera.FieldOfView = origCamFOV end
end
end
})
Tabs.Visuals:AddSlider("CamFOV", {
Title = "Camera FOV",
Default = 90,
Min = 50,
Max = 120,
Rounding = 0,
Callback = function(v)
S.CamFOV = v
if S.CustomFOV then Camera.FieldOfView = v end
end
})
end
-- ======================== PLAYER ========================
do
Tabs.Player:AddSection("Movement")
Tabs.Player:AddToggle("FlyEnable", {
Title = "Fly",
Default = false,
Callback = function(v)
S.Fly = v
local char = LocalPlayer.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
if v then
hum.PlatformStand = true
if flyBV then flyBV:Destroy() end
if flyBG then flyBG:Destroy() end
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(1e9, 1e9, 1e9)
flyBV.Velocity = Vector3.zero
flyBV.Parent = hrp
flyBG = Instance.new("BodyGyro")
flyBG.MaxTorque = Vector3.new(1e9, 1e9, 1e9)
flyBG.P = 9e4
flyBG.Parent = hrp
else
if flyBV then flyBV:Destroy() flyBV = nil end
if flyBG then flyBG:Destroy() flyBG = nil end
hum.PlatformStand = false
end
end
})
Tabs.Player:AddSlider("FlySpd", {
Title = "Fly Speed",
Default = 70,
Min = 20,
Max = 180,
Rounding = 0,
Callback = function(v) S.FlySpeed = v end
})
Tabs.Player:AddToggle("Noclip", {
Title = "Noclip",
Default = false,
Callback = function(v) S.Noclip = v end
})
Tabs.Player:AddToggle("Speed", {
Title = "Speed Hack",
Default = false,
Callback = function(v)
S.Speed = v
local char = LocalPlayer.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = v and S.WalkSpeed or 16 end
end
end
})
Tabs.Player:AddSlider("WalkSpd", {
Title = "Walk Speed",
Default = 24,
Min = 16,
Max = 80,
Rounding = 0,
Callback = function(v)
S.WalkSpeed = v
if S.Speed then
local char = LocalPlayer.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = v end
end
end
end
})
Tabs.Player:AddToggle("InfJump", {
Title = "Infinite Jump",
Default = false,
Callback = function(v) S.InfiniteJump = v end
})
Tabs.Player:AddSection("Hitbox")
Tabs.Player:AddToggle("HitboxT", {
Title = "Hitbox Expander",
Default = false,
Callback = function(v) S.Hitbox = v end
})
Tabs.Player:AddSlider("HitboxSz", {
Title = "Hitbox Size",
Default = 6,
Min = 2,
Max = 16,
Rounding = 1,
Callback = function(v) S.HitboxSize = v end
})
end
-- ======================== WEAPONS ========================
do
Tabs.Weapons:AddSection("Gun Mods")
Tabs.Weapons:AddToggle("NoRecoil", {
Title = "No Recoil",
Default = false,
Callback = function(v) S.NoRecoil = v end
})
Tabs.Weapons:AddToggle("NoSpread", {
Title = "No Spread",
Default = false,
Callback = function(v) S.NoSpread = v end
})
Tabs.Weapons:AddToggle("AutoReload", {
Title = "Auto Reload",
Default = false,
Callback = function(v) S.AutoReload = v end
})
Tabs.Weapons:AddToggle("InstantScope", {
Title = "Instant Scope",
Default = false,
Callback = function(v) S.InstantScope = v end
})
end
-- ======================== CUSTOMIZE ========================
do
local function applyAccent(c)
S.AccentColor = c
S.FOVColor = c
S.BoxColor = c
S.SkelColor = Color3.new(
math.min(c.R * 1.12, 1),
math.min(c.G * 1.12, 1),
math.min(c.B * 1.12, 1)
)
S.TracerColor = Color3.new(
math.max(c.R * 0.85, 0),
math.max(c.G * 0.85, 0),
math.max(c.B * 0.85, 0)
)
S.NameColor = Color3.new(
math.min(c.R * 1.25 + 0.15, 1),
math.min(c.G * 1.25 + 0.15, 1),
math.min(c.B * 1.25 + 0.15, 1)
)
S.DiscordLEDColor = c
S.CrosshairColor = c
S.BulletColor = Color3.new(
math.min(c.R * 1.2, 1),
math.min(c.G * 0.55 + 0.1, 1),
math.min(c.B * 1.05, 1)
)
if FOVCircle and not S.FOVRainbow then FOVCircle.Color = c end
if DiscordLEDGlow then DiscordLEDGlow.Color = c end
if DiscordLEDText then DiscordLEDText.Color = c end
if DiscordLEDLine then DiscordLEDLine.Color = c end
for _, ln in ipairs(crossLines) do
if ln then ln.Color = c end
end
pcall(function()
if Fluent.SetTheme then
-- keep base Dark theme; accent drives ESP/UI draws
end
end)
end
Tabs.Customize:AddSection("Accent Color")
Tabs.Customize:AddParagraph({
Title = "Theme Accent",
Content = "Pick any color. Updates FOV, ESP, tracers, crosshair, bullet trails, Discord LED."
