Feed the Teto Script = UST Collector
Feed Your Teto Keyless
Feed the Teto Script = UST Collector
👤 alexriderr 👁 61 views ❤️ 0 likes ⏱ Mar 30, 2026
This is a simple, keyless farming script for the Roblox game FTT (Feed the Teto), and it works with Xeno.
✨ Features
Enable UST Collector Buy wood chest Buy magic chest
📋 Script Code
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Remote = ReplicatedStorage:WaitForChild("FeedTheTetoRemotes"):WaitForChild("BuyGachaCard")
local SellRemote = ReplicatedStorage:WaitForChild("FeedTheTetoRemotes"):WaitForChild("SellDuplicateCards")
local LocalUSTNotes = workspace:WaitForChild("LocalUSTNotes")
local SpawnArea = workspace:WaitForChild("SpawnUSTArea")
local Hitbox = workspace:WaitForChild("UST_Hitbox")

-- Rayfield
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()

local Window = Rayfield:CreateWindow({
    Name = "FeedTheTeto Utils",
    LoadingTitle = "FeedTheTeto Utils",
    LoadingSubtitle = "by asnd",
    Theme = "Default",
    DisableRayfieldPrompts = false,
    DisableBuildWarnings = false,
    ConfigurationSaving = {
        Enabled = false,
    },
    KeySystem = false,
})

-- =====================
-- UST COLLECTOR TAB
-- =====================

local USTTab = Window:CreateTab("🎵 UST Collector", nil)

-- Save original values
local originalCanCollide = SpawnArea.CanCollide
local originalSize = SpawnArea.Size
local originalTransparency = SpawnArea.Transparency
local originalCFrame = SpawnArea.CFrame
local originalSpawnCanQuery = SpawnArea.CanQuery
local originalHitboxSize = Hitbox.Size
local originalHitboxTransparency = Hitbox.Transparency
local originalHitboxCanQuery = Hitbox.CanQuery
local originalHitboxCanCollide = Hitbox.CanCollide

local followActive = false
local noteConnection = nil
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")

local function startCollector()
    -- Configure spawn part
    SpawnArea.CanCollide = false
    SpawnArea.CanQuery = false
    SpawnArea.Size = Vector3.new(4, 4, 4)
    SpawnArea.Transparency = 0.9

    -- Configure hitbox
    Hitbox.Size = Vector3.new(10, 10, 10)
    Hitbox.Transparency = 1
    Hitbox.CanCollide = false
    Hitbox.CanQuery = false

    followActive = true
    task.spawn(function()
        while followActive do
            SpawnArea.CFrame = rootPart.CFrame
            task.wait(LocalPlayer:GetNetworkPing() * 1.14)
        end
    end)

    noteConnection = LocalUSTNotes.ChildAdded:Connect(function(child)
        character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
        rootPart = character:WaitForChild("HumanoidRootPart")
        task.wait()
        if child:IsA("BasePart") then
            child.CFrame = rootPart.CFrame + Vector3.new(0, 3, 0)
        elseif child:IsA("Model") then
            if child.PrimaryPart then
                child:SetPrimaryPartCFrame(rootPart.CFrame + Vector3.new(0, 3, 0))
            else
                child:PivotTo(rootPart.CFrame + Vector3.new(0, 3, 0))
            end
        end
    end)
end

local function stopCollector()
    followActive = false
    if noteConnection then
        noteConnection:Disconnect()
        noteConnection = nil
    end
    SpawnArea.CanCollide = originalCanCollide
    SpawnArea.CanQuery = originalSpawnCanQuery
    SpawnArea.Size = originalSize
    SpawnArea.Transparency = originalTransparency
    SpawnArea.CFrame = originalCFrame
    Hitbox.Size = originalHitboxSize
    Hitbox.Transparency = originalHitboxTransparency
    Hitbox.CanQuery = originalHitboxCanQuery
    Hitbox.CanCollide = originalHitboxCanCollide
end

