Teleport to last spawn point script
Tower of Hell Keyless
Teleport to last spawn point script
👤 alexriderr 👁 6 views ❤️ 0 likes ⏱ Jun 6, 2026
This feature automatically saves your progress by setting respawn points as you advance. If you die or respawn, you will be teleported back to your most recently saved spawn point, allowing you to continue from where you left off.
✨ Features
Teleport to last spawn point
📋 Script Code
repeat
    wait()
until game:IsLoaded()
wait(0.3)

local ConsoleLogging = true

local function Log(Text)
    if ConsoleLogging then
        warn(Text)
    end
end

if getgenv().SpawnPoints == true then
    Log("|Already Executed|")
    return
end

getgenv().SpawnPoints = true

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local PlaceId = {1962086868, 94971861814985, 3582763398, 5253186791}
local CurrentSpawnPart = nil

if table.find(PlaceId, game.PlaceId) then
    Log("|Loading Spawn Points|")
else
    return
end

local function AddSpawnPoint(Platform)
    Platform.Touched:Connect(function(Part)
        if Part.Parent.Name == LocalPlayer.Name and CurrentSpawnPart ~= Platform then
            if CurrentSpawnPart ~= nil then
                if CurrentSpawnPart:IsDescendantOf(game) == true then
                    if Platform.Position.Y > CurrentSpawnPart.Position.Y then
                        CurrentSpawnPart = Platform
                        Log("|New Spawn Point|")
                    end
                else
                    CurrentSpawnPart = Platform
                    Log("|New Spawn Point|")
                end
            else
                CurrentSpawnPart = Platform
                Log("|New Spawn Point|")
            end
        end
    end)
end

local function SetCanTouchProperty(Character, Boolean)
    for i, v in ipairs(Character:GetChildren()) do
        if v.Name == "Torso" or v.Name == "hitbox" then
            v.CanTouch = Boolean
        end
    end
end

local function Teleport(Character)
    if CurrentSpawnPart ~= nil then
        if CurrentSpawnPart:IsDescendantOf(game) then
            local HRP = Character:WaitForChild("HumanoidRootPart")
            local Target = CurrentSpawnPart.Position + Vector3.new(0, 2, 0)
            local Height = math.clamp(Target.Y, 1, 512)
            SetCanTouchProperty(Character, false)
            HRP.Anchored = true
            local Time = 0.125*Height
            TweenService:Create(HRP, TweenInfo.new(Time, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {CFrame = CFrame.new(Target)}):Play()
            task.delay(Time+0.1, function()
                HRP.Anchored = false
            end)
        end
    end
end

for i, v in ipairs(workspace:GetDescendants()) do
    if v.Name == "stop" or v.Name == "start" and v:IsA("Part")  then
        AddSpawnPoint(v)
    end
end

workspace.DescendantAdded:Connect(function(Descendant)
    RunService.Heartbeat:Wait()
    if Descendant.Name == "stop" or Descendant.Name == "start" and Descendant:IsA("Part") then
        AddSpawnPoint(Descendant)
    end
end)

LocalPlayer.CharacterAdded:Connect(function(Character)
    local Ping = LocalPlayer:GetNetworkPing()
    RunService.Heartbeat:Wait()
    wait(Ping)
    Teleport(Character)
end)

Log("|Spawn Points Loaded|")
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Script Info
Game Tower of Hell
TypeKeyless
Authoralexriderr
Views6
Likes0
PublishedJun 6, 2026
🎮 Play Game on Roblox
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