})
Tabs.Customize:AddColorpicker("AccentPick", {
Title = "Main Accent",
Default = Color3.fromRGB(188, 78, 255),
Callback = function(c)
applyAccent(c)
end
})
Tabs.Customize:AddSection("Presets")
local function presetBtn(title, rgb)
Tabs.Customize:AddButton({
Title = title,
Callback = function()
local c = Color3.fromRGB(rgb[1], rgb[2], rgb[3])
applyAccent(c)
if Options.AccentPick then Options.AccentPick:SetValue(c) end
Fluent:Notify({ Title = "ELITE SCRIPTS", Content = title .. " applied", Duration = 2 })
end
})
end
presetBtn("Purple (Default)", {188, 78, 255})
presetBtn("Crimson", {220, 40, 60})
presetBtn("Cyan", {0, 210, 255})
presetBtn("Lime", {80, 255, 100})
presetBtn("Gold", {255, 190, 40})
presetBtn("White", {240, 240, 245})
presetBtn("Pink", {255, 90, 180})
presetBtn("Orange", {255, 130, 40})
Tabs.Customize:AddSection("Individual Overrides")
Tabs.Customize:AddColorpicker("CustFOV", {
Title = "FOV Only",
Default = Color3.fromRGB(180, 80, 255),
Callback = function(c)
S.FOVColor = c
if FOVCircle and not S.FOVRainbow then FOVCircle.Color = c end
end
})
Tabs.Customize:AddColorpicker("CustBox", {
Title = "ESP Box Only",
Default = Color3.fromRGB(188, 78, 255),
Callback = function(c) S.BoxColor = c end
})
Tabs.Customize:AddColorpicker("CustTracer", {
Title = "Tracer Only",
Default = Color3.fromRGB(160, 60, 240),
Callback = function(c) S.TracerColor = c end
})
Tabs.Customize:AddColorpicker("CustBullet", {
Title = "Bullet Tracer Only",
Default = Color3.fromRGB(255, 90, 220),
Callback = function(c) S.BulletColor = c end
})
end
-- ======================== MISC ========================
do
Tabs.Misc:AddSection("Performance")
Tabs.Misc:AddToggle("FPSUnlock", {
Title = "FPS Unlock",
Default = false,
Callback = function(v)
S.FPSUnlock = v
pcall(function()
if setfpscap then setfpscap(v and 999 or 60) end
end)
end
})
Tabs.Misc:AddToggle("DiscordLED", {
Title = "Discord LED Footer",
Default = true,
Callback = function(v)
S.DiscordLED = v
if DiscordLEDGlow then DiscordLEDGlow.Visible = v end
if DiscordLEDText then DiscordLEDText.Visible = v end
if DiscordLEDLine then DiscordLEDLine.Visible = v end
end
})
Tabs.Misc:AddToggle("AutoReattach", {
Title = "Auto Re-attach Camera",
Default = true,
Callback = function(v) S.AutoReattach = v end
})
Tabs.Misc:AddSection("Presets")
Tabs.Misc:AddButton({
Title = "Rage Preset",
Description = "Aim + Silent + Trigger + ESP + Speed",
Callback = function()
S.Aimbot = true
S.SilentAim = true
S.Triggerbot = true
S.ESP = true
S.Speed = true
if Options.AimEnable then Options.AimEnable:SetValue(true) end
if Options.SilentEnable then Options.SilentEnable:SetValue(true) end
if Options.TriggerEnable then Options.TriggerEnable:SetValue(true) end
if Options.ESPEnable then Options.ESPEnable:SetValue(true) end
if Options.Speed then Options.Speed:SetValue(true) end
Fluent:Notify({ Title = "ELITE SCRIPTS", Content = "Rage preset applied", Duration = 3 })
end
})
Tabs.Misc:AddButton({
Title = "Legit Preset",
Description = "Smooth aim + ESP only",
Callback = function()
S.Aimbot = true
S.SilentAim = false
S.Triggerbot = false
S.Smoothness = 0.20
S.ESP = true
S.Speed = false