USTTab:CreateToggle({
    Name = "Enable UST Collector",
    CurrentValue = false,
    Flag = "USTCollector",
    Callback = function(state)
        if state then
            startCollector()
            Rayfield:Notify({
                Title = "UST Collector",
                Content = "Collector started!",
                Duration = 3,
            })
        else
            stopCollector()
            Rayfield:Notify({
                Title = "UST Collector",
                Content = "Collector stopped & reverted.",
                Duration = 3,
            })
        end
    end
})

USTTab:CreateSection("Info")

local pingLabel = USTTab:CreateLabel("Ping: calculating...")
local statusLabel = USTTab:CreateLabel("Status: Idle")

task.spawn(function()
    while true do
        pingLabel:Set("Ping: " .. math.round(LocalPlayer:GetNetworkPing() * 1000) .. "ms")
        if followActive then
            statusLabel:Set("Status: ✅ Running")
        else
            statusLabel:Set("Status: ⛔ Stopped")
        end
        task.wait(1)
    end
end)

-- =====================
-- CHEST BUYER TAB
-- =====================

local ChestTab = Window:CreateTab("🎴 Chest Buyer", nil)

local Chests = {
    {name = "Wood Chest", arg = "Wood Chest", cost = 60},
    {name = "Magic Chest", arg = "Magic Chest", cost = 240},
}

local function getSeconds()
    local ok, f = pcall(function()
        return LocalPlayer.PlayerGui:WaitForChild("TimeShopDisplay").Frame
    end)
    if not ok then return 0 end
    local text = f.Frame.TextLabel.Text
    local num = tonumber(text:match("[%d%.]+")) or 0
    if text:find("k") then num = num * 1000
    elseif text:find("M") then num = num * 1000000
    elseif text:find("B") then num = num * 1000000000 end
    return math.floor(num)
end

ChestTab:CreateSection("Time Info")

local timeLabel = ChestTab:CreateLabel("Time: loading...")

task.spawn(function()
    while true do
        local s = getSeconds()
        timeLabel:Set("⏳ Time: " .. s .. "s | Wood: " .. math.floor(s / 60) .. " | Magic: " .. math.floor(s / 240))
        task.wait(1)
    end
end)

ChestTab:CreateSection("Buy Chests")

for _, chest in ipairs(Chests) do
    ChestTab:CreateButton({
        Name = "Buy " .. chest.name .. " (" .. chest.cost .. "s each)",
        Callback = function()
            local seconds = getSeconds()
            local amount = math.floor(seconds / chest.cost)

            if amount <= 0 then
                Rayfield:Notify({
                    Title = "Not enough time!",
                    Content = "You need at least " .. chest.cost .. "s to buy a " .. chest.name,
                    Duration = 3,
                })
                return
            end

            Rayfield:Notify({
                Title = "Buying " .. chest.name,
                Content = "Buying " .. amount .. "x " .. chest.name .. "...",
                Duration = 3,
            })

            local bought = 0
            for j = 1, amount do
                local ok, err = pcall(function()
                    Remote:InvokeServer(chest.arg)
                end)
                if not ok then
                    Rayfield:Notify({
                        Title = "Error",
                        Content = tostring(err),
                        Duration = 5,
                    })
                    return
                end
                bought += 1
                task.wait(LocalPlayer:GetNetworkPing() * 2)
            end

            -- Sell duplicates
            pcall(function()
                SellRemote:InvokeServer()
            end)

            Rayfield:Notify({
                Title = "Done!",
                Content = "Bought " .. bought .. "x " .. chest.name .. " & sold duplicates ✓",
                Duration = 5,
            })
        end
    })
end
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Script Info
Game Feed Your Teto
TypeKeyless
Authoralexriderr
Views61
Likes0
PublishedMar 30, 2026
🎮 Play Game on Roblox
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