if Options.AimEnable then Options.AimEnable:SetValue(true) end
if Options.SilentEnable then Options.SilentEnable:SetValue(false) end
if Options.TriggerEnable then Options.TriggerEnable:SetValue(false) end
if Options.ESPEnable then Options.ESPEnable:SetValue(true) end
if Options.Smooth then Options.Smooth:SetValue(0.20) end
Fluent:Notify({ Title = "ELITE SCRIPTS", Content = "Legit preset applied", Duration = 3 })
end
})
Tabs.Misc:AddButton({
Title = "Sniper Preset",
Description = "Silent + Trigger + ESP + FullBright",
Callback = function()
S.Aimbot = false
S.SilentAim = true
S.Triggerbot = true
S.ESP = true
S.FullBright = true
if Options.SilentEnable then Options.SilentEnable:SetValue(true) end
if Options.TriggerEnable then Options.TriggerEnable:SetValue(true) end
if Options.ESPEnable then Options.ESPEnable:SetValue(true) end
if Options.FullBright then Options.FullBright:SetValue(true) end
Fluent:Notify({ Title = "ELITE SCRIPTS", Content = "Sniper preset applied", Duration = 3 })
end
})
end
-- ======================== ABOUT ========================
do
Tabs.About:AddParagraph({
Title = "ELITE SCRIPTS",
Content = "Sniper Arena build\nOperator: Axion\nDiscord: discord.gg/JyHTa3M7h\nUniversal UNC Ā· Keyless"
})
Tabs.About:AddParagraph({
Title = "Features",
Content = "⢠Smooth + Silent aim + Triggerbot\n⢠Prediction · Wall/Team check · Target bots\n⢠Full ESP (box/skel/tracer/name/dist/health)\n⢠Bullet tracers · Crosshair · FOV rainbow\n⢠Hitbox expander · Fly / Noclip / Speed\n⢠NoRecoil / NoSpread / Instant Scope\n⢠Rage / Legit / Sniper presets\n⢠Customize accent color (any)\n⢠Config save via Fluent SaveManager"
})
Tabs.About:AddButton({
Title = "Copy Discord",
Callback = function()
pcall(function()
if setclipboard then setclipboard(S.DiscordLink) end
end)
Fluent:Notify({ Title = "ELITE SCRIPTS", Content = "Copied discord.gg/JyHTa3M7h", Duration = 3 })
end
})
end
-- ======================== MANAGERS ========================
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
InterfaceManager:SetFolder("EliteScripts")
SaveManager:SetFolder("EliteScripts/SniperArena")
InterfaceManager:BuildInterfaceSection(Tabs.Misc)
SaveManager:BuildConfigSection(Tabs.Misc)
Window:SelectTab(1)
Fluent:Notify({
Title = "ELITE SCRIPTS",
Content = "Sniper Arena loaded. Home tab ready.",
Duration = 5
})
-- ======================== CORE LOGIC ========================
local function isBot(plr)
if not plr then return false end
local n = string.lower(plr.Name)
if n:find("bot") or n:find("npc") or n:find("ai") then return true end
if plr:GetAttribute("IsBot") or plr:GetAttribute("Bot") then return true end
return false
end
local function isEnemy(plr)
if plr == LocalPlayer then return false end
if not plr.Character then return false end
local hum = plr.Character:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then return false end
local bot = isBot(plr)
if bot and not S.TargetBots and not S.ShowBots then return false end
if (S.TeamCheck or S.ESPTeamCheck) and not bot then
if plr.Team and LocalPlayer.Team and plr.Team == LocalPlayer.Team then
return false
end
end
return true
end
local function getPart(char, name)
return char:FindFirstChild(name) or char:FindFirstChild("Head") or char:FindFirstChild("HumanoidRootPart")
end
local function visibleCheck(part)
if not S.WallCheck then return true end
local origin = Camera.CFrame.Position
local dir = (part.Position - origin)
local ray = Ray.new(origin, dir)
local hit, pos = Workspace:FindPartOnRayWithIgnoreList(ray, {LocalPlayer.Character, Camera})
if not hit then return true end
return (pos - part.Position).Magnitude < 4
end
local function getClosest()
local best, bestDist = nil, S.FOV
local mx, my = Mouse.X, Mouse.Y
for _, plr in ipairs(Players:GetPlayers()) do
if isEnemy(plr) then
if isBot(plr) and not S.TargetBots then continue end
local part = getPart(plr.Character, S.AimPart)
if part then
local pos, onScreen = Camera:WorldToViewportPoint(part.Position)
if onScreen then
local d = (Vector2.new(pos.X, pos.Y) - Vector2.new(mx, my)).Magnitude
if d S.MaxDist then
clearESP(plr)
continue
end
local t = ensureESP(plr)
local col = bot and S.BotColor or S.BoxColor
local head = char:FindFirstChild("Head")
local top = head and head.Position or (hrp.Position + Vector3.new(0, 2.5, 0))
local bottom = hrp.Position - Vector3.new(0, 3, 0)
local topV, on1 = Camera:WorldToViewportPoint(top)
local botV, on2 = Camera:WorldToViewportPoint(bottom)
local midV = Camera:WorldToViewportPoint(hrp.Position)
if not (on1 or on2) then
if t.box then t.box.Visible = false end
if t.name then t.name.Visible = false end
if t.dist then t.dist.Visible = false end
if t.health then t.health.Visible = false end
if t.tracer then t.tracer.Visible = false end
for _, ln in ipairs(t.bones) do if ln then ln.Visible = false end end
continue
end
local h = math.abs(topV.Y - botV.Y)
local w = h * 0.55
local cx = (topV.X + botV.X) / 2
if t.box and S.Box then
t.box.Size = Vector2.new(w, h)
t.box.Position = Vector2.new(cx - w / 2, topV.Y)
t.box.Color = col
t.box.Visible = true
elseif t.box then
t.box.Visible = false
end
if t.name and S.Name then
t.name.Text = bot and ("[BOT] " .. plr.Name) or plr.Name
t.name.Position = Vector2.new(cx, topV.Y - 16)
t.name.Color = bot and S.BotColor or S.NameColor
t.name.Visible = true
elseif t.name then
t.name.Visible = false
end
if t.dist and S.Distance then
t.dist.Text = string.format("[%dm]", math.floor(dist))
t.dist.Position = Vector2.new(cx, botV.Y + 2)
t.dist.Color = S.NameColor
t.dist.Visible = true
elseif t.dist then
t.dist.Visible = false
end
if t.health and S.Health then
local pct = math.clamp(hum.Health / math.max(hum.MaxHealth, 1), 0, 1)
local barH = h * pct
t.health.From = Vector2.new(cx - w / 2 - 4, botV.Y)
t.health.To = Vector2.new(cx - w / 2 - 4, botV.Y - barH)
t.health.Color = Color3.fromRGB(255 * (1 - pct), 255 * pct, 40)
t.health.Visible = true
elseif t.health then
t.health.Visible = false
end
if t.tracer and S.Tracer then
t.tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
t.tracer.To = Vector2.new(midV.X, midV.Y)
t.tracer.Color = bot and S.BotColor or S.TracerColor
t.tracer.Visible = true
elseif t.tracer then
t.tracer.Visible = false
end
if S.Skeleton and t.bones then
for i, pair in ipairs(t.bonePairs) do
local ln = t.bones[i]
if ln then
local a = char:FindFirstChild(pair[1])
local b = char:FindFirstChild(pair[2])
if a and b then
local pa, oa = Camera:WorldToViewportPoint(a.Position)
local pb, ob = Camera:WorldToViewportPoint(b.Position)
if oa or ob then
ln.From = Vector2.new(pa.X, pa.Y)
ln.To = Vector2.new(pb.X, pb.Y)
ln.Color = bot and S.BotColor or S.SkelColor
ln.Visible = true
else
ln.Visible = false
end
else
ln.Visible = false
end
end
end
else
for _, ln in ipairs(t.bones) do if ln then ln.Visible = false end end
end
end
for plr in pairs(espCache) do
if not Players:FindFirstChild(plr.Name) then clearESP(plr) end
end
end
local function updateHitbox()
if not S.Hitbox then return end
for _, plr in ipairs(Players:GetPlayers()) do
if isEnemy(plr) and plr.Character then
local hrp = plr.Character:FindFirstChild("HumanoidRootPart")
if hrp then
pcall(function()
hrp.Size = Vector3.new(S.HitboxSize, S.HitboxSize, S.HitboxSize)
hrp.Transparency = 0.65
hrp.CanCollide = false
end)
end
end
end
end
local function flyStep()
if not S.Fly or not flyBV or not flyBG then return end
local cam = Camera.CFrame
local move = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then move = move + cam.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then move = move - cam.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then move = move - cam.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then move = move + cam.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move = move + Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then move = move - Vector3.new(0, 1, 0) end
if move.Magnitude > 0 then move = move.Unit * S.FlySpeed end
flyBV.Velocity = move
flyBG.CFrame = cam
end
local function noclipStep()
if not S.Noclip then return end
local char = LocalPlayer.Character
if not char then return end
for _, p in ipairs(char:GetDescendants()) do
if p:IsA("BasePart") then
p.CanCollide = false
end
end
end
local function hookTool(tool)
if not tool or not tool:IsA("Tool") then return end
tool.Activated:Connect(function()
if not S.BulletTracer then return end
local char = LocalPlayer.Character
if not char then return end
local head = char:FindFirstChild("Head")
if not head then return end
local origin = head.Position
local dir = Camera.CFrame.LookVector * S.BulletMaxDist
local hit, pos = Workspace:FindPartOnRayWithIgnoreList(Ray.new(origin, dir), {char})
local endPos = hit and pos or (origin + dir)
local ln = safeDrawing("Line")
if ln then
ln.Thickness = S.BulletThick
ln.Color = S.BulletColor
ln.Transparency = 1
local o = Camera:WorldToViewportPoint(origin)
local e = Camera:WorldToViewportPoint(endPos)
ln.From = Vector2.new(o.X, o.Y)
ln.To = Vector2.new(e.X, e.Y)
ln.Visible = true
table.insert(bullets, {obj = ln, t = tick()})
end
end)
end
local function setupChar(char)
for _, c in ipairs(char:GetChildren()) do
if c:IsA("Tool") then hookTool(c) end
end
char.ChildAdded:Connect(function(c)
if c:IsA("Tool") then hookTool(c) end
end)
if S.Speed then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = S.WalkSpeed end
end
if S.Fly then
task.wait(0.3)
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if hrp and hum then
if flyBV then flyBV:Destroy() end
if flyBG then flyBG:Destroy() end
hum.PlatformStand = true
flyBV = Instance.new("BodyVelocity")
flyBV.MaxForce = Vector3.new(1e9, 1e9, 1e9)
flyBV.Velocity = Vector3.zero
flyBV.Parent = hrp
flyBG = Instance.new("BodyGyro")
flyBG.MaxTorque = Vector3.new(1e9, 1e9, 1e9)
flyBG.P = 9e4
flyBG.Parent = hrp
end
end
end
if LocalPlayer.Character then setupChar(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(setupChar)
if LocalPlayer:FindFirstChild("Backpack") then
LocalPlayer.Backpack.ChildAdded:Connect(function(c)
if c:IsA("Tool") then hookTool(c) end
end)
end
if S.AutoReattach then
LocalPlayer.CharacterAdded:Connect(function()
task.wait(0.5)
Camera = Workspace.CurrentCamera
end)
end
-- Main loop
RunService.RenderStepped:Connect(function()
Camera = Workspace.CurrentCamera
if FOVCircle then
FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
if S.FOVRainbow then
FOVCircle.Color = Color3.fromHSV((tick() * 0.4) % 1, 0.9, 1)
end
FOVCircle.Visible = (S.Aimbot or S.SilentAim) and S.ShowFOV
FOVCircle.Radius = S.FOV
end
if S.Crosshair then
local cx, cy = Mouse.X, Mouse.Y + 36
local s, gap = S.CrosshairSize, 3
if crossLines[1] then
crossLines[1].From = Vector2.new(cx - s, cy)
crossLines[1].To = Vector2.new(cx - gap, cy)
crossLines[1].Visible = true
end
if crossLines[2] then
crossLines[2].From = Vector2.new(cx + gap, cy)
crossLines[2].To = Vector2.new(cx + s, cy)
crossLines[2].Visible = true
end
if crossLines[3] then
crossLines[3].From = Vector2.new(cx, cy - s)
crossLines[3].To = Vector2.new(cx, cy - gap)
crossLines[3].Visible = true
end
if crossLines[4] then
crossLines[4].From = Vector2.new(cx, cy + gap)
crossLines[4].To = Vector2.new(cx, cy + s)
crossLines[4].Visible = true
end
end
local target = nil
if S.Aimbot or S.SilentAim or S.Triggerbot then
target = getClosest()
end
if S.Aimbot and (HoldingAim or S.AlwaysOn) and target then
aimAt(target)
elseif S.SilentAim and target then
aimAt(target)
end
if S.Triggerbot and target and tick() - lastTrigger > 0.08 then
local pos = Camera:WorldToViewportPoint(target.Position)
local d = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if d S.BulletLife then
pcall(function() b.obj:Remove() end)
table.remove(bullets, i)
else
b.obj.Transparency = 1 - (age / S.BulletLife)
end
end
end)
task.spawn(function()
while true do
task.wait(0.35)
if not (S.NoRecoil or S.NoSpread or S.AutoReload or S.InstantScope) then continue end
local char = LocalPlayer.Character
if not char then continue end
local tool = char:FindFirstChildOfClass("Tool")
if not tool then continue end
pcall(function()
for _, v in ipairs(tool:GetDescendants()) do
if v:IsA("NumberValue") or v:IsA("IntValue") then
local n = string.lower(v.Name)
if S.NoRecoil and (n:find("recoil") or n:find("kick")) then
v.Value = 0
end
if S.NoSpread and (n:find("spread") or n:find("accuracy")) then
v.Value = 0
end
if S.InstantScope and (n:find("scope") or n:find("ads") or n:find("aimspeed")) then
v.Value = 0
end
end
end
end)
end
end)
pcall(function() SaveManager:LoadAutoloadConfig() end)
print("[ELITE SCRIPTS] Sniper Arena loaded ā Home tab active")